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IX Mythos Bestiary
Servitor of the Outer Gods
CR 3
XP 800
CE Medium aberration
Init +4; Senses darkvision 60 ft., see in darkness; Perception
+9
Aura piping (30 ft.)
DEFENSE

AC 16, touch 14, flat-footed 12 (+4 Dex, +2 natural)
hp 17 (5d8–5)
Fort +2, Ref +5, Will +5
Defensive Abilities amorphous, avoid blow, evasion;
Immune cold, disease, poison, sonic
OFFENSE

Speed 50 ft., fly 30 ft. (average)
Melee tentacles +5 (2d6+3)
Spell-Like Abilities (CL 3rd; concentration +6)
At will—summon eldritch horror
3/day—cause fear (DC 14), lesser confusion (DC 14)
1/day—confusion (DC 17, one target only)
S TAT I S T I C S

Str 14, Dex 19, Con 8, Int 11, Wis 12, Cha 17
Base Atk +3; CMB +5; CMD 19 (can’t be tripped)
Feats Combat Casting, Combat Reflexes, Great Fortitude
Skills Acrobatics +12, Fly +12, Perception +9, Perform
(wind) +8
Languages Aklo


SQ no breath, recursive summoner
ECO LO GY

Environment any (outer space)
Organization solitary, pair, or ensemble (3–12)
Treasure none
SPECIAL ABILITIES

Amorphous (Ex) A servitor of the Outer Gods is malleable.
It is immune to precision damage (like sneak attacks) and
critical hits.
Avoid Blow (Ex) A servitor of the Outer Gods is fast
and agile, its body writhing and dancing in discordant
synchronicity to the alien music it constantly plays on
its flute. Ranged weapon attacks suffer a 75% miss
chance against a servitor of the Outer Gods, and melee
weapon attacks suffer a 50% miss chance. A servitor of
the Outer Gods loses its avoid blow defensive ability
when under the effects of a slow spell, when entangled,
when grappled, and whenever it could not choose to
take a move or standard action (such as when paralyzed,
stunned, or dazed).
No Breath (Ex) A servitor of the Outer Gods does not
breathe and is immune to effects that require breathing
(such as inhaled poison). This does not give it immunity
to cloud or gas attacks that do not require breathing.

What You See
A constantly-flickering mass of eyes,
mouths, and tentacles hangs in the air

before you, emitting a piping noise
from flutes of bone. As it writhes to
its own horrific melody, a sense of
dread envelopes you, as if you realize
that something else—something
far beyond space and time—is
also listening.
Piping (Su) A servitor of the Outer Gods constantly pipes
strange and unsettling alien music via a long, thin,
flute-like instrument. The piping continues for as long
as the servitor takes a swift action to pipe each round. If
the servitor takes 5 or more points of damage from one
attack, its piping ceases to function until it uses a swift
action to resume its performance. It can’t pipe while
concentrating on summoning an eldritch horror. When a
servitor plays its flute, it generates discordant music that
can be heard for hundreds of feet, but all creatures within
a 30-foot radius of the servitor are particularly vexed
and distracted as the music causes minor but disturbing
hallucinations. Creatures in this area of effect suffer a –4
penalty on Perception checks and a –2 penalty on all
saving throws against mind-affecting effects that cause
dread, confusion, or insanity. This is a mind-affecting,
sonic effect. Although it cannot physically attack with
its flute, the device is treated as a club for the purposes
of disarm and sunder attempts. A servitor that loses its
flute cannot use its summon eldritch horror ability, but it
can extrude a new flute from its body with 1 minute of
concentration.
Recursive Summoner (Ex) Unlike most creatures, when a

servitor of the Outer Gods is summoned via any summon
effect (including summon eldritch horror), it can use its
summon eldritch horror spell-like ability normally.
Summon Eldritch Horror (Sp) As a standard action,
a servitor of the Outer Gods can begin playing a
particularly hideous tune on its flute that reaches
out across the dimensions in an attempt to summon
monsters to its location. At the start of each round
the servitor continues to concentrate on the song, it

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