2016 NYSD Experiment
2016 National Youth Science Day Experiment
Trainer: Jamie Morris
4-H Extension Specialist
What is a Drone?
2016 National Youth Science Day Experiment
Challenge Objectives
Have Fun!- design and fly “things”, make movies and create computer simulations of real-world
applications for drones.
Explore STEM Concepts- flight dynamics, engineering design, the principals of flight, remote sensing and
computer coding.
Practice Being an Engineer-define problems, solutions and then optimize a solution in a cyclical process
(test, refine and redesign).
Take Action- explore careers, participate in a citizen science project or get involved in the community.
Need a kit?
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2016 National Youth Science Day Experiment
The Kit
1
5
Facilitator Guide
Youth Guides
10 Propcopters (Take Off)
6
7
1
Styrofoam Plates (Take Off)
22” Foam Glider (Foam Drone)
Keychain Camera (Foam Drone)
8
USB Cable (Foam Drone)
1
Mini SD Card (Foam Drone)
10
Hook and Loop fastener sets
(Foam Drone)
Pre-Event Checklist
Material Purchase List
2016 National Youth Science Day Experiment
The Experiment
2016 National Youth Science Day Experiment
The Site
2016 National Youth Science Day Experiment
Activity 1: Take Of
Choose Your Drone Adventure- youth work in teams to create their “realworld” scenario to be used in the Foam Drone Activity.
5-25 Minutes
Things that Fly- youth test flying objects and their hand at engineering to
prepare them for the Foam Drone Activity.
Propcopter
Make your own Propcopter.
Create a Roto-copter.
FPG-9 Glider
2016 National Youth Science Day Experiment
Activity 2: Foam Drone
Design a Foam Drone- youth work in teams to build a model drone to help
solve the problem from their Drone Adventure scenario.
60
Design a Solution- teams experiment with the glider and sensor to prepare for
their “mission”.
Minutes
Test Remote Sensing- teams fly their model drones over their target and
collect video as they fly.
Foam Flight Film Festival- teams present their video and describe their
design process.
2016 National Youth Science Day Experiment
Activity 3: Code Copters
Design the Engineering Problem- youth work in teams to create a
“program” to guide a drone through a scenario.
10
Minutes
Design a Solution- teams will work through In Real Life commands or
computer coding with a Scratch program.
In Real Life
Optimize Your Solution-teams will test, revise and run their “programs” to
make them as efficient as possible.
40 Minutes
Conclusion- team will share solutions and results and discuss success.
Code the Dron
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2016 National Youth Science Day Experiment
Activity 4 : LandingTake Action
Complete the Experiential Learning Model and extend participants experience through:
Career Exploration- research STEM careers and current UAS research and test sites.
5 Minutes
Citizen Science- connect with professional scientists to assist in research.
Civic Engagement- put your state on the National 4-H History Map or become involved in
local drone related discussions.
Further Exploration
2016 National Youth Science Day Experiment
Have Fun
Be Engaged
Learn with and from the youth and allow them to be leaders
Create Connections and Extensions
Jamie Morris
4-H Extension Specialist