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Các cấu trúc dữ liệu (Data Structures )

Các cấu trúc dữ liệu (Data
Structures )
Bởi:
Khoa CNTT ĐHSP KT Hưng Yên
Two data structures are crucial to the handling of I/O requests: the I/O request packet
itself and the IO_STACK_LOCATION structure. I’ll describe both structures in this
section.
Structure of an IRP
Figure 5-1 illustrates the IRP data structure, with opaque fields shaded in the usual
convention of this book. A brief description of the important fields follows.

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MdlAddress (PMDL) is the address of a memory descriptor list (MDL) describing
the user-mode buffer associated with this request. The I/O Manager creates this MDL
for IRP_MJ_READ and IRP_MJ_WRITE requests if the topmost device object’s flags
indicate DO_DIRECT_IO. It creates an MDL for the output buffer used with an
IRP_MJ_DEVICE_CONTROL
request
if
the
control
code
indicates
METHOD_IN_DIRECT or METHOD_OUT_DIRECT. The MDL itself describes the
user-mode virtual buffer and also contains the physical addresses of locked pages


containing that buffer. A driver has to do additional work, which can be quite minimal,
to actually access the user-mode buffer.
Figure 5-1. I/O request packet data structure.
Flags (ULONG) contains flags that a device driver can read but not directly alter. None
of these flags are relevant to a Windows Driver Model (WDM) driver.

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AssociatedIrp (union) is a union of three possible pointers. The alternative that a
typical WDM driver might want to access is named AssociatedIrp.SystemBuffer. The
SystemBuffer pointer holds the address of a data buffer in nonpaged kernel-mode
memory. For IRP_MJ_READ and IRP_MJ_WRITE operations, the I/O Manager
creates this data buffer if the topmost device object’s flags specify
DO_BUFFERED_IO. For IRP_MJ_DEVICE_CONTROL operations, the I/O Manager
creates this buffer if the I/O control function code indicates that it should. (See Chapter
9.) The I/O Manager copies data sent by user-mode code to the driver into this buffer
as part of the process of creating the IRP. Such data includes the data involved in a
WriteFile call or the so-called input data for a call to DeviceIoControl. For read requests,
the device driver fills this buffer with data; the I/O Manager later copies the buffer back
to the user-mode buffer. For control operations that specify METHOD_BUFFERED,
the driver places the so-called output data in this buffer, and the I/O Manager copies it
to the user-mode output buffer.
IoStatus (IO_STATUS_BLOCK) is a structure containing two fields that drivers set
when they ultimately complete a request. IoStatus.Status will receive an NTSTATUS
code, while IoStatus.Information is a ULONG_PTR that will receive an information
value whose exact content depends on the type of IRP and the completion status. A
common use of the Information field is to hold the total number of bytes transferred by

an operation such as IRP_MJ_READ that transfers data. Certain Plug and Play (PnP)
requests use this field as a pointer to a structure that you can think of as the answer to a
query.
RequestorMode will equal one of the enumeration constants UserMode or KernelMode,
depending on where the original I/O request originated. Drivers sometimes inspect this
value to know whether to trust some parameters.
PendingReturned (BOOLEAN) is meaningful in a completion routine and indicates
whether the next lower dispatch routine returned STATUS_PENDING. This chapter
contains a disagreeably long discussion of how to use this flag.
Cancel (BOOLEAN) is TRUE if IoCancelIrp has been called to cancel this request and
FALSE if it hasn’t (yet) been called. IRP cancellation is a relatively complex topic that
I’ll discuss fully later on in this chapter (in “Cancelling I/O Requests”).
CancelIrql (KIRQL) is the interrupt request level (IRQL) at which the special cancel
spin lock was acquired. You reference this field in a cancel routine when you release the
spin lock.
CancelRoutine (PDRIVER_CANCEL) is the address of an IRP cancellation routine
in your driver. You use IoSetCancelRoutine to set this field instead of modifying it
directly.

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UserBuffer (PVOID) contains the user-mode virtual address of the output buffer for
an IRP_MJ_DEVICE_CONTROL request for which the control code specifies
METHOD_NEITHER. It also holds the user-mode virtual address of the buffer for
read and write requests, but a driver should usually specify one of the device flags
DO_BUFFERED_IO or DO_DIRECT_IO and should therefore not usually need to
access the field for reads or writes. When handling a METHOD_NEITHER control

operation, the driver can create its own MDL using this address.
Tail.Overlay is a structure within a union that contains several members potentially
useful to a WDM driver. Refer to Figure 5-2 for a map of the Tail union. In the
figure, items at the same level as you read left to right are alternatives within a
union, while the vertical dimension portrays successive locations within a structure.
Tail.Overlay.DeviceQueueEntry
(KDEVICE_QUEUE_ENTRY)
and
Tail.Overlay.DriverContext (PVOID[4]) are alternatives within an unnamed union
within Tail.Overlay. The I/O Manager uses DeviceQueueEntry as a linking field within
the standard queue of requests for a device. The cancel-safe queuing routines IoCsqXxx
use the last entry in the DriverContext array. If these system usages don’t get in your
way, at moments when the IRP is not in some queue that uses this field and when you
own the IRP, you can use the four pointers in DriverContext in any way you please.
Tail.Overlay.ListEntry (LIST_ENTRY) is available for you to use as a linking field for
IRPs in any private queue you choose to implement.
CurrentLocation
(CHAR)
and
Tail.Overlay.CurrentStackLocation
(PIO_STACK_LOCATION) aren’t documented for use by drivers because support
functions such as IoGetCurrentIrpStackLocation can be used instead. During
debugging, however, it might help you to realize that CurrentLocation is the index of
the current I/O stack location and CurrentStackLocation is a pointer to it.

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Figure 5-2. Map of the Tail union in an IRP.
The I/O Stack
Whenever any kernel-mode program creates an IRP, it also creates an associated array
of IO_STACK_LOCATION structures: one stack location for each of the drivers that
will process the IRP and sometimes one more stack location for the use of the originator
of the IRP. (See Figure 5-3.) A stack location contains type codes and parameter
information for the IRP as well as the address of a completion routine. Refer to Figure
5-4 for an illustration of the stack structure.

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Figure 5-3. Parallelism between driver and I/O stacks.
A final consideration in calling the two synchronous IRP routines is that you can’t create
just any kind of IRP using these routines. See Table 5-1 for the details. A common trick
for creating another kind of synchronous IRP is to ask for an IRP_MJ_SHUTDOWN,
which has no parameters, and then alter the MajorFunction code in the first stack
location.
Table 5-1. Synchronous IRP
Types
Support Function

Types of IRP You Can Create

IRP_MJ_READ IRP_MJ_WRITE
IRP_MJ_FLUSH_BUFFERS
IoBuildSynchronousFsdRequest IRP_MJ_SHUTDOWN IRP_MJ_PNP
IRP_MJ_POWER (but only for

IRP_MN_POWER_SEQUENCE)
IoBuildDeviceIoControlRequest

IRP_MJ_DEVICE_CONTROL
IRP_MJ_INTERNAL_DEVICE_CONTROL

Creating Asynchronous IRPs
The other two IRP creation functions—IoBuildAsynchronousFsdRequest and
IoAllocateIrp—create an asynchronous IRP. Asynchronous IRPs don’t belong to the

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creating thread, and the I/O Manager doesn’t schedule an APC and doesn’t clean up
when the IRP completes. Consequently:
• When a thread terminates, the I/O Manager doesn’t try to cancel any
asynchronous IRPs that you happen to have created in that thread.
• It’s OK to create asynchronous IRPs in an arbitrary or nonarbitrary thread.
• Because the I/O Manager doesn’t do any cleanup when the IRP completes, you
must provide a completion routine that will release buffers and call IoFreeIrp to
release the memory used by the IRP.
• Because the I/O Manager doesn’t automatically cancel asynchronous IRPs, you
might have to provide code to do that when you no longer want the operation to
occur.
• Because you don’t wait for an asynchronous IRP to complete, you can create
and send one at IRQL <= DISPATCH_LEVEL (assuming, that is, that the
driver to which you send the IRP can handle the IRP at elevated IRQL—you
must check the specifications for that driver!). Furthermore, it’s OK to create

and send an asynchronous IRP while owning a fast mutex.
Refer to Table 5-2 for a list of the types of IRP you can create using the two
asynchronous IRP routines. Note that IoBuildSynchronousFsdRequest and
IoBuildAsynchronousFsdRequest support the same IRP major function codes.
Table 5-2. Asynchronous IRP
Types
Support Function

Types of IRP You Can Create

IRP_MJ_READ IRP_MJ_WRITE
IRP_MJ_FLUSH_BUFFERS
IoBuildAsynchronousFsdRequest IRP_MJ_SHUTDOWN IRP_MJ_PNP
IRP_MJ_POWER (but only for
IRP_MN_POWER_SEQUENCE)
IoAllocateIrp

Any (but you must initialize the MajorFunction
field of the first stack location)

IRP-handling scenario numbers 5 and 8 at the end of this chapter contain “cookbook”
code for using asynchronous IRPs.
Forwarding to a Dispatch Routine
After you create an IRP, you call IoGetNextIrpStackLocation to obtain a pointer to
the first stack location. Then you initialize just that first location. If you’ve used
IoAllocateIrp to create the IRP, you need to fill in at least the MajorFunction code.

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If you’ve used another of the four IRP-creation functions, the I/O Manager might
have already done the required initialization. You might then be able to skip this step,
depending on the rules for that particular type of IRP. Having initialized the stack, you
call IoCallDriver to send the IRP to a device driver:
PDEVICE_OBJECT DeviceObject; // <== somebody gives you this
PIO_STACK_LOCATION stack = IoGetNextIrpStackLocation(Irp);
stack->MajorFunction = IRP_MJ_Xxx;
<other initialization of "stack">NTSTATUS status = IoCallDriver(DeviceObject, Irp);
The first argument to IoCallDriver is the address of a device object that you’ve obtained
somehow. Often you’re sending an IRP to the driver under yours in the PnP stack. In that
case, the DeviceObject in this fragment is the LowerDeviceObject you saved in your
device extension after calling IoAttachDeviceToDeviceStack. I’ll describe some other
common ways of locating a device object in a few paragraphs.
The I/O Manager initializes the stack location pointer in the IRP to 1 before the actual
first location. Because the I/O stack is an array of IO_STACK_LOCATION structures,
you can think of the stack pointer as being initialized to point to the “-1” element, which
doesn’t exist. (In fact, the stack “grows” from high toward low addresses, but that detail
shouldn’t obscure the concept I’m trying to describe here.) We therefore ask for the
“next” stack location when we want to initialize the first one.
What IoCallDriver Does
You can imagine IoCallDriver as looking something like this (but I hasten to add that
this is not a copy of the actual source code):
NTSTATUS IoCallDriver(PDEVICE_OBJECT DeviceObject, PIRP Irp)
{
IoSetNextIrpStackLocation(Irp);
PIO_STACK_LOCATION stack = IoGetCurrentIrpStackLocation(Irp);
stack->DeviceObject = DeviceObject;
ULONG fcn = stack->MajorFunction;

PDRIVER_OBJECT driver = DeviceObject->DriverObject;
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return (*driver->MajorFunction[fcn])(DeviceObject, Irp);
}
As you can see, IoCallDriver simply advances the stack pointer and calls the appropriate
dispatch routine in the driver for the target device object. It returns the status code
that that dispatch routine returns. Sometimes I see online help requests wherein people
attribute one or another unfortunate action to IoCallDriver. (For example, “IoCallDriver
is returning an error code for my IRP….”) As you can see, the real culprit is a dispatch
routine in another driver.
Locating Device Objects
Apart from IoAttachDeviceToDeviceStack, drivers can locate device objects in at least
two ways. I’ll tell you here about IoGetDeviceObjectPointer and
IoGetAttachedDeviceReference.
IoGetDeviceObjectPointer
If you know the name of the device object, you can call IoGetDeviceObjectPointer as
shown here:
PUNICODE_STRING devname; // <== somebody gives you this
ACCESS_MASK access;

// <== more about this later

PDEVICE_OBJECT DeviceObject;
PFILE_OBJECT FileObject;
NTSTATUS status;
ASSERT(KeGetCurrentIrql() == PASSIVE_LEVEL);

status = IoGetDeviceObjectPointer(devname, access,
&FileObject, &DeviceObject);
This function returns two pointers: one to a FILE_OBJECT and one to a
DEVICE_OBJECT.
To help defeat elevation-of-privilege attacks, specify the most restricted access
consistent with your needs. For example, if you’ll just be reading data, specify
FILE_READ_DATA.
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When you create an IRP for a target you discover this way, you should set the FileObject
pointer in the first stack location. Furthermore, it’s a good idea to take an extra reference
to the file object until after IoCallDriver returns. The following fragment illustrates both
these ideas:
PIRP Irp = IoXxx(...);
PIO_STACK_LOCATION stack = IoGetNextIrpStackLocation(Irp);
ObReferenceObject(FileObject);
stack->FileObject = FileObject;<etc.>
IoCallDriver(DeviceObject, Irp);
ObDereferenceObject(FileObject);
After making this call, don’t use either of the file or device object pointers.
IoGetDeviceObjectPointer performs several steps to locate the two pointers that it
returns to you:
1. It uses ZwOpenFile to open a kernel handle to the named device object.
Internally, this will cause the Object Manager to create a file object and to send
an IRP_MJ_CREATE to the target device. ZwOpenFile returns a file handle.
2. It calls ObReferenceObjectByHandle to get the address of the FILE_OBJECT
that the handle represents. This address becomes the FileObject return value.

3. It calls IoGetRelatedDeviceObject to get the address of the DEVICE_OBJECT
to which the file object refers. This address becomes the DeviceObject return
value.
4. It calls ZwClose to close the handle.
Names for Device Objects
For you to use IoGetDeviceObjectPointer, a driver in the stack for the device to which
you want to connect must have named a device object. We studied device object naming
in Chapter 2. Recall that a driver might have specified a name in the \Device folder in
its call to IoCreateDevice, and it might have created one or more symbolic links in the
\DosDevices folder. If you know the name of the device object or one of the symbolic
links, you can use that name in your call to IoGetDeviceObjectPointer.
Mechanically, completing an IRP entails filling in the Status and Information members
within the IRP’s IoStatus block and calling IoCompleteRequest. The Status value is
one of the codes defined by manifest constants in the DDK header file NTSTATUS.H.
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Refer to Table 5-3 for an abbreviated list of status codes for common situations. The
Information value depends on what type of IRP you’re completing and on whether
you’re causing the IRP to succeed or to fail. Most of the time, when you’re causing
an IRP to fail (that is, completing it with an error status of some kind), you’ll set
Information to 0. When you cause an IRP that involves data transfer to succeed, you
ordinarily set the Information field equal to the number of bytes transferred.
Table 5-3. Some Commonly Used
NTSTATUS Codes
Status Code

Description


STATUS_SUCCESS

Normal completion.

STATUS_UNSUCCESSFUL

Request failed, but no other status code
describes the reason specifically.

STATUS_NOT_IMPLEMENTED

A function hasn’t been implemented.

STATUS_INVALID_HANDLE

An invalid handle was supplied for an operation.

STATUS_INVALID_PARAMETER

A parameter is in error.

STATUS_INVALID_DEVICE_REQUEST The request is invalid for this device.
STATUS_END_OF_FILE

End-of-file marker reached.

STATUS_DELETE_PENDING

The device is in the process of being

removed from the system.

STATUS_INSUFFICIENT_RESOURCES

Not enough system resources (often memory) to perform an operation.

When you call IoCompleteRequest, you supply a priority boost value to be applied to
whichever thread is currently waiting for this request to complete. You normally choose
a boost value that depends on the type of device, as suggested by the manifest constant
names listed in Table 5-4. The priority adjustment improves the throughput of threads
that frequently wait for I/O operations to complete. Events for which the end user is
directly responsible, such as keyboard or mouse operations, result in greater priority
boosts in order to give preference to interactive tasks. Consequently, you want to choose
the boost value with at least some care. Don’t use IO_SOUND_INCREMENT for
absolutely every operation a sound card driver finishes, for example—it’s not necessary
to apply this extraordinary priority increment to a get-driver-version control request.
Table 5-4. Priority Boost Values for IoCompleteRequest

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Manifest Constant

Numeric Priority Boost

IO_NO_INCREMENT

0


IO_CD_ROM_INCREMENT

1

IO_DISK_INCREMENT

1

IO_KEYBOARD_INCREMENT

6

IO_MAILSLOT_INCREMENT

2

IO_MOUSE_INCREMENT

6

IO_NAMED_PIPE_INCREMENT

2

IO_NETWORK_INCREMENT

2

IO_PARALLEL_INCREMENT


1

IO_SERIAL_INCREMENT

2

IO_SOUND_INCREMENT

8

IO_VIDEO_INCREMENT

1

At least one of these three flags must be TRUE. Note that IoSetCompletionRoutine
is a macro, so you want to avoid arguments that generate side effects. The three flag
arguments and the function pointer, in particular, are each referenced twice by the
macro.
IoSetCompletionRoutine installs the completion routine address and context argument
in the nextIO_STACK_LOCATION—that is, in the stack location in which the next
lower driver will find its parameters. Consequently, the lowest-level driver in a
particular stack of drivers doesn’t dare attempt to install a completion routine. Doing so
would be pretty futile, of course, because—by definition of lowest-level driver—there’s
no driver left to pass the request on to.
CAUTION Recall that you are responsible for initializing the next I/O stack location
before you call IoCallDriver. Do this initialization before you install a completion
routine.
This
step

is
especially
important
if
you
use
IoCopyCurrentIrpStackLocationToNext to initialize the next stack location because that
function clears some flags that IoSetCompletionRoutine sets.
A completion routine looks like this:
NTSTATUS CompletionRoutine(PDEVICE_OBJECT fdo, PIRP Irp,

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PVOID context)
{
return <some status code>;
}
It receives pointers to the device object and the IRP, and it also receives whichever
context value you specified in the call to IoSetCompletionRoutine. Completion routines
can be called at DISPATCH_LEVEL in an arbitrary thread context but can also be
called at PASSIVE_LEVEL or APC_LEVEL. To accommodate the worst case
(DISPATCH_LEVEL), completion routines therefore need to be in nonpaged memory
and must call only service functions that are callable at or below DISPATCH_LEVEL.
To accommodate the possibility of being called at a lower IRQL, however, a completion
routine shouldn’t call functions such as KeAcquireSpinLockAtDpcLevel that assume
they’re at DISPATCH_LEVEL to start with.
There are really just two possible return values from a completion routine:

• STATUS_MORE_PROCESSING_REQUIRED, which aborts the completion
process immediately. The spelling of this status code obscures its actual
purpose, which is to short-circuit the completion of an IRP. Sometimes, a
driver actually does some additional processing on the same IRP. Other times,
the flag just means, “Yo, IoCompleteRequest! Like, don’t touch this IRP no
more, dude!” Future versions of the DDK will therefore define an enumeration
constant, StopCompletion, that is numerically the same as
STATUS_MORE_PROCESSING_REQUIRED but more evocatively named.
(Future printings of this book may also employ better grammar in describing
the meaning to be ascribed the constant, at least if my editors get their way.)
• Anything else, which allows the completion process to continue. Because any
value besides STATUS_MORE_PROCESSING_REQUIRED has the same
meaning as any other, I usually just code STATUS_SUCCESS. Future versions
of the DDK will define STATUS_CONTINUE_COMPLETION and an
enumeration constant, ContinueCompletion, that are numerically the same as
STATUS_SUCCESS.
I’ll have more to say about these return codes a bit further on in this chapter.
Situation 1: Synchronous Subsidiary IRP
The first situation to consider occurs when you create a synchronous IRP to help you
process an IRP that someone else has sent you. You intend to complete the main IRP
after the subsidiary IRP completes.
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You wouldn’t ordinarily use a completion routine with a synchronous IRP, but you
might want to if you were going to implement the safe cancel logic discussed later in this
chapter. If you follow that example, your completion routine will safely return before
you completely finish handling the subsidiary IRP and, therefore, comfortably before

you complete the main IRP. The sender of the main IRP is keeping you in memory until
then. Consequently, you won’t need to use IoSetCompletionRoutineEx.
Situation 2: Asynchronous Subsidiary IRP
In this situation, you use an asynchronous subsidiary IRP to help you implement a main
IRP that someone sends you. You complete the main IRP in the completion routine that
you’re obliged to install for the subsidiary IRP.
Here you should use IoSetCompletionRoutineEx if it’s available because the main IRP
sender’s protection expires as soon as you complete the main IRP. Your completion
routine still has to return to the I/O Manager and therefore needs the protection offered
by this new routine.
Situation 3: IRP Issued from Your Own System Thread
The third situation in our analysis of completion routines occurs when a system thread
you’ve created (see Chapter 14 for a discussion of system threads) installs completion
routines for IRPs it sends to other drivers. If you create a truly asynchronous IRP
in this situation, use IoSetCompletionRoutineEx to install the obligatory completion
routine and make sure that your driver can’t unload before the completion routine
is actually called. You could, for example, claim an IO_REMOVE_LOCK that you
release in the completion routine. If you use scenario 8 from the cookbook at the end
of this chapter to send a nominally asynchronous IRP in a synchronous way, however,
or if you use synchronous IRPs in the first place, there’s no particular reason to use
IoSetCompletionRoutineEx because you’ll presumably wait for these IRPs to finish
before calling PsTerminateSystemThread to end the thread. Some other function in your
driver will be waiting for the thread to terminate before allowing the operating system
to finally unload your driver. This combination of protections makes it safe to use an
ordinary completion routine.
Situation 4: IRP Issued from a Work Item
Here I hope you’ll be using IoAllocateWorkItem and IoQueueWorkItem, which protect
your driver from being unloaded until the work item callback routine returns. As in
the previous situation, you’ll want to use IoSetCompletionRoutineEx if you issue an
asynchronous IRP and don’t wait (as in scenario 8) for it to finish. Otherwise, you

don’t need the new routine unless you somehow return before the IRP completes, which

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would be against all the rules for IRP handling and not just the rules for completion
routines.
Situation 5: Synchronous or Asynchronous IRP for Some Other Purpose
Maybe you have some reason for issuing a synchronous IRP that is not in aid of an IRP
that someone else has sent you and is not issued from the context of your own system
thread or a work item. I confess that I can’t think of a circumstance in which you’d
actually want to do this, but I think you’d basically be toast if you tried. Protecting your
completion routine, if any, probably helps a bit, but there’s no bulletproof way for you
to guarantee that you’ll still be there when IoCallDriver returns. If you think of a way,
you’ll simply move the problem to after you do whatever it is you think of, at which
point there has to be at least a return instruction that will get executed without protection
from outside your driver.
So don’t do this.

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