IX Mythos Bestiary
Satyr, Mythos
CR 1
XP 400
NE Medium aberration
Init +5; Senses darkvision 60 ft., low-light vision; Perception
+8
DEFENSE
AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
hp 16 (3d8+3); fast healing 1
Fort +2, Ref +4, Will +5; +2 vs. mind-affecting effects
Defensive Abilities warped mind
OFFENSE
Speed 40 ft., climb 20 ft. (spider climb)
Melee gore +2 (1d4), 2 claws +2 (1d4)
Spell-Like Abilities (CL 1st; concentration +2)
Constant—pass without trace, jump, spider climb
1/day—entangle (DC 12), whispering wind
Fear, and Arthur Jermyn. The Milk of Shub-Niggurath
notoriously also produces a degenerative effect, and in
a very short time.
All of these degenerate genetic mutations have a
thousand origins, but all are variants of Mythos satyrs.
Hobbling, chuckling, mewling, and enthusiastic
creatures are the frequent result of contact with the
outside. A typical Mythos satyr starts out at human
size, then grows. They rarely reach colossal size,
instead topping out at around 400–600 pounds and
S TAT I S T I C S
Str 11, Dex 13, Con 12, Int 10, Wis 14, Cha 13
Base Atk +2; CMB +2; CMD 13
Feats Improved Initiative, Lightning Reflexes
Skills Acrobatics +0 (+14 when jumping), Climb +8,
Knowledge (geography) +1, Knowledge (nature) +1,
Knowledge (religion) +4, Perception +8, Stealth +7,
Survival +8
Languages Aklo
SQ eldritch devotion
ECO LO GY
Environment any
Organization solitary, pair, or cult (3–14 plus 1 matriarch)
Treasure standard
SPECIAL ABILITIES
Eldritch Devotion (Ex) A Mythos satyr treats its Wisdom
or Charisma score as being 2 points higher than its
actual value for the purposes of determining the
number of bonus divine spells it can cast and the
save DCs of its spells if it gains levels in a class
capable of casting divine spells, but only if it also
worships a Great Old One or Outer God.
Warped Mind (Ex) A Mythos satyr’s mind is as
twisted as its body. It gains a +2 bonus on all
saving throws against mind-affecting effects, and once
per day as a swift action, it can reroll a failed Will save.
When it does so, it must take the result of the second
roll, but it gains a +4 bonus on this reroll rather than the
typical +2 bonus for being a Mythos satyr.
There are many ways for humanity to become
animalistic and vile under the influence of the outside.
Lovecraft’s tales show humans degenerating into
monstrous quadrupeds in The Rats in the Walls, the
cannibal monster Martense family in The Lurking
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