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Samurai sheepdog book of many things vol 77

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worn, held, or carried magic item to suppress the item’s magic.
The target must make a Fortitude Saving Throw (DC 10 + 1/2 the
revoker’s level + the revoker’s Intelligence modifier.) If the saving
throw succeeds, the item’s magical properties are suppressed for
a number of rounds equal to her revoker level. If the check fails,
the revoker renders the item non-magical for a number of hours
equal to her revoker level. Artifacts are immune to this ability.
Unattended magic items do not get a saving throw against this
ability. Revoke magic only works against objects that a revoker
can touch, and even a thin layer of cloth effectively protects
items from it.
Alternatively, the revoker can temporarily suppress a creature’s
ability to use magic. As a standard action that does not provoke
an attack of opportunity, a revoker can revoke the magic of a
single creature with a successful melee touch attack. Creatures
targeted by this ability receive a Will save to ignore its effects.
The DC of this save is equal to 10 + half the revoker’s level +
her Intelligence modifier. Creatures affected by revoke magic
are unable to cast spells, use spell-like abilities, or supernatural
abilities for 1 round per revoker level. Multiple uses of this ability
stack on a single creature. The creature is allowed a saving throw
at the end of each of its turns to end this effect.
Cunning Intellect (Su): At 2nd level, a revoker gains a bonus
equal to her Intelligence bonus (if any) on all Saving Throws. This
bonus does not stack with similar bonuses, such as the bonus
granted by a paladin’s divine grace.
Smite Magic User (Su): At 2nd level, the revoker can focus
her intellect to aid her in her struggle against spellcasters. Once
per day, as a swift action, the revoker chooses one target that
must have the ability to cast spells, use spell-like abilities, or
possess supernatural abilities. The revoker adds her Int bonus (if



Table: Revoker

76

Level
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th

Base
Attack
Bonus
+1
+2
+3
+4
+5

+6/+1
+7/+2
+8/+3
+9/+4
+10/+5
+11/+6/+1
+12/+7/+2
+13/+8/+3
+14/+9/+4
+15/+10/+5

16th
17th
18th
19th
20th

Fort
Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7

+8
+8
+9
+9

Ref
Save
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5

Will
Save
+2
+3
+3
+4
+4

+5
+5
+6
+6
+7
+7
+8
+8
+9
+9

+16/+11/+6/+1

+10

+5

+10

+17/+12/+7/+2
+18/+13/+8/+3
+19/+14/+9/+4
+20/+15/+10/+5

+10
+11
+11
+12

+5

+6
+6
+6

+10
+11
+11
+12

any) to her attack rolls and adds her revoker level to all damage
rolls made against the target of her smite magic user ability. If
the target of smite magic user is a magical beast, a dragon, or
an undead creature, the bonus to damage on the first successful
attack increases to 2 points of damage per level the revoker
possesses. Regardless of the target, revoke attacks automatically
bypass DR/magic, if the creature might possess it.
In addition, while smite magic user is in effect, the revoker gains
an insight bonus equal to her Intelligence bonus (if any) to her
saves and AC against spells, spell-like abilities, and supernatural
effects created by the target of smite magic user. If the revoker
targets a creature that does not possess the magical abilities
listed above, smite magic user is wasted with no effect.
Smite magic user remains in effect until the revoker’s target
is dead or the next time the revoker rests and regains her uses
of this ability. At 5th level, and at every three levels thereafter
(8th, 11th, and so on), the revoker may smite magic user one
additional time per day, to a maximum of seven times per day at
20th level.
Inscrutable Personage (Su): Starting at 3rd level, a revoker
becomes immune to fear, diseases, and curses, non-magical or

otherwise.
At 7th level, she also becomes immune to charm and pain
effects.
At 16th level, she becomes immune to compulsions and
harmful emotion effects.
Modus Operandi: Modus Operandi are techniques used by
revokers to battle spellcasters and other magical threats. At
3rd level, every 3 levels thereafter, the revoker gains a modus
operandi. Modus operandi that grant spell-like abilities are
Intelligence-based.
A complete list of modus operandi can be found at the end of
this section.

Special
Combat expertise, detect magic, revoke magic
Cunning intellect, smite magic user 1/day
Inscrutable personage (fear, disease, curse), modus operandi
Lift magical impression, ranged revoke magic
Shield doyan, smite magic user 2/day
Modus operandi
Inscrutable personage (charm, pain), spell resistance
Shield doyan, smite magic user 3/day
Modus operandi
Magical insight
Shield doyan, smite magic user 4/day
Modus operandi
Arms of the mage slayer, improved spell resistance
Shield doyan, smite magic user 5/day
Modus operandi
Arms of the mage slayer (cold iron and silver), Inscrutable personage

(compulsion, emotion)
Damage reduction (magic), shield doyan, smite magic user 6/day
Modus operandi
Arms of the mage slayer (adamantine), spell turning
Shield doyan, smite magic user 7/day, wade through magic



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