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2 physics of sound

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Physics of Sound
Part 1
Sound waves
How they are generated and
travel


Sound Waves


Generation and Propagation


Sound wave = changes in pressure caused by
vibrating object





Sound needs a medium to “vibrate”




Compression = High pressure
Rarefaction = Low pressure
Usually air, but could be anything

Speed of sound depends upon the medium
Air = 1130 ft/sec



Water = 5000 ft/sec Steel = 13000 ft/sec


Measuring sound waves


Sound waves are longitudinal waves





Vibrating object compresses the air around it.
Pushes air away leaving an area of low pressure
Vibrating object then compresses more air to create a
“chain”


Measuring methods
Cycle


A single push and pull of the vibrating object





One are of compression followed by one area of

rarefaction
An initial increase in atmospheric pressure from the
norm, followed by a drop below the norm and then a
return to normal
Mathematically displayed by a sine curve



Pressure on Y axis
Time on X axis


Measuring methods
Period (T) and Frequency (f)



Period - The time it takes to create one cycle
Frequency - The number of cycles in one second

1
f =
T



Measured in Hertz (Hz) or cycles per second


Measuring methods

Example
It takes ¼ sec to create one cycle. What is
the sound wave’s frequency?

1
f =
= 4 cycles per second
.25


Measuring methods


Frequency will determine pitch





High frequency = high pitch
Low frequency = low pitch

Octave – a doubling of halving of the
frequency


Measuring methods


Human hearing range



Low range between 15 to 30 Hz




With enough power lower than 15 Hz can be felt, but
not heard as “sound”

High range varies with age and gender




Women - up to 20 kHz
Men – between 15 to 18 kHz
High frequency range will lower with exposure to high
levels of sound and age


Tuning


Traditional orchestra would tune First Chair Violin A first.






Remaining instruments would tune relative to that
A above middle C was tuned to about 420 Hz
As halls grew larger it was found to be desirable to tune sharper
1939 A was established to be 440 Hz




Corresponds to the 49th key on a full size piano

Tuning is not a science. The relative frequency difference is
what is important


Measuring methods
Wavelength
 The distance from one area of compression
to the next or one area of rarefaction to the
next
v

λ=

f

l=wave length
V = velocity of sound in medium
usually 1130 ft/sec
f = frequency



Measuring methods


Amplitude





How high the pressure goes above and below
normal atmospheric pressure
Corresponds to how loud the sound is
“loudness” is relative to frequency and dependant
on the listener.


Timber and Harmonics



Harmonics – multiples of a base frequency
Timber – the characteristics of a particular sound or
instrument


Different harmonics combined in different levels


Physics of Sound

Part 2
Basic Acoustics
Inverse square law
Reinforcement/cancellation


Interference


Phase







measurement of where the amplitude of a wave is
relative to another wave
A cycle can start at any point in a waveform
Two waves with the same frequency can start at
different times
Measured as an angle in degrees


Related to the sine wave representation of the wave


Interference



Constructive of
destructive interference


Waveforms will add by
summing their signed
amplitude at each instant
in time


Beats




Happens when two
slightly different
frequencies interfere
Often used in tuning


Standing waves






When sound waves bounce off

of obstructions, they can
interfere with themselves
Tends to reinforce some
frequencies and attenuate
others
Prevented by using




Non- Parallel walls, ceilings
Convex surfaces
Multi-level ceiling sections


Reverberance (Reverb)









Consisting of multiple, blended sound images caused by
reflections from walls, ceilings and other structures which do not
absorb sound
NOT echo
 Echo consists of individual, non-blended sound images

Reverb time is related to
 The time it takes for a sound to reduce to an inaudible level
 Loudness of sound relative to background noise
 Ratio of loudness of reverberant to direct sound
Short reverb time (less than 1.5 sec) is better for speech or
drama
Long reverb time (more than 1.5 sec.) is better for music


Absorption




Controlling reflections can reduce or increase reverb
time
Air tends to absorb frequencies above 2K Hz
Sight line obstructions






Frequencies above 10 kHz tend to not bend around
corners well or other obstructions
 l=1.3 inches for 10 kHz tone
Frequencies below 1kHz do very well
 l=5.65 feet for 200 Hz tone


Specialists are often hired to “tune” a space
acoustically


Acoustic attributes




Defined by Leo Beranek after a 6 year study
of 54 concert halls
Used to define acoustic properties in terms
that other trained professionals can
understand


Acoustic attributes


Intimacy – Indicates the size of a room



How it sounds to the listener, not actual size
Determined by the initial-time-delay-gap (ITDG)




Interval between the sound that arrives directly at the

ear and the first reflection

Usually considered to be the most important
attribute


Acoustic attributes


Liveness






Related to Reverberance
Room size is related
More reflections is live. Less reflections is dry or
dead

Warmth



More low frequency sound relative to mid
frequency
Too much low frequency sound is said to be
“Boomy”



Acoustic attributes


Loudness of direct sound





Inverse square law
Loudness of sound will decrease by one quarter
every time the distance from the source is
doubled

Definition or Clarity



Good definition when sound is clear.
Related to intimacy, liveness, loudness of direct
and reverberant sound


Acoustic attributes


Brilliance





A hall that has liveness, clarity and intimacy

Diffusion


Relates to the orientation of reverberant sound




Where is the reflected sound coming from

It is preferable to have reverb sound coming from
all directions


Intensity






Like pitch, loudness is a sensation in the
consciousness of a listener
To produce a sound twice as loud requires
10 times the power
Inverse square law



Sound level is reduced by a factor of the square
of the distance away from the source


If you move double the distance from the source, the
sound intensity will by one quarter


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