Mi- Go, the Fungi from Yuggoth
CR 8
XP 4,800
NE Medium plant
Init +6; Senses blindsight 30 ft., low-light vision;
Perception +18
DEFENSE
AC 21, touch 17, flat-footed 14 (+6 Dex, +1 dodge, +4
natural)
hp 104 (11d8+55)
Fort +12, Ref +9, Will +7
DR 5/slashing; Immune cold, plant traits; Resist electricity
10, fire 10
OFFENSE
Speed 30 ft., fly 20 ft. (poor)
Melee 2 claws +15 (1d6+4 plus grab)
Special Attacks evisceration, madness, sneak attack +3d6
S TAT I S T I C S
Str 18, Dex 22, Con 21, Int 29, Wis 18, Cha 17
Base Atk +8; CMB +12 (+16 grapple); CMD 29
Feats Combat Expertise, Combat Reflexes, Deceitful,
Dodge, Weapon Finesse, Weapon Focus (claws)
Skills Bluff +21, Craft (any one) +20, Disable Device +17,
Disguise +21, Fly +16, Heal +15, Knowledge (arcana) +20,
Knowledge (geography) +20, Profession (Yog-Sothothery
philosopher) +20, Perception +18, Stealth +20
Languages Aklo, Common, Mi-Go
SQ deceptive, item creation, lesser starflight, no breath
ECO LO GY
Environment any
Organization solitary, pair, scouting party
(3–9), or invasion (10–16)
Treasure double
SPECIAL ABILITIES
352
Deceptive (Ex) A mi-go is a master
of deception. It gains a +4 racial
bonus on Bluff and Disguise checks.
Bluff and Disguise are always class skills
for a mi-go.
Evisceration (Ex) A mi-go’s claws
are capable of swiftly and painfully
performing surgical operations upon
helpless creatures or those it has grappled.
When a mi-go makes a successful
grapple check, in addition to any
other effects caused by a successful
grapple, it deals sneak attack
damage to the victim. A creature
that suffers this damage must
succeed at a DC 21 Fortitude save
or take 1d4 points of ability damage
from the invasive surgery (the type
of ability damage dealt is chosen by
the mi-go at the time the evisceration
occurs). The save DC is Dexterity-based.
Item Creation (Ex) A mi-go possesses
the ability to create strange items that
blur the line between magic and
technology, given time and resources.
This ability allows a mi-go to ignore the
Item Creation feat requirements and
spellcasting requirements for creating a
magic item. The mi-go uses the Heal skill
to craft the item, and the resulting item is
always mi-go technology. When a mi-go uses