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Sandy petersens cthulhu mythos 392

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IX Mythos Bestiary


CR 20

XP 307,200
CE Huge aberration
Init +5; Senses blindsight 30 ft., darkvision 60 ft.;
Perception +38
Aura frightful presence (150 ft., DC 30)
DEFENSE

AC 36, touch 9, flat-footed 35 (+1 Dex, +27 natural, –2 size)
hp 377 (26d8+260); regeneration 30 (special)
Fort +18, Ref +9, Will +24; +8 vs. divination and mindaffecting effects and effects that attempt to physically
move it
Defensive Abilities amorphous, immobility, immortality,
overwhelming mind; Immune cold, disease, poison; SR
31
OFFENSE

Speed 40 ft., fly 60 ft. (average), swim 40 ft.
Melee 2 claws +34 (2d6+16/19–20), 6 tentacles +32 (1d8+8
plus grab)
Space 15 ft.; Reach 30 ft.
Special Attacks constrict (1d8+8), create spawn,
overwhelming mind, prodigious reach
Spell-Like Abilities (CL 16th; concentration +23)
Constant—mind blank
At will—dream, insanity (DC 24), nightmare (DC 22),
sending


3/day—demand (DC 25), wish (self only, and only to
duplicate cleric or wizard spells)
1/day—gate

Starspawn
starspawn into an adjacent space. This is a full-round
action but does not provoke an attack of opportunity.
Hibernation (Ex) If a starspawn remains at a negative
hit point total for more than ten consecutive rounds, it
enters a state of hibernation. Its regeneration continues
to function, but it does not immediately wake if it
regenerates enough to gain positive hit points. Instead,
a hibernating starspawn remains in its comatose state
for 24 hours. If it is still at a negative hit point total at that
time, it remains in hibernation for another 24 hours, and
so on. Unless its regeneration is suppressed, it cannot die
and will, in time, outlast those who seek to force it into
hibernation.
Immobility (Ex) A starspawn can reflexively adjust its
mass at will, so that it is effectively impossible to move
against its will. A starspawn cannot be bull rushed,
knocked down, tripped, or otherwise physically moved
via a combat maneuver unless it wishes to be, and gains
a +8 racial saving throw against all effects that attempt to
move it, including teleportation effects it wishes to resist.

S TAT I S T I C S

Str 42, Dex 13, Con 30, Int 27, Wis 29, Cha 24
Base Atk +19; CMB +37 (+41 grapple); CMD 48 (immobile)

Feats Awesome Blow, Critical Focus, Greater Vital Strike,
Improved Bull Rush, Improved Critical (claws), Improved
Initiative, Improved Vital Strike, Multiattack, Power Attack,
Staggering Critical, Vital Strike, Weapon Focus (claws),
Weapon Focus (tentacles)
Skills Fly +26, Intimidate +36, Knowledge (arcana) +34,
Knowledge (geography) +34, Knowledge (history) +34,
Knowledge (nature) +34, Knowledge (religion) +34,
Perception +38, Profession (Yog-Sothothery philosopher)
+34, Spellcraft +37, Swim +53, Use Magic Device +33
Languages Aklo; telepathy 300 ft.
SQ compression, hibernation, limited starflight, no breath
ECO LO GY

Environment any
Organization solitary, pair, or cult (3–6)
Treasure standard
SPECIAL ABILITIES

Create Spawn (Ex) Three times a year, but no more often
than once every 1d4 rounds, a starspawn can shed a
portion of its own mass to spawn a fully functional larval

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