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Nightgaunt
What You See
This humanoid has slick violetblack skin, horns, claws, bat wings,
and a long barbed tail. Its head is
utterly featureless.


CR 3

XP 800
CN Medium monstrous humanoid
Init +5; Senses blindsight 60 ft., darkvision 60 ft.;
Perception +6
DEFENSE

AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 30 (4d10+8)
Fort +3, Ref +7, Will +6
Defensive Abilities faceless; Immune cold, gaze attacks,
inhaled poison, mind-affecting effects, scent-based
attacks
OFFENSE

Speed 30 ft., fly 40 ft. (average)
Melee 2 claws +8 (1d4+4 plus grab)
Special Attacks clutches, overwhelm, tickle
S TAT I S T I C S

Str 18, Dex 13, Con 14, Int 5, Wis 14, Cha 11
Base Atk +4; CMB +8 (+16 grapple); CMD 19
Feats Improved Initiative, Lightning Reflexes


Skills Fly +5, Perception +6, Stealth +10; Racial Modifiers
+4 Stealth
Languages Aklo, Ghoul (cannot speak)
SQ no breath

Humanoid-sized

creatures

with

black

wings,

nightgaunts have horns, talons, and thin barbed tails.
Their bodies are slick and rubbery-looking, rather like
the skin of a whale. They do not have faces at all but
instead bear blank, unsettling surfaces on the front of
their heads. It is not known how they feed, but they
are able to sense other things around them with perfect
clarity.
Nightgaunts often serve as guards, stationed to
watch over areas by powerful beings such as Great
Old Ones. They always attack in flocks, particularly
large ones. They are sometimes termed “mindless,” but
actually possess intelligence of a sort. While always
perfectly silent, even while flying, they can understand
speech.
Usually, Nightgaunts do not try to kill their

victims directly but hamper, frustrate, and put them in
dangerous situations. A horde of flapping nightgaunts
typically emerges from tombs or a hollow mountain and

ECO LO GY

carries off their victims to deposit them in situations of

Environment any mountains
Organization single, pair, or flight (3–16)
Treasure none

dire danger.

SPECIAL ABILITIES

Clutches (Ex) A nightgaunt has a +4 racial bonus on
grapple combat maneuver checks. If a nightgaunt uses its
fly speed to move itself and a grappled target, it can fly at
full speed.
Faceless (Ex) A nightgaunt has no face or eyes, but can
perceive through blindsight in all directions. It is immune
to gaze attacks, but not to illusions that rely upon vision
to function. It has no need to breathe and is immune to
all inhaled and scent-based effects.

356

Overwhelm (Ex) A nightgaunt can use the aid another
action as an immediate action to aid an adjacent

nightgaunt’s grapple check. When it does so, it grants
a +4 bonus rather than a +2 bonus to the check. The
bonuses granted from multiple nightgaunts aiding
another in this way stack (so two nightgaunts aiding a
third grant a total +8 bonus).
Tickle (Ex) As a swift action, a nightgaunt can use its tail to
tickle a grappled or helpless foe with horrible efficiency.
The target must succeed at a DC 14 Fortitude save or be
nauseated for 1 round. The save DC is Dexterity-based.



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