IX Mythos Bestiary
Watcher of Green Pyramid
EYE OF THE WATCHER
CR 20
XP 307,200
CE Large construct
Init +12; Senses darkvision 60 ft., deathwatch, lifesense,
low-light vision, see in darkness, true seeing, x-ray vision;
Perception +43
DEFENSE
AC 42, touch 17, flat-footed 34 (+8 Dex, +25 natural, –1 size)
hp 371 (22d10+250)
Fort +17, Ref +17, Will +14
Defensive Abilities death throes, infused with life; DR
15/—; Immune cold, fire, construct traits; Resist acid 30,
electricity 30; SR 31
Weaknesses degrading armor, energy loss
What You See
This vaguely dragonfly-like entity
has a small knob-like head with horns
or feelers but no other visible organs.
The body is segmented and broken in
the middle, where a brightly glowing
green orb shines forth.
OFFENSE
Speed 40 ft., fly 90 ft. (good)
Melee gore +36 (3d8+22/19–20), tail slap +31 (2d6+22), 2
wings +31 (1d10+22)
Ranged energy beam +29 touch (10d6 force damage)
Space 10 ft.; Reach 10 ft.
Special Attacks annihilation ray, blessing gaze, energy
beams
Spell-Like Abilities (CL 20th; concentration +30)
Constant—deathwatch, true seeing
At will—self-destructive teleportation
S TAT I S T I C S
Str 40, Dex 27, Con —, Int 13, Wis 24, Cha 31
Base Atk +22; CMB +38; CMD 56 (can’t be tripped)
Feats Bleeding Critical, Critical Focus, Flyby Attack,
Improved Critical (gore), Improved Critical (energy beam),
Improved Initiative, Improved Vital Strike, Lightning
Reflexes, Power Attack, Skill Focus (Perception), Vital Strike
Skills Fly +35, Perception +43, Stealth +26; Racial
Modifiers +8 Perception
Languages Aklo, Mi-Go
SQ no breath, powerful blows, starflight
SPECIAL ABILITIES
Annihilation Ray (Su) As a swift action in any round in
which it hasn’t yet used its blessing gaze or energy beam
attack, the eye of the Watcher can unleash a destructive
beam of annihilation from its central eye. When it does
so, it cannot use its blessing gaze or energy beams for
2 rounds, and takes 100 points of damage (this damage
bypasses its damage reduction and resistances). The
annihilation ray is a 200-foot-long line of energy that
inflicts 20d10 points of damage to all creatures and
objects in its path. A successful DC 31 Reflex save halves
the damage. A creature or object reduced to 0 hp or less
by the annihilation ray is slain, its remains reduced to
dust. The save DC is Charisma-based.
Blessing Gaze (Su) As a free action once every other
round, the eye of the Watcher can turn its blessing gaze
upon all creatures in a 90-foot cone. Creatures caught
in this area of effect must make a successful DC 31 Will
save or be paralyzed for 1 round and take 10d6 points of
damage from the overwhelming mental anguish of the
eye’s eldritch blessing. A creature that successfully saves
against this effect must make a second successful DC
26 Will save or be confused for 1 round. This is a mindaffecting effect. The save DC is Charisma-based, and
the secondary confusion effect has a –5 racial penalty
(already included in listed save).
Death Throes (Ex) An eye of the Watcher that is reduced
to 0 hit points as a result of activating its annihilation ray,
using its self-destructive teleportation, or due to energy
loss drops inert and dead to the ground. If reduced to
0 hit points in any other way, the eye explodes upon its
destruction, inflicting 10d6 points of force damage and
10d6 points of piercing damage to all creatures (and
objects) in a 60-foot-radius spread. A successful DC 31
Reflex save halves this damage. The save DC is Charismabased.
Degrading Armor (Ex) An unharmed eye of the Watcher
has incredibly tough armor, but as the creature takes
damage its armor begins to crack. At 75% of its maximum
hit points (278 hp for the typical eye) its natural armor
bonus drops to +20. At 50% of its maximum hit points
(185 hp for the typical eye) its natural armor bonus drops
to +15. At 25% of its maximum hit points (93 hp for the
typical eye), the eye loses its damage resistance and
physical attacks against it have their critical multiplier
increased by 1.
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