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Sandy petersens cthulhu mythos 353

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Gug

ECO LO GY

Environment any underground
Organization solitary, pair, or cult (3–10)
Treasure standard

What You See

SPECIAL ABILITIES

This giant, black-furred humanoid's
forearms split into two hands per
arm. It has a vertical-slice of a mouth
filled with fangs and is utterly silent.


CR 11

XP 12,800
CE Large monstrous humanoid
Init +5; Senses scent, see in darkness; Perception +24
DEFENSE

AC 23, touch 15, flat-footed 17 (+5 Dex, +1 dodge, +8
natural, –1 size)
hp 152 (16d10+64)
Fort +9, Ref +15, Will +15
Immune disease, poison
OFFENSE



Speed 30 ft., climb 30 ft.
Melee bite +22 (2d6+7/19–20x3), 4 claws +22 (1d6+7)
Space 10 ft.; Reach 15 ft.
Special Attacks curse foe
Spell-Like Abilities (CL 11th; concentration +16; save DCs
are Wis-based)
At will—bestow curse (DC 18)
1/day—explosive runes (DC 19), glyph of warding (DC 19),
sepia snake sigil (DC 19), symbol of fear (DC 22)
Cleric Spells Prepared (CL 11st; concentration +16)
4th—unholy blight (DC 19)
3rd—bestow curse (DC 18), cure serious wounds
2nd—hold person (DC 17), silence (DC 17)
1st—cure light wounds, divine favor
S TAT I S T I C S

346

Str 25, Dex 20, Con 18, Int 17, Wis 20, Cha 13
Base Atk +16; CMB +24; CMD 40
Feats Blind-Fight, Combat Casting, Dodge, Improved
Critical (bite), Mobility, Power Attack, Skill Focus (Stealth),
Vital Strike
Skills Climb +34, Intimidate +20, Knowledge (arcana) +11,
Knowledge (dungeoneering) +11, Knowledge (religion)
+19, Perception +24, Spellcraft +19, Stealth +34; Racial
Modifiers +8 Stealth
Languages Gug
SQ compression, divine spellcasting, glyph mastery, savage

maw, silent casting

Curse Foe (Su) A gug’s spell-like ability to use bestow
curse can be used at a range of 30 feet up to three times
per day, but it must still make a successful ranged touch
attack to potentially affect a foe. Once per day, a gug can
use its bestow curse spell-like ability as a swift action on
a creature that it has successfully dealt damage to via a
critical hit with a bite or claw attack. In addition to the
normal curse options available from bestow curse, a gug’s
curse can also strip from a creature the ability to speak.
Divine Spellcasting All gugs can cast a limited number
of cleric spells, but do not have the full capabilities of
an actual cleric. A gug’s caster level for its cleric spells is
equal to its Hit Dice – 5 (maximum caster level 20th). The
typical gug can cast one 4th-level cleric spell and 2 each
of 1st, 2nd, and 3rd level cleric spells each day. A gug with
at least 20 Hit Dice can cast one 7th-level cleric spell and
2 each of levels 1 through 6 each day. A gug with at least
24 Hit Dice can cast one 9th-level cleric spell and 2 each
of levels 1 through 8 each day. When a gug casts a spell
with a divine focus component, it may opt to utilize a
held amount of viscera or mutilated flesh or an adjacent
magical rune or glyph as the divine focus. Gugs typically
never gain actual levels as clerics, but in the rare cases
that they do, their cleric levels do not stack with their
innate spellcasting ability.
Glyph Mastery (Ex) A gug always modifies the save DC
of any writing-based spell or spell-like ability with its
Wisdom modifier, and increases the save DC of any such

effect it creates by +1. A gug never triggers a magical
trap created by such a spell or spell-like ability unless it
chooses to trigger the trap.
Savage Maw (Ex) A gug’s bite inflicts triple damage on a
successful critical hit.
Silent Casting (Ex) All cleric spells cast by a gug
are automatically enhanced as if by the Silent Spell
metamagic feat, with no increase to the spell’s effective
level.
Spell-Like Abilities While a gug can create several
magical written traps each day with its spell-like abilities,
it can only maintain one of each of these magical traps at
a time. If a gug uses one of its spell-like abilities to create
a written magical trap, any previously placed magical trap
vanishes without discharging.

Gugs are creatures so evil that even the Mythos gods
once banned them from the surface world. Their
legends remind them of the tasty nature of surfacedwellers, driving their lust to return. An attempt by the



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