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Visualising the User Experience by Gran Robinson

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Visualising the
User Experience
Grant Robinson
Senior Interaction Designer at Xero

1.
2.
3.
Let’s talk about
Rapid prototyping
Visualising the UX with screenflows
Movement and transitions
Rapid prototyping
Is this rapid prototyping?
Is this rapid prototyping? Nope!
What is rapid prototyping?

User-centered design methodology

For designing, communicating and evaluating
user interfaces

Getting feedback as early as possible

Fast
Prototyping life-cycle
Prototyping life-cycle
The more cycles the better
release early, release often
Agile development mantra:
fail early, fail often


Agile design mantra:
"If you’re not failing now and again, it’s a sure sign
you’re not doing anything very innovative."

Woody Allen
1. Fellow designers
2. Project team
3. Wider team
4. Users
5. Your mum
No designer is an island
Common techniques

Paper prototyping

Wireframes and page schematics

HTML wireframes

Interactive prototypes
Paper prototypes
Paper prototypes
Love:

• Quick & dirty
• No software needed
• Very inclusive
Hate:
• Not quick enough
• Too dirty (lack context & scale)
• Hard to share amongst team
• Still needs a separate documentation step
Wireframes
&
page schematics

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