What You See
This gelatinous green monster has
a vaguely octopoid head and a face
that is a mass of feelers. It has titanic
claws, bat-like wings, and a massive,
corpulent form.
Immortality (Ex) A starspawn does not age, nor does it
need to eat or breathe. Only violence can bring about the
death of one of these creatures.
Limited Starflight (Ex) A starspawn can survive in the
void of outer space, and its wings allow it to use its fly
speed in outer space despite the lack of air. Unlike full
starflight, a starspawn’s ability to fly in outer space does
not allow it to reach unusual speeds. When it wishes to
fly to another world, the creature relies entirely on its
immortality and patience to complete the journey. When
speed is required, it uses its gate ability to make the
journey instead.
Overwhelming Mind (Ex) A starspawn’s mind is
overwhelming in its power and alien structure. The
first time a creature other than an outsider (excluding
native outsiders or aberrations) makes mental contact
with a starspawn, it must succeed at a DC 30 Will save
or be stunned for 1d4 rounds. On a successful save, the
creature is merely staggered for 1 round. This effect can
occur whether the starspawn initiates mental contact
(such as by a spell-like ability like dream or sending or up
to once per round merely by telepathic communication
established with a single creature as a move action) or
another creature attempts to do so (such as by detect
thoughts or dominate monster). Once a creature is
exposed to a specific starspawn’s overwhelming mind, it
is immune to this effect from all starspawn for 24 hours.
This is a mind-affecting effect. The save DC is Charismabased.
Prodigious Reach (Ex) As a move action, a starspawn
can redistribute its mass to extend the reach of a single
melee attack. When it does so, its reach with that attack
becomes 300 feet. This extended reach lasts to the start
of its next turn.
Regeneration (Ex) A starspawn’s regeneration can be
suppressed by a miracle or wish spell, or by a weapon
or effect that has been infused with the magic of an
Elder Sign.
386
STARSPAWN, LARVAL
CR 17
XP 102,400
CE Large aberration
Init +7; Senses blindsight 30 ft., darkvision 60 ft.;
Perception +30
Aura frightful presence (60 ft., DC 26)
DEFENSE
AC 32, touch 12, flat-footed 29 (+3 Dex, +20 natural, –1 size)
hp 270 (20d8+180); regeneration 15 (fire)
Fort +15, Ref +9, Will +19; +8 vs. divination and mindaffecting effects and effects that attempt to physically
move it
Defensive Abilities amorphous, immobility, immortality,
overwhelming mind; Immune cold, disease, poison; SR
28
OFFENSE
Speed 30 ft., fly 50 ft. (average), swim 30 ft.
Melee 2 claws +26 (1d10+11/19–20), 6 tentacles +24 (1d6+5
plus grab)
Space 10 ft.; Reach 20 ft.
Special Attacks constrict (1d6+5), overwhelming mind,
prodigious reach
Spell-Like Abilities (CL 16th; concentration +22)
Constant—mind blank
At will—dream, sending
3/day—demand (DC 24), nightmare (DC 21)
1/day—insanity (DC 23)
S TAT I S T I C S
Str 32, Dex 17, Con 28, Int 23, Wis 25, Cha 22
Base Atk +15; CMB +27 (+31 grapple); CMD 40 (immobile)
Feats Critical Focus, Improved Critical (claws), Improved
Initiative, Improved Vital Strike, Multiattack, Power Attack,
Staggering Critical, Vital Strike, Weapon Focus (claws),
Weapon Focus (tentacles)
Skills Fly +24, Intimidate +29, Knowledge (arcana) +26,
Knowledge (geography) +26, Knowledge (history) +26,
Knowledge (planes) +26, Perception +30, Spellcraft +29,
Swim +42, Use Magic Device +26
Languages Aklo; telepathy 300 ft.
SQ compression, no breath
ECO LO GY
Environment any
Organization solitary, pair, or cult (3–10)
Treasure standard
SPECIAL ABILITIES
Immobility (Ex) A larval starspawn can reflexively adjust
its mass at will, so that it is effectively impossible to move
against its will. A larval starspawn cannot be bull rushed,
knocked down, tripped, or otherwise physically moved
via a combat maneuver unless it wishes to be, and gains
a +8 racial bonus to all saving throws against effects that