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Samurai sheepdog book of many things vol 22

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Quick: Some chisai moggish never develop their wings enough
to gain lift. Instead, they use them to become more aerodynamic.
The moggish gains a movement speed of 35 feet. This replaces
slow speed and limited flight.
Weapon Familiarity: Chisai moggish who live among another
race can gain its weapon familiarity racial trait. Alternatively, they
may gain up to 3 martial weapon proficiencies or 1 exotic weapon
proficiency of their choice. This replaces chisai magic.

Chisai Moggish Archetypes
Chisai moggish can learn and teach the following archetypes.

Bokochi Breeder (Druid or Ranger Archetype)
Chisai moggish have a special way of breeding bokochi to
develop more specialized offspring. Their connection to the fey
world gives them a closer connection to the birds than other
Fantasian races.
Bokochi Companion: A bokochi animal companion must be
selected as the druid’s divine bond or the ranger’s hunter’s bond.
Mystical Breed: When the bokochi breeder’s effective druid
level reaches 4, their bokochi companion gains 6 evolution points
as if it were an eidolon. All 6 of these evolution points are used
to grant the bokochi any 1-point or 2-point evolutions. Once
selected, these evolutions cannot be changed.
This replaces the bokochi’s standard 4th level advancement.
Evolving Bokochi: At 10th level, and again at 18th level, the
bokochi animal companion gains a 1-point or 2-point evolution.
For the druid, this replaces the additional use per day of wild
shape at 10th and 18th level.
For the ranger, this replaces the combat style feats gained at
10th and 18th level.


Combat Juggler (Bard Archetype)
Few blend coordinated artistry with deadly object-throwing
like a moggish combat juggler. Able to have an assortment of
objects ready at one time, there no telling what they’ll put to
good use.
Juggle (Ex): A combat juggler can juggle up to 3 items at a time
with as much effort as wielding a weapon. The juggler can begin
juggling these items as part of the same move action (identical to
drawing a weapon), and can continue to juggle them every round
as a free action, so long as she is conscious. The items cannot
weigh more than 1 pound each.
While juggling in this way, all three items are treated as held,
wielded, and readied, as if the juggler were holding them in three
hands.
At 1st level, a combat juggler also gains the following feats as
bonus feats that she can apply to her juggled items.
Throw Anything, Point Blank Shot, Skill Focus: Perform
(juggling), and Quick Draw.
At 3rd level, and every 3 levels thereafter (6th, 9th, and so
on), the juggler can juggle an additional item, to a maximum of 9
items at 18th level.
This replaces bardic performance.
Snatch Arrows (Ex): At 3rd level, a combat juggler gains
Snatch Arrows as a bonus feat, even if she does not meet the
prerequisites. This replaces inspire competence.
Wind Wall (Sp): At 6th level, while juggling, the combat juggler
can use wind wall once per day as a spell-like ability, plus one
additional time per day at 18th level.
This replaces suggestion and mass suggestion.
Clustered Shots: At 8th level, the combat juggler gains

Clustered Shots as a bonus feat, even if she does not meet the
prerequisites. This replaces dirge of doom.

Distance Thrower: At 9th level, the
combat juggler gains Distant Thrower as
a bonus feat, even if she does not meet
the prerequisites. This replaces inspire
greatness.
Tumbling Blades (Sp): At 12th level, while
juggling, the combat juggler can use blade
barrier once per day as a spell-like ability.
This replaces soothing performance.
Stunning Pattern (Sp): At 14th level,
while juggling, the combat juggler can use symbol
of stunning once per day as a spell-like ability. This
replaces frightening tune.
Unstoppable Juggling (Ex): at 15th level, a combat juggler
cannot be disarmed while juggling. This replaces inspire heroics.
Meteor Swarm (Sp): At 20th level, while incessantly juggling,
the combat juggler can use meteor swarm once per day as a
spell-like ability. This functions as the spell, except it creates a
number of 2-foot-diameter spheres equal to the combat juggler’s
Charisma bonus (minimum 4). This replaces deadly performance.

Chisai Moggish Feat
Each chisai moggish gains access to the Expert Discoverer feat.
Expert Discoverer (item creation)
Prerequisites: Harness Discovery, character level 5th, moggish.
Benefit: You gain ranks in Appraise equal to your character
level. You may redistribute existing ranks in that skill to other

skills. In addition, you can reroll the d% once per day when
attempting to discover an item with Harness Discovery.

Nerudes

The nerudes are monstorin from the Collective whose base
monster was a rotund, sleep-loving beast. When they came
through the rifts on their world, they did so in order to find a
better place to rest. When stirred to act, though, they can be
formidable opponents.
Physical Description: Nerudes are a broad, cat-like race with
two-tone fur ranging from black to pale blue and tan. While they
can appear to be quite out of shape, their bulk actually belies a
much stronger physique.
BaseBaseWeight
Height
Weight
Modifier
Modifier
m 5 ft. 1 in. 275 lbs.
2d12
x8 lbs.
f 4 ft. 10 in. 250 lbs.
2d12
x8 lbs.
Aging Effects
Adult
Middle Age
15 years
40


Old Venerable Maximum Age
65
90
+2d20 years

Society: Nerudes are a fairly recent addition to the Collective
and have yet to establish any major societies. Most nerude prefer
not to lead, as doing so means more work, and will support any
ruler who gives them ample time to relax.
Relations: The nerude race as a whole is easy going, with few
reasons to find fault in anybody willing to leave them alone. The
easiest way to get on a nerude’s badside is to ambush or wake it
unexpectedly.
Proactive races do see nerudes as a generally lazy, overly easygoing race, but individuals will often change their mind after
seeing a nerude actually participate in combat.
Alignment and Religion: As a whole, nerudes are neutral when
it comes to morals, but their understanding and acceptance of
law can be lax, especially when it interferes with their life goal
of achieving as much relaxation as possible.

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