Colour Out of Space
The colour out of space is an unusual entity. Unlike
creatures specifically immune to curse effects), but
the other monsters presented in this book, the colour
all other intelligent living creatures (including native
is a truly alien presence more akin to a dangerous
outsiders) run the risk of falling victim to the curse as
environment than a creature the PCs can confront and
soon as they enter the blighted region.
kill. When a colour out of space arrives on a world,
Whenever a creature enters a colour-blighted
typically in the form of spores encased in meteorites,
region, it must make a successful Fortitude save to
it seeps slowly into the terrain itself. It concentrates
resist being colour-cursed. A creature that exits and
its presence in deep dark regions like caves, wells, or
re-enters a colour-blighted region must save again.
basements but doesn’t limit its influence to such areas. A
Likewise, every full 24 hours a creature spends in the
single colour spreads somewhat irregularly throughout
area it must make another successful Fortitude save
a region, but after the passage of a few weeks it can
to resist becoming colour-cursed. The initial saving
infuse an area of several square miles in size.
throw is a DC 10 Fortitude save, but each subsequent
A colour out of space presents several dangers to
saving throw against that same colour’s curse (be it due
those who dwell in or visit its blighted domain, as
to re-entry or the passage of 24 hours) increases by 1.
detailed below.
Spending 24 hours outside of an area that is blighted
Fouled Foodstuffs
Plants and smaller animals in the region (such as
rabbits, birds, moles, and the like) grow swiftly and
achieve sizes in excess of their norm. This doesn’t
appreciably modify these creatures’ combat statistics
(harmless animals remain harmless). Creatures that
feed upon plants or animals that have been fouled by
the colour’s presence must make a DC 15 Fortitude
save or become nauseated for 2d4 rounds and then
sickened for 24 hours. A successful save reduces the
effect to the sickened condition, which lasts for 2d6
minutes. Creatures who have become colour-cursed
(see below) can feed on these foodstuffs normally and
need not fear becoming sickened or nauseated. This is
a poison effect.
Colour-Cursed
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are immune to the effects of the colour’s curse (as are
by a colour out of space resets the saving throw DC to
its minimum (DC 10).
Once a creature fails this saving throw, all gear
it carries become colour-tainted (see below) and it
becomes colour-cursed, suffering the following effects.
Lassitude: A creature that becomes colour-cursed is
filled with a strange mental attachment to the blighted
landscape and will not willingly exit this area. If such
a creature is forcibly evacuated, it feels an irresistible
mental pull that prompts it to seek any means of return.
Treat this as a constant suggestion effect to return to
the blighted area. A creature that is prevented from
returning may resort to violence to have its way.
Madness: As the days wear on, the colour’s
influence weakens the cursed victim’s mind, even
if the cursed creature has left the blighted region.
Every 24 hours, the colour-cursed victim must make
Any living creature with an Intelligence score of 3 or
a successful DC 10 Will saving throw or it suffers 1
higher is in particular danger within a region blighted
point of Wisdom drain. Strong-minded individuals
by a colour out of space, for it is these creatures that
can resist this creeping madness longer, but as the
the colour prefers to feed upon. Unliving creatures
Wisdom drain accumulates, the spiral into madness
(like constructs or undead) and non-native outsiders
only quickens. This effect cannot drain a creature