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Using Classes and Objects

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Chapter 3
Using Classes and
Objects


Outline
Last Time:
Creating Objects
The GregorianCalendar Class
The String Class
Wrapper Classes

Packages
Math Class
Formatting Output
Enumerated Types
© 2004 Pearson Addison-

3-2


Class Libraries


A class library is a collection of classes that we can use
when developing programs



The Java standard class library is part of any Java
development environment





Its classes are not part of the Java language per se, but we
rely on them heavily



Various classes we've already used (System , Scanner,
String) are part of the Java standard class library



Other class libraries can be obtained through third party
vendors, or you can create them yourself

© 2004 Pearson Addison-

3-3


Packages


The classes of the Java standard class library are organized
into packages



Some of the packages in the standard class library are:


Package

Purpose

java.lang
General support
java.applet
Creating applets for the web
java.awt
Graphics and graphical user interfaces
javax.swing
Additional graphics capabilities
java.net
Network communication
java.util
Utilities
javax.xml.parsers
XML document processing

© 2004 Pearson Addison-

3-4


The import Declaration


When you want to use a class from a package, you could use
its fully qualified name


java.util.Scanner


Or you can import the class, and then use just the class
name

import java.util.Scanner;


To import all classes in a particular package, you can use
the * wildcard character

import java.util.*;

© 2004 Pearson Addison-

3-5


The import Declaration


All classes of the java.lang package are imported
automatically into all programs



It's as if all programs contain the following line:
import java.lang.*;




That's why we didn't have to import the System or String
classes explicitly in earlier programs



The Scanner class, on the other hand, is part of the
java.util package, and therefore must be imported

© 2004 Pearson Addison-

3-6


Outline

Packages
Math Class
Formatting Output
Enumerated Types

© 2004 Pearson Addison-

3-7


The Math Class



The Math class is part of the java.lang package



The Math class contains methods that perform various
mathematical functions



These include:

 absolute value
 square root
 exponentiation
 trigonometric functions
 generate random numbers

© 2004 Pearson Addison-

3-8


The Math Class


The methods of the Math class are static methods (also
called class methods)




Static methods can be invoked through the class name – no
object of the Math class is needed

value = Math.cos(90) + Math.sqrt(delta);


See Quadratic.java (page 129)

discriminant
root1 = ((-1
(2 *
root2 = ((-1
(2 *


= Math.pow(b, 2) - (4 * a * c);
* b) + Math.sqrt(discriminant)) /
a);
* b) - Math.sqrt(discriminant)) /
a);

We discuss static methods further in Chapter 6

© 2004 Pearson Addison-

3-9


Math Methods

Method

Purpose

Argument

abs(x)

Returns the absolute
value of x

any numeric type same as
argument

ceil(x)

Returns smallest
whole number >= x

double

double

exp(x)

Returns ex where e =
2.71828…

double


double

floor(x)

Returns the largest
whole number <= x

double

double

log(x)

Returns the natural
logarithm of x (base e)
for x > 0.0

double

double

© 2004 Pearson Addison-

Result Type

3-10


Math Methods
Method


Purpose

Argument

max(x,y)

Returns the larger of x
and y

any numeric type same as
argument

min(x,y)

Returns the smaller of
x and y

any numeric type same as
argument

pow(x,y)

Returns xy. An error
any numeric type double
will occur if x = 0 and y
<=0, or x < 0 and y is
not a whole number

random()


Returns a
pseudorandom
number between 0.0
and 1.0

© 2004 Pearson Addison-

double

Result Type

double

3-11


Math Methods
Method

Purpose

Argument

Result Type

rint(x)

Returns the closest
whole number to x


double

double

round(x)

Returns the integer
value closet to x

double or float

long or int

sqrt(x)

Returns the positive
square root of x for
x > 0.0

double

double

© 2004 Pearson Addison-

3-12


Equations

4 3
V = πr
3

• Volume of a sphere


• Kepler’s Law

a 3 GM
=
2
p
4π 2

2
GMp
a=3
4π 2

 where a = radius of orbit, p = period of orbit, G = gravity

x = 10

• Brightness of stars

© 2004 Pearson Addison-

( m2 − m1 )


∆m = 2.5 log10 x

3-13


rLat

Equations


radius of a circle of latitude rlat = rE cos Θ



distance between two points dist =



Simulating the rolling of a die – random number
between 1 and 6

© 2004 Pearson Addison-

Θ
r

( x2 − x1 ) 2 + ( y2 − y1 ) 2

3-14



Outline

Packages
Math Class
Formatting Output
Enumerated Types

© 2004 Pearson Addison-

3-15


Formatting Output


It is often necessary to format values in certain ways so
that they can be presented properly



The Java standard class library contains classes that
provide formatting capabilities



The NumberFormat class allows you to format values as
currency or percentages




The DecimalFormat class allows you to format values based on
a pattern



Both are part of the java.text package

© 2004 Pearson Addison-

3-16


Formatting Output


The NumberFormat class has static methods that return a
formatter object
getCurrencyInstance()
getPercentInstance()



Each formatter object has a method called format that
returns a string with the specified information in the
appropriate format

© 2004 Pearson Addison-

3-17



See Purchase.java (page 131)
NumberFormat fmt1 =
NumberFormat.getCurrencyInstance();
NumberFormat fmt2 =
NumberFormat.getPercentInstance();
// Print output with appropriate formatting
System.out.println ("Subtotal: " +
fmt1.format(subtotal));
System.out.println ("Tax: " + fmt1.format(tax) +
" at " + fmt2.format(TAX_RATE));
System.out.println ("Total: " +
fmt1.format(totalCost));

Output

Enter the quantity: 3
Enter the unit price: 1.50
Subtotal: $4.50
Tax: $0.27 at 6%
Total: $4.77

© 2004 Pearson Addison-

3-18


Formatting Output



The DecimalFormat class can be used to format a floating
point value in various ways



For example, you can specify that the number should be
truncated to three decimal places



The constructor of the DecimalFormat class takes a string
that represents a pattern for the formatted number

© 2004 Pearson Addison-

3-19


See CircleStats.java (page 134)
// Round the output to three decimal places
DecimalFormat fmt = new DecimalFormat ("0.###");
System.out.println ("The circle's area: " +
fmt.format(area));
System.out.println ("The circle's circumference: "
+ fmt.format(circumference));

Output
Enter the circle's radius: 7
The circle's area: 153.938

The circle's circumference: 43.982
© 2004 Pearson Addison-

3-20


Outline

Packages
Math Class
Formatting Output
Enumerated Types

© 2004 Pearson Addison-

3-21


Enumerated Types


Java allows you to define an enumerated type, which can then
be used to declare variables



An enumerated type establishes all possible values for a
variable of that type




The values are identifiers of your own choosing



The following declaration creates an enumerated type called
Season

enum Season {winter, spring, summer, fall};


Any number of values can be listed

© 2004 Pearson Addison-

3-22


Enumerated Types


Once a type is defined, a variable of that type can be
declared
Season time;
and it can be assigned a value
time = Season.fall;



The values are specified through the name of the type




Enumerated types are type-safe – you cannot assign any value
other than those listed

© 2004 Pearson Addison-

3-23


Ordinal Values


Internally, each value of an enumerated type is stored as an
integer, called its ordinal value



The first value in an enumerated type has an ordinal value
of zero, the second one, and so on



However, you cannot assign a numeric value to an enumerated
type, even if it corresponds to a valid ordinal value

© 2004 Pearson Addison-

3-24



Enumerated Types


The declaration of an enumerated type is a special type of
class, and each variable of that type is an object



The ordinal method returns the ordinal value of the object



The name method returns the name of the identifier
corresponding to the object's value

© 2004 Pearson Addison-

3-25


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