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Beginning iOS
Storyboarding with
Xcode
Easily Design and Develop Your App, from Concept
and Vision to Code

■■■
Rory Lewis
Yulia McCarthy
Stephen M. Moraco

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Beginning iOS Storyboarding with Xcode
Copyright © 2012 by Rory Lewis, Yulia McCarthy, and Stephen M. Moraco
All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopying, recording, or by any information storage or retrieval
system, without the prior written permission of the copyright owner and the publisher.
ISBN-13 (pbk): 978-1-4302-4272-7
ISBN-13 (electronic): 978-1-4302-4273-4
Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol
with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in
an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the
trademark.
The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are
not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject


to proprietary rights.
President and Publisher: Paul Manning
Lead Editor: Matthew Moodie
Technical Reviewer: Matthew Knott
Editorial Board: Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell, Morgan Ertel,
Jonathan Gennick, Jonathan Hassell, Robert Hutchinson, Michelle Lowman, Matthew Moodie,
Jeff Olson, Jeffrey Pepper, Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Gwenan
Spearing, Matt Wade, Tom Welsh
Coordinating Editor: Brigid Duffy
Copy Editor: Corbin Collins
Compositor: Bytheway Publishing Services
Indexer: SPi Global
Artist: SPi Global
Cover Designer: Anna Ishchenko
Distributed to the book trade worldwide by Springer Science+Business Media, LLC., 233 Spring Street, 6th
Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail , or visit www.springeronline.com.
For information on translations, please e-mail , or visit www.apress.com.
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eBook versions and licenses are also available for most titles. For more information, reference our Special
Bulk Sales–eBook Licensing web page at www.apress.com/info/bulksales.
The information in this book is distributed on an “as is” basis, without warranty. Although every
precaution has been taken in the preparation of this work, neither the author(s) nor Apress shall have any
liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly
or indirectly by the information contained in this work.
The source code for this book is available to readers at www.apress.com.

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To my mother, Adeline. Thank you for those 13 hours! Love you.
—Rory

To my amazing mom—the most caring and supportive person I’ve ever known.
Thank you for your endless love!
—Yulia

To Donna, my wife of 31 years, my best friend and travelling companion through this life and
around this beautiful planet. Without your support and encouragement, many of my efforts
throughout our time together would not have been possible, nor nearly as enjoyable. I look
forward to our upcoming years together.
To my son Steve, for sharing in our many endeavors together, for your graphics contribution to
our first joint iOS app, 9CardGolf in the App Store, but most importantly for being a shining
example to me, and I hope to others, of constant self-motivation and constant learning, and for
maintaining a youthful passion for learning about the universe in which we live. I look forward
to seeing where you go with your photography passion and the life ahead of you.
—Stephen

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Contents at a Glance
■ Foreword: About the Authors ....................................................................... viii
■ About the Contributing Author ...................................................................... xii
■ About the Technical Reviewer...................................................................... xiii
■ Introduction.................................................................................................. xiv
■ Chapter 1: Preliminaries ................................................................................. 1

■ Chapter 2: Fundamentals .............................................................................. 27
■ Chapter 3: Storyboarding with MapView ...................................................... 91
■ Chapter 4: Building a Utility Application ..................................................... 159
■ Chapter 5: Storyboarding a Page-Based App.............................................. 211
■ Chapter 6: Mastering Table Views with Storyboarding: Core Data… ......... 273
■ Chapter 7: Mastering Table Views with Storyboarding: Designing…......... 305
■ Chapter 8: Mastering Table Views with Storyboarding: Coding….............. 383
■ Chapter 9: Single View ##: wanderBoard Part I…...................................... 477
■ Chapter 10: Single View #3: wanderBoard Part II....................................... 503
■ Chapter 11: Single View #3: wanderBoard Part III ..................................... 569
■ Chapter 12: How Far You’ve Come.............................................................. 609
■ Index ........................................................................................................... 613

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Contents
■ Foreword: About the Authors ....................................................................... viii
■ About the Contributing Author ...................................................................... xii
■ About the Technical Reviewer...................................................................... xiii
■ Introduction.................................................................................................. xiv
■ Chapter 1: Preliminaries ................................................................................. 1
Necessities and Accessories .........................................................................................1
Getting a Mac .........................................................................................................................................................2
Getting OS X............................................................................................................................................................4
Become a Developer...............................................................................................................................................6

Getting Ready for Your First iPhone/iPad Project.........................................................17

Installing DemoMonkey................................................................................................21
■ Chapter 2: Fundamentals .............................................................................. 27
helloAlien: A Quick Example Application......................................................................35
Preliminaries ........................................................................................................................................................36
Step1: Create a Button That Segues to a Secondary View ...................................................................................38
Step 2: Pass Information Back from a Secondary View (Alien View) to the Main View........................................47
Step 3: Send Information Out to the Secondary View (Alien View).......................................................................70
Step 4: Custom Segue ..........................................................................................................................................83

■ Chapter 3: Storyboarding with MapView ...................................................... 91
flickrPhotoMap: A Single View App..............................................................................92
Preliminaries ........................................................................................................................................................93
Step 1: Setting Up the Data Connection and Displaying Geotagged Photos on a Map .........................................94
Step 2: Making a Transition to a Secondary Scene from Annotation Callouts ...................................................121
Step 3: Creating a Modal Scene that Allows the User to Rate Your Photos........................................................140

■ Chapter 4: Building a Utility Application ..................................................... 159
utilityScales: A Utility App ..........................................................................................160
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CHAPTER 6: Mastering Table Views with Storyboarding: Core Data Setup

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31. Navigate to DBAuthor.m. Drag in the ‘‘09 DBAuthor.m Methods
and Extra Properties Implementation’’ snippet from
DemoMonkey and place it between the last @dynamic and the
@end. Also add #import "DBBook.h" right after the #import
"DBAuthor.h’’ as shown in Figure 6-30 and as follows:

#import "DBAuthor.h"
#import "DBBook.h"

That’s it! You’ve got through the setup and are ready to get on with designing
the app using Storyboarding in Chapter 7.

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