Gnoph-Keh
Weaknesses vulnerable to fire
OFFENSE
CR 15
XP 51,200
NE Large magical beast (cold)
Init +7; Senses darkvision 90 ft., far sight, low-light vision,
snow vision, thoughtsense; Perception +29
Aura engrossing
DEFENSE
AC 30, touch 12, flat-footed 27 (+3 Dex, +18 natural, –1 size)
hp 225 (18d10+126)
Fort +18, Ref +16, Will +12
Defensive Abilities unobservable movement; DR 10/
piercing; Immune cold, mind-affecting effects; SR 26
Speed 30 ft.
Melee bite +24 (1d8+7), 6 claws +24 (1d6+7/19–20)
Space 10 ft.; Reach 10 ft.
Special Attacks attract attention, death throes, death
touch, engrossing, rend (3 claws, 1d6+10)
Spell-Like Abilities (CL 15th; concentration +21)
Constant—greater invisibility
S TAT I S T I C S
Str 24, Dex 17, Con 25, Int 6, Wis 22, Cha 23
Base Atk +18; CMB +26; CMD 39 (can’t be tripped)
Feats Combat Reflexes, Critical Focus, Improved Critical
(claws), Improved Initiative, Improved Lightning Reflexes,
Lightning Reflexes, Power Attack, Skill Focus (Perception),
Staggering Critical
Skills Perception +29, Stealth +11 (+19 arctic conditions);
Racial Modifiers +8 Perception, +8 Stealth
arctic conditions
Languages Aklo
ECO LO GY
Environment any cold
Organization solitary
Treasure none
SPECIAL ABILITIES
Attract Attention (Su) As a swift action, a gnoph-keh can
attempt to cause a single creature within 120 feet that it
can see to be unable to look away from the gnoph-keh.
A creature can resist this effect with a successful DC 25
Will save, but otherwise it must observe the gnoph-keh
and cannot look away. As soon as a creature is under this
effect, it can see the gnoph-keh as if it weren’t invisible,
save for when the gnoph-keh moves. Treat the victim as
always successfully making a Perception check to notice
the gnoph-keh. If the gnoph-keh moves out of sight,
the effects of attract attention persist but do not affect
the victim until the gnoph-keh once again becomes
potentially visible to the victim. This effect lasts as long
as the gnoph-keh lives. Until the effect ends, as long as
the gnoph-keh is present, the victim is considered to
be averting its eyes from every other creature, granting
those creatures concealment against the victim’s attacks.
A gnoph-keh can have only one creature under the effect
of attract attention at a time, and a creature cannot be
under the effects of multiple attract attentions from
different gnoph-keh simultaneously. This is a mindaffecting vision-based curse effect. The save DC is
Charisma-based.
Death Throes (Su) When a gnoph-keh is slain, its body
explodes in a blast of necromantic power. All creatures
within a 30-foot-burst take 10d6 points of negative
energy damage (Reflex DC 26 half). This negative energy
cannot heal undead. The save DC is Constitution-based.
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