Tải bản đầy đủ (.pdf) (1 trang)

Sandy petersens cthulhu mythos 371

Bạn đang xem bản rút gọn của tài liệu. Xem và tải ngay bản đầy đủ của tài liệu tại đây (304.8 KB, 1 trang )

The Third Stage: Outer Spawn
What You See
This mass of flesh the size of an
elephant has numerous tentacles,
insect-like legs, and a sucking
proboscis intermixed with humanoid
eyes, mouths, and noses stretched
across its upper body.
CR 17
XP 102,400
CE Huge aberration
Init +9; Senses blindsight 30 ft., darkvision 60 ft.;
Perception +31
DEFENSE

AC 32, touch 14, flat-footed 26 (+5 Dex, +1 dodge, +18
natural, –2 size)
hp 270 (20d8+180); regenerate 15 (see below)
Fort +16, Ref +13, Will +20
Defensive Abilities amorphous; DR 20/—; Immune
disease, fire, mind-affecting effects, poison; Resist acid
30, cold 30, electricity 30; SR 28
Weaknesses susceptible to dimensional lock
OFFENSE

Speed 50 ft., climb 50 ft.
Melee bite +24 (1d8+10 plus grab), 4 slams +24
(1d4+10/19–20), 2 claws +23 (2d6+10)
Space 15 ft.; Reach 15 ft.
Special Attacks feed, trample (4d6+15, DC 30)
Spell-Like Abilities (CL 16th; concentration +21)


Constant—greater invisibility
At will—bestow curse (DC 19), confusion (DC 19), death
knell (DC 17), dread curse (DC 20), fear (DC 19), greater
dispel magic, greater teleport (self only), hold person
(DC 17), summon monster III
3/day—black tentacles, feeblemind (DC 20), fly,
phantasmal killer (DC 19), summon monster V
1/day—heal, greater shout (DC 23), insanity (DC 22),
power word blind, power word stun, summon monster
VIII
S TAT I S T I C S

Str 30, Dex 21, Con 26, Int 19, Wis 26, Cha 21
Base Atk +15; CMB +27; CMD 43

364

Feats Combat Casting, Critical Focus, Dodge, Great
FortitudeB, Improved Critical (slams), Improved Initiative,
Lightning Reflexes, Power Attack, Staggering Critical,
ToughnessB, Weapon Focus (slams), Weapon Focus (bite)
Skills Climb +41, Fly +24, Intimidate +28, Knowledge (any
one) +27, Perception +31, Sense Motive +28, Stealth +20,
Swim +33
Languages Aklo, Common
SQ apotheosis
ECO LO GY

Environment any
Organization solitary, pair, or doom (3–6)

Treasure standard
SPECIAL ABILITIES

Apotheosis (Su) When an outer spawn reaches 100
growth points, it undergoes apotheosis. If this occurs
during a proper ritual performed by a cult or spellcaster
that focuses the energies, the outer spawn transforms
into a unique and powerful avatar of its parent Outer
God. Such creatures are equal in power to a Great Old
One and are unique and varied in their abilities. If an
outer spawn achieves apotheosis when not under the
effects of this eldritch ritual, it instead splits apart into
dozens (1d20+40) of human-sized outer mutants equal
in shape and power to the mutant the original began its
life as.
Dread Curse (Sp) Three times per day, an outer spawn
can call down the dread curse, causing coils of rippling,
foaming magic to descend from above to strike foes. This
spell-like ability functions as unholy blight, but it affects
creatures of any alignment and treats them all as good
outsiders for the purpose of the spell effect. The dread
curse inflicts 10d6 points of damage to all creatures in
the area of effect and causes them to be permanently
sickened. A successful DC 20 Will save halves the damage
and reduces the duration of the sickened effect to 1d4
rounds. This is a curse effect, and the spell-like ability
functions as a 5th-level spell.
Feed (Ex) An outer spawn drains blood and spiritual
essence via its bite. At the end of its turn, if it is grappling
a foe, it inflicts 1d6 points of Constitution damage (via

the draining of blood from the victim) and 1d6 points
of Wisdom damage (via siphoning spiritual energy and
damaging the victim’s sanity). Whenever an outer spawn
kills a creature with its feed attack, it absorbs enough
nutrients and soul energy to gain a growth point. Once
an outer spawn earns 100 growth points, it undergoes
apotheosis (see above). An outer spawn loses 1 growth
point per day, so if it doesn’t constantly feed, it will never
reach apotheosis. A creature killed in this way cannot be
brought back to life via raise dead, but more powerful
effects like resurrection still work normally.



×