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Samurai sheepdog book of many things vol 60

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Existential Transformation (Sp): At 20th level, you can use
transformation at will.

Cosmogony
By speculating on how the universe came to be you can better
affect your environment.
Spell Cunning (Sp): When you cast a spell with an area effect
that deals hit point damage, you can choose to reroll the damage
dice. You must take the result of this reroll, even if it is lower than
the first roll. You can use this ability a number of times per day
equal to your Intelligence bonus.
Warped Terrain (Su): At 5th level, when you cast a spell with an
area effect that deals hit point damage, the area’s surface counts
as difficult terrain for a number of rounds equal to the spell’s
level. This effect begins 1 round after the spell is cast. You are not
affected by this difficult terrain. You can use this ability a number
of times per day equal to your Intelligence bonus.
Vacuum Void (Su): At 10th level, when you cast a spell with
an area effect that deals hit point damage, all breathable air in
the area immediately disappears. Use the rules for Suffocation
for all breathing creatures in this area. This effect lasts a number
of minutes equal to the spell’s level. You can use this ability a
number of times per day equal to your Intelligence bonus.
Greater Vacuum Void (Su): At 15th level, whenever you use
vacuum void, the affected area is also treated as a Cold and
Darkness environment. Use the Environmental Rules. This effect
can now last a number of hours equal to the spell’s level.
Ensnaring Vacuum Void (Su): At 20th level, this functions like
greater vacuum void, only this effect can now last a number of
days equal to the spell’s level.
Manuology


By studying the nature of contact between material and energy
forces, you elevate the power of your touch.
Tactile Cunning (Su): When casting harmful spells that resolve
as melee or ranged touch attacks, you deal an additional 1d4
points of hit point damage to your target. This damage is not
typed, and is doubled on a successful critical hit.
Touch Focus (Ex): At 5th level, you gain a +1 bonus to melee or
ranged touch attacks.
Touch Specialization (Su): At 10th level, your touch attack
damage die increases to 1d6.
Vital Touch (Ex): At 15th level, your touch attack damage die
increases to 1d8. In addition, you can now make touch attacks to
deal this damage without discharging a spell.
Greater Vital Touch (Ex): At 20th level, your touch attack
damage die increases to 1d10.
Metaphysical Self-Defense
You protect yourself first, which grants you better focus when
trying to also concentrate on other tasks and people.
Guarded Cunning (Su): When you cast a spell that grants you a
bonus to your Armor Class, the bonus is increased by +1 for the
duration of the spell. This ability can only function on one spell
at a time.
Mage Dodge (Ex): At 5th level, you gain a +1 dodge bonus
to your Armor Class against attacks of opportunity. This bonus
increases to +2 at 10th level and +3 at 15th level.
Robust Caster (Ex): At 10th level, your metaphysician hit die
increases to a d8. You can either reroll your hit points or opt to
gain 1 hp per level.
Deflective Defense (Su): At 15th level, when you take the Total
Defense action, the dodge bonus granted by this action changes

to a deflection bonus.

Intellectual Deflection (Su): At 20th level, you gain an inherent
deflection bonus to your armor class equal to your Intelligence
modifier.

Perfect Effort
By putting forth your best effort in all aspects of life, you
have learned how better to understand them from an objective
viewpoint.
Skilled Cunning (Ex): You gain 2 additional skill points per
class level. In addition, choose two skills. You gain a +2 bonus on
checks with those skills. You can choose 2 different skills at 10th
level, and again at 20th level.
Metaphysical Edge (Ex): At 5th level, and again at 15th level, you
gain the Rogue’s Edge Class feature, treating your metaphysician
level as your rogue level.
Self-Help
You understand more than anybody that one must first protect
one’s self before one can help others.
Defensive Cunning (Su): When you cast a spell that grants you
a bonus to a saving throw (whether directly or indirectly), the
bonus is increased by +1 for the duration of the spell. This ability
can only function on one spell at a time.
Metaphysical Grace (Su): At 5th level, you add your Intelligence
bonus to all of your saving throws. This does not stack with similar
effects, such as a paladin’s divine grace.
Evasion (Ex): At 10th level, you gain evasion, as the rogue class
feature.
Improved Evasion (Ex): At 15th level, you gain the Improved

Evasion advanced rogue talent.
Maintain Safety (Su): At 20th level, you can choose to reroll
any saving throw that fails by 2 or less. You must take the results
of this reroll, even if it is worse.

Metaphysician Favored Class Bonuses
Astomoi: Add one spell known from the psychic spell list. This
spell must be at least one level below the highest spell level the
metaphysician can cast.
Farrealmer: Add one spell known from the bloodrager spell
list. This spell must be at least one level below the highest spell
level the metaphysician can cast.
Leporine: Gain a +1 bonus on concentration checks required
because of taking damage while casting metaphysician spells.
Munavri: Add +1 to the metaphysician’s base speed. In combat,
this option has no effect unless the metaphysician has selected it
five times (or another increment of five). This bonus stacks with
the monk’s fast movement class feature and applies under the
same conditions as that feature.
Orang-Pendak: Gain a +1/4 bonus to the damage dealt by your
melee or ranged touch attacks.

Monster Tamer

Concept by Timothy Ott Sr.

The Kingdom of Monsters is a realm where humans capture
and train monsters for entertainment, protection, and power.
But humans are not the only race in the Kingdom. Long ago, the
dwarves and elves of the Kingdom went to war with the humans,

who pushed them back and secluded them in their homelands
with an army of monster trainers. Since that time, the races have
adopted their own forms of monster training that they deem are
less servitude and more partnership.

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