IX Mythos Bestiary
if it can communicate telepathically with them (Will
negates DC 23).
Item Creation (Ex) A yithian possesses the ability to create
exotic and powerful items that blur the line between
magic and technology, given time and resources. This
ability allows a yithian to ignore all of the Item Creation
feat requirements and spellcasting requirements for
creating a magic item. The resulting item is always yithian
technology (see sidebar), built for their claws and tendrils
to manipulate.
Mind Swap (Su) As a full-round action, a yithian can
trade minds with another living creature it is able to
communicate telepathically with. This functions as magic
jar, except the two minds trade bodies. An unwilling
target can resist the mind swap with a DC 23 Will save,
after which that particular yithian cannot attempt to
swap minds with that creature again for 24 hours. The
yithian can end the effect of this mind swap at any time
and over any distance as a full-round action, instantly
returning both minds to the proper bodies; if the yithian
wishes, it may attempt to use its amnesia power on the
other mind as a free action when it ends the mind swap
in this way. With the aid of singular technological devices,
yithians can swap minds with targets in other times as
well, although this procedure often leaves the traveling
minds disoriented for a period, so yithians use it only
under controlled conditions. This is a mind-affecting
effect. The save DC is Charisma-based.
Poison (Ex) Swarm or toxic jet—injury; save Fort DC 23;
frequency 1/round for 6 rounds; effect 1d4 Con damage;
cure 2 consecutive saves.
Scholar (Ex) Yithians treat all knowledge skills as class skills.
Survivor Swarm (Ex) A future yithian's swarm body is
composed of creatures evolved to survive cataclysmic
destruction. It has a +4 racial bonus on saving throws
against disease and poison and has improved evasion (as
the rogue talent). In addition, when the swarm disperses
(which the future yithian can choose to do as a free
action), the yithian is not slain. 3d12 of its constituent
beetles survive, and one of the beetles takes on the
future yithian's consciousness (as described in beetle
scout). The future yithian can shift its consciousness
among these bodies but cannot reconstitute the swarm
until it repopulates. A single survivor can spawn more
beetles to replenish the swarm in 30 days (or fewer days,
with the aid of multiple survivors).
Swarm Manipulation (Ex) A future yithian can form its
constituent beetles into rudimentary limbs to manipulate
objects as if it were a single Large creature. If expecting
trouble, it generally uses this ability to wield a Yithian
lightning gun.
Sandy’s Notes
USING YITHIANS
The true “weapon” of the great race of Yith
is their knowledge of all times in all history.
Thus, they have access to EVERYTHING ever
developed by any species on the planet (and
sometimes other planets). Did someone create
a terrible artifact or impenetrable defense? The
great race can duplicate it. Some genius member
of their species has traveled in time, studied the
process, and given the necessary information to
their loremasters.
Toxic Jet (Ex) A future yithian can shoot a jet of acid from
up to eight of its component beetles at once with a
range of 20 feet.
The Great Race of the Future
The great race has no interest in conquering humanoids.
They have identified a future race—a species of
beetle—as their next destination. These beetles live
many millions of years in the future and are viewed
by the great race as far superior to humanity for their
future habitation.
The beetle-race is not gigantic, but small: no more
than half a foot in length and weighing no more than
2-4 pounds. However this species is a gestalt—a group
mind—and each grouping of several thousand beetles
acts as a single individual. This also gives the beetles
functional immortality: as a single beetle dies, new
ones are born, and thus the gestalt goes on. Each beetle
gestalt has thousands of manipulatory appendages,
millions of sense organs, and untold billions of brain
cells (each beetle’s brain combines into a great whole).
The beetle race is just as much the great race as the
cone-shaped echinoderms of the Mesozoic (at least
once they were conquered), but they are rarer, since
travel into the distant future is typically rarer than into
the past.
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