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Intel museum, Education Program Descriptions

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Visit Expectations
Prior to your visit to the museum, please take a few minutes to review these expectations with
students and chaperones. Thank you and we hope you enjoy your visit to the Intel Museum.
Chaperones:
A successful educational tour depends upon the leadership and cooperation among students,
teachers and chaperones. To participate in the school tour programs, you must have at least
one adult chaperone for every ten students. We request that chaperones allow the students to
answer questions and interact first.
Lunches
Lunch facilities are not available at the Intel Museum. This packet includes a list of places to
eat that are near the museum. Because lunch storage facilities are not available, please plan
on leaving bag lunches on the bus or in cars.
Bags and Coats
Bags or backpacks are not permitted in the Intel Museum or the Intel Museum Store. Stu-
dents should leave all bags at school or on the bus. No lockers or coat check facilities are
available.
Photography
The Intel Museum is a great location for photography. Handheld cameras and video cameras
are allowed in the museum. Film is not available at the Intel Museum Store. Please do not
block driveways or take photographs near the street in front of the Intel facilities.
General Behavior Guidelines
The Intel Museum is located at the Santa Clara headquarters of Intel Corporation. Please ask
your students to refrain from running, yelling and roughhousing on the property. Food and
drinks, including gum and candy, are not allowed in the museum. We ask that students visit
the museum store with adult chaperones in groups of no more than ten.
With a little planning, your visit to the Intel Museum will be one to remember. Below are a few
suggestions for making your visit a valuable learning experience for your students, as well as
an entertaining one.
Prepare students for being in a museum
Showing students pictures from the Intel Museum will give them an idea of what they may see
before they get to the museum. Discuss bathroom breaks, lunch plans and whether or not they


will be visiting the Intel Museum Store before the trip, so these issues don’t distract the
students during their tours or classes.
Pre-visit Class work
Providing students with background information before their museum visit can help to make it
a more valuable learning experience. Included in this packet is a set of vocabulary words, and
pre- and post-visit activity sheets. You may choose to use this information or create some
classroom connections of your own.
Intel Museum www.intel.com/go/museum 408-765-0503 2/02

Intel Museum
Education Program Descriptions


Below are descriptions of the Intel Museum’s tour and class offerings. Please note that the
number of students in a class is limited to 18 because of the available seating in our learning lab.
Groups of more than 18 students that schedule a museum class in conjunction with a tour will be
split into two groups. One group will participate in a guided tour of the museum while the other
group takes the class, and then the two groups will switch activities. Due to space constraints, we
cannot accommodate more than 35 students during a two-hour visit.

Museum Tour
• Level: Second through twelfth grades
• Educational Method: Presentation and hands-on exploration
• Maximum Size: 35 students

Participants explore the Intel Museum with an instructor, leaning about topics as
semiconductors, binary code, microprocessor design and manufacturing, clean rooms
and bunny suits.



Binary Beading
• Level: Second through third grades
• Educational Method: Inquiry (hands-on exploration)
• Maximum Size: 10 students

Working with beads, students will gain an understanding of how information is stored in
computers. We will explore how transistors or switches handle information by exploring
binary notation. Something that has only two states, like a transistor or switch, can be
referred to as binary. A 1 represents the transistors “on” state and a 0 represents the
“off” state. Specific sequences and patterns of 1's and 0's generated by multiple
transistors can represent letters, numbers, colors, and graphics. Students will pattern
their initials into the binary code notation for each initial. Students will take away their
binary code in the form of a key chain or necklace.


Schematics, Circuitry and Switches
• Level: Fourth through fifth grades
• Educational Method: Inquiry (hands-on exploration)
• Maximum Size: 18 students

Working with wires, batteries, bulbs and switches, students will gain an understanding of
electrical circuits. Students will explore basic schematic symbols and then work in
teams to build simple series and parallel circuits. We will also explore the concept on
conductivity by building a conductor tester.





Intel Museum www.intel.com/go/museum 408-765-0503 2/02


Conductivity Class
• Level: Fourth through fifth grades
• Educational Method: Inquiry (hands-on exploration)
• Maximum Size: 18 students

This class emphasizes the use of the “scientific method” (hypothesis, data collection,
data analysis, conclusion) as students measure the electrical resistance of various
materials, including rocks, thimbles, rubber balls, etc.

Puzzle Ball Instruction Guide
• Level: Sixth through twelfth grades
• Educational Method: Structured hands-on activities
• Maximum Size: 18 students

Microprocessors neither think nor reason. They simply follow instructions given to them
by software programmers. The smallest error in such a set of instructions can lead to
large errors in the final results produced by the computers. In this lab activity students
will focus on instruction set writing, as well as problem solving and teamwork. Working in
teams of two, students disassemble a puzzle ball and write a step-by-step instruction
guide for reassembly. Teams trade instruction sheets and follow another team’s
instruction set to reassemble their puzzle ball. Comparisons of writing instructions for
computers instead of humans may be discussed.











Intel Museum Education Programs
Grades 2
nd
- 3
rd
Lab Activity


Title: Binary Beading

Level: Grades 2-3

Overview:
Working with beads, students will gain an understanding of how information is stored in computers. We
will explore how transistors or switches handle information by exploring binary notation. Something that
has only two states, like a transistor or switch, can be referred to as binary. The transistor's “on” state is
represented by a 1 and the “off” state is represented by a 0. Specific sequences and patterns of 1's and
0's generated by multiple transistors can represent letters, numbers, colors, and graphics. Students will
pattern their initials into the binary code notation for each initial. Students will take away their binary code
in the form of a key chain or necklace.

Possible Lab Activities:
Discuss uses of computers
Discuss different methods of data input
Hands on decoding of students initials into binary code
Each student will leave with a key chain or necklace they created with the binary notation of his or
her initials.



Pre-visit Activities:
Introduce vocabulary (provided in confirmation packet)
Binary Coloring Pages (provided in confirmation packet)

Post-visit Activities:
Binary Coloring Pages (provided in confirmation packet)
Decode the message from the Intel Museum (provided in confirmation pack).
Binary Code Word Search (provided in confirmation packet)

State of California Science Standards met in this class:
Grade 2 Statistics, Data Analysis and Probability
2.0 Students demonstrate an understanding of patterns and how patterns grow and describe them in
general ways.


Intel Museum www.intel.com/go/museum Grades 2/3 Vocabulary

Intel Museum Grades 2 - 3 Glossary



Binary: Anything that has only two states such as
on/off or yes/no

Binary code: A coding system that relies on the
use of bits –0s and 1s – to encode information.

Binary Digit (bit): A 0 or 1 used in the binary

number system.

Bit (binary digit) – 0 or 1

Byte: - A grouping of eight adjacent binary digits,
0s and 1s, operated by the computer as a single
unit.

Bunny suit – The suit worn by workers in a chip-
making factory to keep hairs and skin flakes from
falling on the chips.

Chip – A tiny, thin square or rectangle that
contains electronic circuitry. Chips form the tiny
“brains” in computers, allowing computers to
remember information and solve problems.

Clean room – A really clean area in a factory
where computer chips are made.

Conductor – A material that lets electricity or heat
pass through it. For example, if you stick the bowl
of a metal spoon into hot soup, the handle of the
spoon will get warm. That means the spoon is a
“conductor” of heat. Wires made out of copper are
good conductors of electricity.

Contaminate – To make something dirty.
Companies that make chips have to be very careful
not to “contaminate” chips in their factories.


Digit: any number 9 and under

Initial: the first letter of a word



Insulator – A material that is a poor conductor of
heat or electricity. Examples of insulators include
wood and plastic.

Memory chip – Computer chips that store
information, but can’t solve problems.

Particle – A very small piece of any material.
Particles of dust so small that you can’t even see
them can damage computer chips.

Semiconductor – A material that can be either a
conductor or an insulator. Silicon is an example of
a semiconductor.

Silicon – The material from which wafers in a
chip-making factory are made. Computer chips are
built in layers on top of silicon wafers. The main
ingredient in sand at the beach is silicon.

Smart chip (microprocessor) – A computer chip
that can solve problems. A smart chip called a
microprocessor forms the “brain” of a computer.


Switch: a device for making or breaking an
electrical current. Example: light switch

Transistor: A type of switch that contains no
moving parts and uses electricity to turn itself on
and off.

Wafer – A thin, round form (like a Vanilla Wafer
cookie). Computer chips are built in batches on
wafers of silicon that are much thinner and larger
than cookies.








Intel Museum

www.intel.com/go/museum

Binary Coloring Activity


Intel Museum
Hidden Picture Binary Coloring


Computers use binary code or 0’s and 1’s to store information in computers. Numbers, letters, sounds and
pictures are stored by turning transistors or switches on and off. Decode the hidden pictures below: Color
each location marked 0 with black to represent off and leave the locations marked 1 white to represent on.






























Create your own pictures by coloring some of the pixels black and leaving others white.


1 1 1 1 1 1 1 0 1 1 1 1 1 1 1
1 1 1 1 1 1 1 0 0 1 1 1 1 1 1
1 1 1 1 1 1 1 0 0 0 1 1 1 1 1
1 1 1 1 1 1 1 0 1 1 1 1 1 1 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 1 1 1 1 1 1 1 1 1 1 1 0 1
1 1 0 1 1 1 1 1 1 1 1 1 0 1 1
1 1 1 0 1 1 1 1 1 1 1 0 1 1 1
1 1 1 1 0 1 1 1 1 1 0 1 1 1 1
1 1 1 1 1 0 0 0 0 0 1 1 1 1 1
1 1 0 0 1 1 0 0 0 1 1 1 1 1 1
1 1 0 0 1 0 1 1 1 0 1 1 1 1 1
1 1 0 0 0 1 1 1 1 1 0 1 1 1 1
1 1 0 0 1 1 1 1 1 1 1 0 1 1 1
1 1 0 0 0 0 0 0 0 0 0 0 0 1 1
1 1 0 1 1 1 1 1 1 1 1 1 0 1 1
1 1 0 1 1 1 1 1 1 1 1 1 0 1 1
1 1 0 1 1 1 0 0 0 1 1 1 0 1 1
1 1 0 1 1 1 0 1 0 1 1 1 0 1 1
1 1 0 1 1 1 0 1 0 1 1 1 0 1 1












































Intel Museum www.intel.com/go/museum Binary Word Search
Intel Museum
B I N A R Y W O R D S E A R C H
Search forward and down for the hidden words associated with computers.

Good luck and have fun!
O Z P A L M O N Q B T
F N B B W A C G K O S
F V Z Y B F Z E R O I
K N R T U X D G J M U
R U O E S F J L X V B
N Q E T S W I T C H Y
O W A D G J L Z N R P
N T R A N S I S T O R
E B F U R G C W M Y P
Z O L A D I G I T C B
K R N T U E C S Z P I
B I N A R Y E I G D T



q BINARY
q DIGIT

q BIT
q ZERO
q ONE





q ON
q OFF
q BYTE
q TRANSISTOR
q SWITCH


Intel Museum

For Further Study

Revised 3/27/02

Learn More By Using These Resources
Want to learn more about the chip-making industry? Check out the following Web sites, books
and video.
Web sites
How a chip is made; basic transistor
www.intel.com/education/teachtech/learning/chips/index.htm
How a microprocessor works
www.intel.com/education/teachtech/learning/mpuworks/index.htm
How a transistor works

www.intel.com/education/teachtech/learning/transworks/index.htm
Memory technology
www.intel.com/intel/intelis/museum/memory_final/index.htm
History of the microprocessor
www.intel.com/intel/museum/25anniv/index.htm
Clean rooms
www.intel.com/education/teachtech/learning/chips/clean.htm
Technical glossary
www.intel.com/education/teachtech/learning/glossary.htm
Books
Accidental Empires, Robert X. Cringely, Addison-Wesley Publishing Company, Inc., 1992
Being Digital, Nicholas Negroponte, Alfred A. Knopf, Inc., 1995
Bit by Bit: An Illustrated History of Computers, Stan Augarten, Houghton Mifflin Co., 1984
Building IBM, Emerson W. Pugh, MIT Press, 1995
Building the Information Highway, Les Freed and Frank J. Derfler, Jr., Ziff-Davis Press, 1994
Creating the Digital Future: The Secrets of Consistent Innovation at Intel, Albert Yu,
Free Press, 1998
The Dream Machine—Exploring the Computer Age, Jon Palfreman and Doron Swade, BBC
Books, 1991
Fire in the Valley—The Making of the Personal Computer, Paul Freiberger and Michael Swaine,
Osborne/McGraw-Hill, second edition, 2000
Gates, Stephen Manes & Paul Andrews, Simon & Schuster, 1993
The History of Computers, Les Freed, Ziff-Davis Press, 1995
History of the Personal Computer, Stan Veit, WorldComm, 1993
How Computers Work, Ron White, PC Computing, Ziff-Davis Press, 1993
How Microprocessors Work, Greg Wyant, Tucker Hammerstrom, K. Daniel Clark (Illustrator),
Ziff-Davis Press, 1994






How the Internet Works, Joshua Eddings, Ziff-Davis Press, 1994
How the Internet Works, Millennium Edition, Preston Gralla, Ziff-Davis Press, 1999
Inside Intel: Andy Grove and the Rise of the World’s Most Powerful Chip Company,
Tim Jackson, Plume, 1998
Integrated Circuits (Making the Miracle Chip), Bill Pletsch, Pletsch & Associates, 1978
Living With the Chip (How the chip affects your business, family, job and future), David Manners
& Tsugio Makimoto, Chapman & Hall, 1995
The Making of Silicon Valley: A Hundred Year Renaissance, Ward Winslow editor, Santa Clara
Valley Historical Society, 1995
Microchip Fabrication, Peter Van Zant, McGraw Hill, 1997
The Microprocessor: A Biography, Michael S. Malone, Springer Verlag, 1995
One Digital Day, How the Microchip Is Changing Our World, Rick Smolan and Jennifer Erwitt,
Against All Odds Productions, Inc., Times Books/Random House, 1998
Portraits in Silicon, Robert Slater, MIT Press, 1987
State of the Art, A Photographic History of the Integrated Circuit, Stan Augarten, Ticknor and
Fields, 1993
Video
Silicon Run I and II, Ruth Carranza Productions, P.O. Box 391025, Mountain View, CA 94039

Intel Museum
Location and Directions




Intel Corporation's Robert Noyce Building
2200 Mission College Boulevard
Santa Clara, California

95052-8119

(408) 765-0503

Getting There and Parking


From Highway 101:
Take the Montague Expressway exit. Turn left on Mission College Boulevard.
Turn left into the Intel Corporation campus. Visitor parking is on the right.
Enter the museum through the double doors marked Intel Museum to the left
of the main lobby.

From Highway 880:
Take the Montague Expressway exit west. Turn right on Mission College
Boulevard. Turn left into the Intel Corporation campus. Visitor parking is on
the right. Enter the museum through the double doors marked Intel Museum
to the left of the main lobby.

From Highway 280:
Exit on Highway 880 north to Highway 101 north. Take the Montague
Expressway exit. Turn left on Mission College Boulevard. Turn left into the
Intel Corporation campus. Visitor parking is on the right. Enter the museum
through the double doors marked Intel Museum to the left of the main lobby.

Parking:







Free parking is available in the visitor parking lot to the right of the Robert
Noyce Building at 2200 Mission College Boulevard.

Buses may discharge passengers front of the Robert Noyce Building. Buses
are not allowed to park in front of the building or in the RNB lot. Bus drivers
may park in the Freedom Circle parking lot.


Public
Transportation:
For instructions on using the various public transportation resources, contact
Valley Transportation Authority at (408) 321-2300 or check the Web site at
www.vta.org



Intel Museum www.intel.com/go/museum
408-765-0503
Places To Eat

From Intel Museum:

Left on Mission College. Left on Freedom Circle.


• Pedros
Freedom Circle, Santa Clara (408) 496-6777
• Birks

Freedom Circle, Santa Clara (408) 980-6400


Left on Mission College. Continue on Mission College toward Great America Pky.


• Marriott
2700 Mission College Blvd., Santa Clara (408) 988-2500
• Bennigans
4150 Great America Pky., Santa Clara (408) 748-0378
• Days Inn
4200 Great America Pky., Santa Clara (408) 980-1525


Left on Mission College. Continue on Mission College toward Great America Pky.

Left on Great America Pky. Over overpass. Great America Pky. becomes Bowers Ave.


• McDonalds (fast food)
2850 Augustine Dr., Santa Clara (408) 727-9726
• Sizzler
2855 Augustine Dr., Santa Clara (408) 727-7907
• Dennys
3399 Bowers Ave., Santa Clara (408) 727-6330
• El Toritos
2950 Lakeside Dr., Santa Clara (408) 727-4426
• Arthurs
2875 Lakeside Dr., Santa Clara (408) 980-1666
• Embassy Suites

2885 Lakeside Dr., Santa Clara (408) 496-6400

Left on Mission College. Continue on Mission College toward Great America Pky.

Pass Great America Pky. Turn left at deadend. Follow Mission College around.
Mercado Center will be on your right.

• Tomatina
(408) 654-9000
• Jamba Juice
(408) 450-7990
• Starbucks
(408) 727-1419
• Ben and Jerry’s
(408) 980-1991


Intel Museum www.intel.com/go/museum
408-765-0503
• Sushi Lovers
(408) 567-9899
• Fresh Latitudes
(408) 486-9727



Agnew Park


Left on Mission College. Right on Agnew. Follow til you reach Agnew Park.












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