Moon- Beast
SPECIAL ABILITIES
What You See
An unnatural scent invades your
nostrils as a cluster of pink, wormlike sensory tendrils writhes from
the nose of this hefty, eyeless, gray
toad-like being. It tastes the air,
making tiny sucking sounds that
leave you simultaneously terrified
and nauseous.
Spellcasting Prodigy (Ex) Moonbeasts have an uncanny
knack for spellcasting, be it arcane, divine, or psychic in
nature. A moonbeast that takes levels in a spellcasting
class gains a bonus skill rank for each level possessed,
but this bonus rank must be spent on Knowledge
(arcana), Spellcraft, or Use Magic Device. Once per day, a
moonbeast with at least one level in a spellcasting class
can cast a known or prepared spell without losing it or
a spell slot. A moonbeast gains a +4 insight bonus on all
concentration checks and caster level checks.
Moonbeasts dwell in lunar cities, but they are unlikely
to have originated there. Moonbeasts serve the Great
Old Ones in exchange for their foul favors, and at
times engage in the conquest of other races. Innately
cruel, they take pleasure in—and actual sustenance
from—the agonies of those they capture and torment.
The forms of moonbeasts are mutable to an extent,
CR 2
proportions, but they are not true shapeshifters. Their
DEFENSE
to 400-600 pounds, and typically at least 4-6 feet in
AC 14, touch 11, flat-footed 13 (+1 Dex, +3 natural)
hp 19 (3d8+6)
Fort +3, Ref +2, Will +5
Defensive Abilities amorphous, DR 5/slashing; Immune
cold
pink nose-tentacles enable them to comprehend their
environs in a complete lack of light. They are large, up
height and often of a similar breadth.
When the moonbeasts take over a land, they
typically enslave those species which are most
OFFENSE
compatible with their own evil agendas. Those unable
Speed 30 ft.
Melee mwk spear +6 (1d8+4/x3)
Spell-Like Abilities (CL 2nd; concentration +7)
3/day—cause fear (DC 12)
1/day—mage armor, daze monster (DC 13), detect
thoughts (DC 13)
to subject themselves fully on an emotional and mental
S TAT I S T I C S
level to the horrors the moonbeasts cause are eaten or
otherwise exterminated. Thus, if moonbeasts were to
become masters of a region of a classic fantasy realm,
dark elves and orcs would become their slaves, while
Str 16, Dex 13, Con 14, Int 12, Wis 15, Cha 13
Base Atk +2; CMB +5; CMD 16
Feats Improved Initiative, Power Attack
Skills Intimidate +7, Knowledge (arcana) +4, Profession
(Yog-Sothothery philosopher) +7, Perception +8, Stealth
+7
Languages Aklo
SQ spellcasting prodigy
elves and most humans would be annihilated.
ECO LO GY
appearance, they use go-betweens for such efforts.
Environment any
Organization solitary, pair, or warband (3–12)
Treasure standard (mwk spear, other treasure)
354
allowing them to change their general aspect and
XP 600
CE Medium aberration
Init +5; Senses blindsight 30 ft., darkvision 60 ft.;
Perception +8
Moonbeasts do not wholly focus on warlike
activities, and pleasing the Great Old Ones is always
at the forefront of their will. They also engage in
trade, espionage, and other interactions like any
other civilization, though because of their hideous
In the Dreamlands, they use the denizens of Leng,
for instance.