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Sandy petersens cthulhu mythos 390

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IX Mythos Bestiary


CR 9

XP 6,400
CE Large aberration
Init +9; Senses blindsight 60 ft., see invisibility; Perception
+19
DEFENSE

AC 23, touch 15, flat-footed 17 (+5 Dex, +1 dodge, +8
natural, –1 size)
hp 114 (12d8+60)
Fort +9, Ref +9, Will +12
Defensive Abilities all-around vision, amorphous,
bloodless invisibility, digest blood, tittering; Immune
cold, disease, poison; Resist sonic 10
OFFENSE

Speed 30 ft., fly 30 ft. (good)
Melee bite +16 (1d8+8/19–20 plus grab), 2 claws +16 (1d6+8
plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks drain magic, blood drain (1d4
Constitution), pounce
Spell-Like Abilities (CL 9th; concentration +8)
Constant—see invisibility
S TAT I S T I C S

Str 26, Dex 21, Con 21, Int 9, Wis 18, Cha 12


Base Atk +9; CMB +18; CMD 34 (can’t be tripped)
Feats Combat Reflexes, Dodge, Improved Critical (bite),
Improved Initiative, Mobility, Vital Strike
Skills Fly +22, Perception +19, Stealth +16
Languages Aklo
SQ compression, no breath
ECO LO GY

Environment any
Organization solitary
Treasure none
SPECIAL ABILITIES

Bloodless Invisibility (Ex) A star vampire is naturally
invisible at all times, even when attacking. This ability is
inherent and is not subject to invisibility purge. Against
foes that cannot perceive it (through blindsight or a
similar ability), the star vampire gains a +20 bonus on
Stealth checks when moving, or +40 when standing
still—these bonuses are not included in the statistics
above. A star vampire becomes visible when it uses its
blood drain special attack, and remains visible until it uses
its digest blood ability.
Digest Blood (Ex) As a standard action, a star vampire
can metabolize all of the drained blood in its system.
This heals the star vampire of 4d8 points of damage
(regardless of how much blood it drank) and allows it to
return to its normal invisible state.
Drain Magic (Su) When a star vampire successfully uses
its blood drain attack on a spellcasting creature or a


Star Vampire
What You See
There is nothing before you but a
chittering that tickles your ears,
sending unwanted waves down your
spine. Slowly, a swollen creature with
huge talons and covered in masses of
sucker-like proboscises comes into
view, redly, for only where the blood
inside of it sloshes around its form
can you make out its shape.
creature with spell-like abilities, the creature must make
a successful DC 17 Will save or have some of its magic
drained away. If the creature is a spellcaster, one prepared
spell or unused spell slot (randomly determined) is lost.
If the creature uses spell-like abilities, it loses the use of
one spell-like ability. A creature that has both spellcasting
ability and spell-like abilities loses spellcasting ability first
(in the form of spell slots of prepared spells), and only
loses spell-like abilities if all of its prepared spells or spell
slots are used up or drained. Drained prepared spells can
be prepared as normal the next time it recovers spells.
Likewise at this time, drained spell slots return as normal
and may be used normally, as can all drained spell-like
abilities. The save DC is Charisma-based.
Tittering (Ex) A star vampire is constantly surrounded by
a disturbing, high-pitched tittering that seems to come
from everywhere at once. This sound baffles attempts to
pinpoint a star vampire; whenever a creature attempts to

pinpoint a star vampire it must roll its Perception check
twice and take the worse of the two results. This is a
sonic effect.

Naturally invisible, the first sign of these creatures is
typically a strange, high-pitched tittering sound that
seems to come from everywhere and nowhere. As they
feed upon the blood of their victims, that blood itself
remains visible and gives the creatures a perceivable
form. Since each star vampire is effectively covered in
mouths, any part of a star vampire's body can drain

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