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and hands, and sometimes other parts. Beyond that,

outer abomination (see page 362 for statistics for this

they begin to vary from their mundane source. They

mutant as an abomination).

always have one or more feeding tendrils somewhere
on their torsos. They are most humanoid near the top
of their form, and decreasingly so lower down, where
they may not be at all recognizable as mortal. Wilbur
Whateley of the Dunwich Horror had dinosaur-like
legs with circular padded disks for feet, eyes on his
hips, and a ring of mouth-tipped proboscises like a belt
around his body.
Regardless of their exact mutations, no mutant can
pass for human while bare or otherwise revealed.
The outer mutant presented here is a human cleric
descended from Yog-Sothoth, only a few years old but
already possessing the size and intellect of an adult
man. While it has only started to gather its magical
power, in short order this mutant will gain additional
spellcasting levels and eventually transform into an

Creating an Outer Mutant
“Outer mutant” is an acquired template that can be
added to any living, corporeal creature. An outer
mutant retains the base creature’s statistics and special
abilities except as noted here.
Challenge Rating: Base creature’s CR + 1


Type: The creature’s type changes to aberration
(augmented). Do not recalculate its Hit Dice, base
attack bonus, or saves.
AC: An outer mutant’s flesh is tough and alien
in nature, granting it an increase of +4 to the base
creature’s natural armor bonus.
Defensive Abilities: An outer mutant’s mind is
twisted and warped. It is immune to confusion and
insanity effects and gains a +2 bonus on all Will saves.
Attacks: An outer mutant retains all the natural
weapons, manufactured weapon attacks, and weapon
and armor proficiencies of the base creature. In addition,
all outer mutants possess a stalked proboscis or mouth
somewhere on their body that they can use to feed on
blood. This extra limb functions as a bite attack and
has the grab universal monster special ability. Damage
for this bite depends on the outer mutant’s size (1d6
points of damage for a Medium outer mutant).
Special Attacks: An outer mutant has the following
special attacks.
Feed (Ex): An outer mutant drains blood and
spiritual essence via its bite. At the end of its turn, if it is
grappling a foe, the outer mutant inflicts 1d2 points of
Constitution damage (via the draining of blood from
the victim) as well as 1d2 points of Wisdom damage
(via siphoning spiritual energy and damaging the
victim’s sanity).
Grab (Ex): An outer mutant’s bite attack has the
grab universal monster ability.


360



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