Tải bản đầy đủ (.pdf) (1 trang)

Sandy petersens cthulhu mythos 357

Bạn đang xem bản rút gọn của tài liệu. Xem và tải ngay bản đầy đủ của tài liệu tại đây (289.59 KB, 1 trang )

Leng Spider
What You See
This bloated, mottled purple spider's
eyes shine eerily as if resenting the
fact that you are still alive. Its head
swivels to examine the area as a
twinge of regret washes over you.


CR 12

XP 19,200
LE Large magical beast (extraplanar)
Init +7; Senses darkvision 60 ft., low-light vision,
tremorsense 30 ft.; Perception +20
DEFENSE

AC 27, touch 17, flat-footed 19 (+7 Dex, +1 dodge, +10
natural, –1 size)
hp 162 (13d10+91)
Fort +15, Ref +15, Will +10
Immune cold, poison; SR 23
OFFENSE

Speed 40 ft., climb 40 ft.
Melee bite +18 (2d6+6/19–20 plus poison and perpetual
pain), 4 talons +18 (1d6+6)
Space 10 ft.; Reach 10 ft.
Special Attacks perpetual pain, traps, poison, toxic webs
(+19 ranged, DC 25, 26 hp)
S TAT I S T I C S



Str 22, Dex 24, Con 25, Int 19, Wis 18, Cha 19
Base Atk +13; CMB +20; CMD 38
Feats Combat Expertise, Combat Reflexes, Dodge,
Improved Critical (bite), Iron Will, Mobility, Spring Attack
Skills Climb +30, Craft (traps) +17, Disable Device +20,
Perception +20, Sense Motive +17, Stealth +19 (+27 in
webs); Racial Modifiers +8 Stealth in webs
Languages Aklo, Common, Leng Spider
SQ strong webs, toxic webs
ECO LO GY

Environment cold mountains
Organization solitary, pair, or nest (3–12)
Treasure standard
SPECIAL ABILITIES

350

Perpetual Pain (Su) When a leng spider envenoms a
creature with its bite attack (but not when a creature
becomes poisoned from its webs), the pain caused by
the poison lingers. A victim poisoned by a leng spider’s

bite becomes permanently sickened from the pain of this
lingering venom, though a successful DC 23 Fortitude
save reduces the duration of this sickened condition to
24 hours. This is a poison and a curse effect, and any
effect that removes poison or curse will end the sickened
condition. The save DC is Constitution-based.

Poison (Ex) Bite—injury; save Fort DC 23; frequency 1/
round for 6 rounds; effect 1d4 Str; cure 2 consecutive
saves.
Strong Webs (Ex) A leng spider’s webs are unusually
strong. The DC to break them gains a +2 racial bonus,
and the web’s hit points are twice their normal, expected
value. These modifications are already calculated into the
stats above.
Toxic Webs (Ex) A creature that comes into contact
with a leng spider’s web is exposed to a diluted form
of the toxin in the leng spider’s bite. This poison works
differently than normal poison does. When a creature
touches a leng spider web, it must make a successful
DC 23 Fortitude save or it becomes weakened by pain,
suffering a –6 penalty to its Strength score as long as it
remains in contact with the webs and for an additional
1d6 rounds after contact ceases. A new save is required
at the start of each round of contact, but the Strength
penalty from multiple exposures does not stack. The save
DC is Constitution-based.
Traps (Ex) Leng spiders are particularly gifted at crafting
complex traps using their webs and other objects
at hand. Often these traps utilize bait in the form of
wounded captives or attractive treasure. Creating a trap
takes a leng spider a number of hours equal to the final
CR of the trap. The trap created must be mechanical (not
supernatural) in nature, and often utilizes leng spider
webbing in some way or another. Leng spider traps must
be frequently tended and often need minor repairs, and
as such, a single leng spider can only maintain a total

number of traps at a time whose combined CRs add up
to a number equal to or less than the leng spider’s CR. For
example, a single CR 12 leng spider can maintain 1 CR 12
trap at a time, 2 CR 6 traps, a dozen CR 1 traps, three CR 2
traps and a single CR 6 trap, and so on. All of these traps
must be located within 1 mile of each other. Leng spiders
prefer traps that catch and incapacitate rather than kill.
Three typical leng spider traps are presented below.
Boulder-Capped Pit (CR 8); Type mechanical; Perception
DC 25; Disable Device DC 28; Trigger touch; Reset
manual; Effect When the trigger (usually a piece of
treasure) is touched, a five-foot-wide, 20-foot deep pit
opens. The creature can avoid falling with a successful
DC 20 Reflex save, but if it fails it takes only 1d6 falling
damage as the toxic webs that line the pit’s floor soften
the impact slightly. As the pit’s floor and walls are
web-coated, creatures in contact with them must save



×