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Solutions to impove the quatity of teaching english through games designed in power point in the grade 10,11 at ha trung high school

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INDEX

1


1. Introduction
1.1. The reason for choosing the topic.
As we can see, as society grows, the need to expand international relations
more powerfully and language learning is an essential element, therefore English
is introduced into schools as a main subject, be encouraged from pre-school,
primary school. It is compulsory at schools and universities. That makes a
dynamic environment of study and plays an important role in teaching and
learning at schools. This environment also means that the purpose of the
teaching process in general. This environment is not only means but also the
purpose of the teaching process in general, because no learners are always keen
on and able to learn English well.
So, how does an English teacher can bring students the interesting lessons
and stimulate them to learn ...? Each lesson will not just inculcate knowledge but
also help students remember the impressive colorful picture and vivid sound of
it, so students will remember the lessons easily. There are many ways to express
this way. However, the most affordable way is to design the games which
integrated into the essential lessons.
However, transfering or incorporating a lesson from traditional teaching
methods to modern teaching methods such as current IT applications is
something that many teachers still worry. Teachers can only compose electronic
lesson plans due to the Microsoft Office, specifically with Microsoft
PowerPoint, but they do not have basic skills and they have a lot of difficulties
in using it. In other words, although all English teachers want to use PowerPoint
to prepare lessons, they often do not attend a pro class for using Powerpoint and
the knowledge comes from the process of self-learning and self-study.
As an English teacher, I myself also met a lot of difficulties in the


application of IT in interactive electronic lesson plans. But with passion and
eager spirit to learn. From a teacher without much experience in the electronic
lesson plans, I did not stop self-studying and improving IT from books, friends,
on the Internet and IT professionals on the forums. So far, Preparing the
electronic lesson plans in Powerpoint has become easier, I can create content
lectures with integrated vivid games which are paid attention to students and
colleagues to participate comments, appreciated well in recent years.
From the above statement, I wanted to share the experience that I had while
studying how to prepare the electronic lesson plans with Powerpoint, especially
the difficult issues when designing the games to teach English effectively to all
the colleagues who are beginning to research whether or not proficient as I was
in the previous years, in order to help you reduce the time and research partially.
That is the reason why I chose the theme: "Solutions to improve the quality of
teaching English through games designed in Power Point in the grade of
10,11 at Ha Trung High school"

2


1.2. The purpose of research.
Helping students at Ha Trung High school learn English better through the
games in Power Point.
1.3. Study subjects.
Research subjects are students in grades 10 and 11 of Ha Trung High School,
school year 2015-2016 and 2016-2017.
1.4. Research Methodology.
Research methodology through the documents: Book of Applied Informatics,
Internet, textbooks 10,11, teacher books, exercise books and related documents.
Research Methodology of actual survey, gathering information and data
processing.

Research methods from the actual teaching and learning of each student
object.

2. Contents of the initiative experience
3


2.1. Rationale of the initiative experience
The integration of IT into teaching has been mentioned for a long time and
very specific in the Directives on education such as: N0 29 Directive on the
"Application and development of IT in education and training would create a
fundamental shift in the process of renewing the contents, programs, methods of
teaching, learning and educational management”, or "Promoting the
application of ICT in education and training at all levels of education, school
discipline under the guidance of IT as a tool of effective supporting for
innovating teaching methods in the subjects”. To accomplish these goals more
effectively and improve the quality and quantity, the leaders of the school need
to invest some more projectors for each classroom, a audio - visual standard
classroom.
While these problems have not been enforced in time, the teachers’ selfstudy and research for electronic lesson plans is essential, in order to serve the
teaching in general and the learning English in particular. Therefore, every
teacher we all try our best to learn, to explore, to create, not to hesitate or not to
be shy to discuss with other colleagues and IT can be applied quickly and
efficiently into each unit of study, that is the best thing to the most successful IT
applications, contributing to build friendly schools, active students.
2.2. Status of the problem before applying the initiative experience.
2.2.1. For the teacher:
Most teachers understand the importance and benefits of IT application in
writing instructor as well as the integration of teaching English games which
need more pictures, audio, and video clips illustrating the real life of the

language, especially for secondary school students. But until now there remain
many teachers who are fearful of using electronic lesson plans because they
think it will take time to prepare a period of teaching.
The implementation of an elaborate lecture by a vivid evidence on the
slides in the school is that teachers are often shy away and afraid to use. Besides,
it was more the idea that, students are now very lazy, addicted to internet and
online games, so as to achieve high quality in education, teachers must work
very hard, guiding them to finish the homework well lost a lot of time.
Several other teachers are concerned, if students many students play
anything more, they will not take notes, so they do not learn much. This is also
somewhat limited to design games to teach English in general and in particular
design on Powerpoint. Facilities are lacking as well as one of the problems
affecting the teaching of teachers in using the projectors.
On the other hand, we want to "click" the mouse to truly effective lessons,
the teachers had to be hard many times more than the traditional way of
teaching. In addition to basic knowledge about computers, using PowerPoint
software proficiently, teachers need to have real passion, because design work
requires creativity, acumen and aesthetic to hunt for data from multiple sources.
Besides, some teachers said that the design and change games in PowerPoint by
higher information technology is very difficult and I was a teacher of English,
that is hard to learn it. composing electronic lesson plans has also concentrated
4


in just a few teachers who are interested in IT, not really required. So, teachers
just do some sample lessons and teaching performances, not to invest in
teaching every lesson. This situation is common in schools,
2.2.2. For the students:
Many students also said that, they did not have enough time to play at
recess. Besides, they also find English difficult to learn, economic difficulties,

social life like Ha Trung district, they almost did not get a chance to practice this
language in real life. Language learning is to attempt to obtain a high score, not
to learn to use it as a means of communication in the future.
However, the survey show that students, if we use the traditional teaching
methods with white chalk and blackboard, the performance brings only about
50%, while the efficiency of the method of multimedia (audio - visual) is more
than 80%. Especially the children enjoyed learning English has integrated into
the games, but the games are designed like those that students play computer
games at home, it's nice. The fact observations show that they are often not
aware that they are doing so well at schools. This is very good because the
teacher has done any work: learning to play, Playing to learn. Teachers have thus
contributed to build friendly schoolroof for the children. If the teacher does not
provide interesting vivid lessons to be able to relate to reality and compare with
Vietnamese, then they will not know where to study, because there are not any
language centers with native speakers in Ha Trung to learn.
Besides equipments for the service of studying English at their home are
not available to use. Let us observe the statistic table of the second 45 minute
test results, school year 2015 - 2016 by the students of grade 10, 11 at Ha Trung
High school as follows:
Table 1
Class

Number' sts

10 B
11H

42
40


Excellent/ Good
Quantity
%
2
4.8
3
7.5

Average
Quantity
%
25
59.5
27
67.5

Weak
Quantity
%
15
35.7
10
25

2.3. The solutions were used to solve the problem.
2.3.1. Some of the highlights of designing games in power point.
In terms of themes, I would not say more about the effects of games in
English that I would prefer to offer solutions, experience and how to design a
number of popular games in the power point when teaching English at Ha Trung
High school.

Since this is the field of technology on how to communicate differently and
receive information to students. Second, the design of the power point games,
most of us use the technique Trigger and visual basic programming objects
5


which are available to MS PowerPoint and supporting PC operating system with
MS Office suite is enough. Third, the new "interactive and depends on the
object" is one of the effects in PowerPoint, this is not a new problem, but it is
new to this form of teaching. Fourth, the experience I shared what was sure that
the teachers who are not proficient and crestfallen in composing electronic
lesson plans can find and use. Partly to bring the excitement and attract all
students enrolled in the learning process to achieve higher results, including
poor students.
2.3.2. Solutions to design the popular games in teaching English effectively.
In two years, I have successfully implemented a number of common games
while teaching English at Ha Trung High school, specifically for grades 10 and
11 which I use projectors and embedded games in Powerpoint. My lessons gave
them the excitement, passion in English, even if they are good students as well
as weak students. It was thanks to this that the quality of my teaching comes up
positive each year.
So, let me share solutions to design 10 common games that I have done
successfully and efficiently as follows:
2.3.2.1. Brainstorming/ Networks.
* Purpose: Used to warm up (Review the words learned)
To design, I have used textbox in the Control Toolbox to be able to interact with
students during the slideshow. It means that,if only at a basic level, it can’t
interact back and forth in the slide show, the teacher can’t add to what students
say.
Specifically, while the PowerPoint presentation slides, any further action

on the keyboard or the mouse pointer will only make a certain object or slide
appears, therefore we can not write a text paragraph when playing normally.
However, how to use the TextBox in the Control Toolbox allows users to add
text even when the program is being shown. It is interesting that this utility
program are available in PowerPoint and using it is very simple and easy.
For example, when teaching English 11: Unit 7: Lesson 1

6


* How to do as follows:
+ Step 1: Open the PPT file, go to View, Toolbars
Control Toolbox
+ Step 2: On 1 AutoShapes drawing circles and arrows. In the circle,
right-click, select Add Text to write from the mainstream should elicit. Next, in
the Control Toolbox toolbar, select the box Text box (box with letters abc), then
the mouse will have a plus sign (+), drag the mouse to the arrows on the screen
and drag your mouse to draw a box. Text box with white frame box appear as
hollow inside.
+ Step 3: right click the Text Box now just created, click Properties and
set the following parameters:
ExterKey
Behavior: select
True
(Allows writing
in the text).
Multiline: select
True
(To be able to
write a lot of lines,

if a cell write two
or more lines).

+ Step 4: Copy and paste that square on the left arrow.
7


With a simple way, in addition to designing games Brainstorming or Networks,
I can create other lectures as additional types of exercises simple multiple choice and
many other exercises to support additional abundant lessons.
In addition, during the lecture, so students see that my presentation slides are
not only what I ''arrange '' and ask students to listen to, or follow, so by this design,
I called some students, who type faster on your computer, directly type their answers.
This makes them feel much more indifferent than doing on the blackboard and
encourage them to learn foreign languages.

For example, English 11: Unit 5 - Lesson 6 : Language Focus, tôi đã sử
dụng tiện ích này để thiết kế bài tập như hình trên.
With this exercise, students will use the keyboard and type in any answer box
that you can do it. Then the teacher can feedback and correct them.
2.3.2.2. What/ Where
* Purpose: Checking Vocabulary (Checking out newly learned vocabulary)
If the game Rub out and Remember or Slap the board is just a simple design to
appear and disappear from the order under the quick direction of teachers. What
and Where is different. We must make it appear word by word after being
disappeared without order, so I had to use the Trigger Effect options to
implement the new design.
+ Step 1: Open the PPT, to AutoShapes à Stars and Banners to draw the circle.
Text box is used to write the words superimposed on the circle.
8



+ Step 2:
Select effects appearing for all words. Then choose the disappeared effect for
words again.
+ Step 3: Select the first word in a circle 1 à add any effects appear. In the
options bar à effects Effect select àTrigger à At Start Timing Effect on
click of select links circle 1 à OK. Do the same for the rest of the circle. So,
when clicking on any circles and that word will appear. I have adopted this
solution for a lot of lectures in grade 10,11, such as for example when teaching
English 10 - Unit 7: The Mass Media, section: Speaking , I designedas the
images above.

2.3.2.3. Hangman
* Purpose: Used to WARM UP (checking the vocabulary)
This is one of games that is used to warm up students like very much. Games
also help children get excited and ready psychology when receiving a new lesson.
The game is made for the whole class. Each member will guess only a letter,
and guessed letters will disappear. If you guess correctly, it will appear on
crosswords, letters which are not guessed correctly will be lost and frustrated face
appears. Students are given a symbol definition of the gallows. After guessing 7
times incorrectly, the gallows complete and students will lose:
+ Step 1: Using Line to draw frame of Hangman and 6 strokes, using
AutoShapes to paint their faces. The effect appeared to 6 strokes and faces.
+ Step 2 : On Drawing à choosing Rectangle to draw 8 squares à copy
8
9


squares à stick on the first 8 squares. Right click to insert the word

FOLKTALE.
+ Step 3 : Using a textbox to write A (eg A1 of 26 letters). Coloring
background and text. Next, selecting arbitrary disappearing effects. Using
Trigger techniques for letter A1. selecting appearing effects for A2 in word
FOLKTALE that is inserted after Triggering word A1. So, when clicking the
letter A1, A1 will disappear and A2 will appear in keywords. Do the same with
the remaining letters F, O, L, K, T, E.
However, it should be noted that there 2 letters L in the word
FOLKTALE. Using trigger for the letter L in the alphabet, we must insert 2 L
with effect from FOLKTALE to appear in.
+ Step 4: copying of the letter A in the alphabet. Change letter A into the
letter B. In the Trigger letters B, we exchange Link of A into B. Remove the
effects of the letter appeared A2 in this trigger. Making effects of facial
appearance I'm so sorry instead. When we click on the letter B, letter B
disappear and the face I'm so sorry appears. Do the same with the remaining
letters of the alphabet that are not in the keywords FOLKTALE.
+ Step 5: Creating a circle with the letter Win, do not effect, clicking the
letters FOLKTALE and choose appearing effect of Blinds for these words
appearing. Using Trigger for these words the link at the word Win. Insert effects
of appearing the smiling faces after this trigger. if students can call out the new
keywords when guessing 2, 3 letters, then we can still bring results for their
victory by clicking on the word Win which will appear all letters in keywords
and funny faces in applausing together. To do this, we Select object àRight
click à Select Hyperlink à Choose Place in this document à Choose slide
to link and press OK.
2.3.2.4. Shark attack
* Purpose: Used to warm up (like game Hangman)
If the student chooses Hangman when selecting a wrong letter, it appears a
human stroke. Here, students give a wrong letter, the boy will fall into a step
until the shark kills them, they will be lost.

For example, when teaching English 10: Unit 10: Conservation - Lesson:
READ, I did with the VOCABULARY as follows:

Although the purpose of Hangman and Shark attack is the same, with the
design of some animations, I gave students the relaxation and excitement to start
a newlesson. To design in Power point, I also used the Trigger to make:
+ Step 1: Using Rectangle to draw 10 squares numbered from 1-10.
When you click on any digit, the letters in the keyword above will appear
similar to Hangman.
Bắt đầu trò chơi

Đang tiến hành trò chơi

10


+ Step 2: Designing stairs, inserting animated boy and fish. Select the
effect appeared to the boy.
+ Step 3: How to move the boy when students guess the wrong letters:
- Click on the boy, in the Add Effects, we choose Motion Paths à Select
down. The first point is the first stair, ends at 2nd stair. Copy and paste to the
final stair. However, at the end of stair, we add Motion Paths - Right and drag
lines to fish as it is going to eat. Add image effects of boy's disappearance in
Grow and Turn. These inserted after effects of down at the final rank. when
going to the final stair, boys will be ejected to fish and slowly disappear. Click
OK to finish the design process.
2.3.2.5. Pelmanism
* Purpose: Used to warm up.
These are games that test the student's vocabulary. With this game students
turn two arbitrary cells. If It is fit together, paintings and word from the pair of

infinitives in the past and ... shall be turned. If you fail to comply, 2 menus
closed for selection next time.
To design this game we just use the procedure in Power point Trigger.
+ Step 1: Draw 8 rectangles. Use textbox to write 8 numbers below the
left corner. Use textbox to write 8 words next.
+ Step 2: Effect of letters to appear «go». Trong Timing section, select
Trigger and select the item to link. link the item to No.1. Effect to disappear
word «go» in Exit, in Timing, select Trigger and select the item to link. In this
article remains an item to link the cell 1. The next numbers, we do the same as
above.
This is also one of the interesting games that students often find in The
Road to Olympia at the Slalom competition by VTV3 channel. when trying to
design well.
2.3.2.6. Lucky numbers/ Stars/ Flowers
* Purpose: Used in the PRACTICE to practice structure, or Comprehension
questions presented in the Read part.
So far, our teachers use the numbers to perform this game. For example,
the figures are drawn from the AutoShapes:

1

2

3

4

5

To create something new and engage students to participate in lessons. I've

changed the numbers in the form of stars with different colors.
+Step 1: Insert 7 flowers, select effects for the first flower. Example gerberas: Right-click in the Animation flowers à choose ExitàOK. Go on
11


clicking at the effect bar àchoose Effect options àchoose Timing àTrigger
clicking the Start Effect on click of à click on gerberas àOK.
+Step 2: Right-click on this flower again, select Hyperlink à in the table
ogf Hyperlink, click in Place in this document, select Slide to link à OK.
+Step 3: Similar to choose effects and select the link for the remaining
flowers. The design process has finished.

2.4. The effect of initiative experience for educational activities, with myself,
the colleagues and the school.
With what I shared above and apply regularly in teaching has given me the
positive results. Specifically through the first test of the second semester of
shool year 2016 - 2017 as follows:
Table 2
Class
10 B
11 H

Number'
sts
42
40

Excellent/ Good
Quantity
%

17
18

40.4
45.0

Average
Quantity
%
28
22

59.6
55.0

Weak
Quantity
%
0
0

0
0

In short, preparing the game in Powerpoint has brought great results
compared with the traditional teaching, especially, with them in English. The
rate of excellent and good students increased, the rate of the average student
reduce. But, it can not completely replace the traditional method, besides the
positive side, it does have certain limitations that teachers should note as. those
is: It's just a demonstration of software, supporting instruction, not a specialized

software for teaching. So, there should be flexibility to coordinate with white
chalk blackboard to create the best results for the lesson.
That is to say, if the English teacher with high qualifications in computing,
we can turn your lectures simple but full of vivid and beautiful images.
However, it should be said that, even if the effect that the electronic lesson
plans brings is very useful, but it does not mean that we can also teach every
lesson by electronic lesson plans. Because, if there is no white chalk blackboard,
sometimes students will not know where to do more their exercises, to give
more additional example. Therefore, teachers need to combine flexibility of the
12


method with the most efficient result, because there is no optimal unique method
at all.
Finally, I want to say that the experience of designing the most common 6
games in teaching English that I share and I hope that they will help you teach
better in near future. Especially, most of the games are designed from
Powerpoint applications in preparing electronic lectures. But, to apply
effectively, teachers should incorporate appropriately and have the concept of
technical means mentioned above are the means of supporting for teaching and
we can not replace the main role of teacher in the class .

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3. Conclusion and requests

3.1. Conclusion.
Above this, it is the teaching methods applied IT in lectures with practical
English teaching. I noticed that in the process of teaching, teachers should try to

apply the method in a flexible manner so as to be suitable to content and
students.
To response to the innovation of teaching methods in schools, as a teacher
of foreign languages, I look forward to contributing my small part along with
teachers and peers to build a new teaching method which is effective and better
to make students more interested in learning languages. They can learn actively
to communicate with confidence in his own ability.
Because of time and energy is limited, I made sure to have many mising
short problems. Along with their small experience. I hope colleagues have more
experience than making sincere comments help me continue to build more
effective lessons and apply my lessons for teaching more effectively.
3.2. Requests.
3.2.1. For education and training Department of Thanh Hoa province.
Need to advise strongly to the provincial People's Committee about an
urgency of radical innovation and Vietnam comprehensive education through
investment in digital equipment for secondary schools in the province.
Need to have direction and guidance on the list of the minimum
equipment and technology and have policy to encourage the school units to
invest focus on digital equipment for infrastructure. Considered doing that tied
to the emulation of the Education Department and of each district in the
province. reward if necessary.
3.2.2. For Ha Trung High school.
Interesting, facilitating, rewarding the teachers who use technology and
modern teaching equipment actively,
Strengthening financial resources, reasonable expenditure savings for
procurement of equipment and modern teaching compassion, advised the local
Party and Ha Trung commune authorities in strengthening the additional
classrooms and remodel functional classrooms according to the standard criteria,
These have been recognized by senior leaders.


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Principal’s confirmation :

Thanh Hoa, April 10th 2017
I assure this is my idea report, do not copy
others’ content
Written by

Mai Thi Xuan

15


REFERENCES

1. Common Applied Informatics - Author Tran Hoai Nam, Google, 2017.
2. The design and use of Power Point - Author Do Van Khoa, Google,
2017.
3. Power Point in education and presentations - Author Phuong Tran,
Google, 2017.
4. Book English 10 - Vietnam Education Publishing House, 2008.
5. Book English 11 - Vietnam Education Publishing House, 2008.
6. Guiding the work of writing initiative experience of superior, education
and training Department of Thanh Hoa, 2017

16



DANH MỤC
CÁC ĐỀ TÀI SÁNG KIẾN KINH NGHIỆM ĐÃ ĐƯỢC HỘI ĐỒNG
ĐÁNH GIÁ XẾP LOẠI CẤP PHÒNG GD&ĐT, CẤP SỞ GD&ĐT VÀ CÁC
CẤP CAO HƠN XẾP LOẠI TỪ C TRỞ LÊN
Họ và tên tác giả : Mai Thị Xuân
Chức vụ và đơn vị công tác: Tổ truởng- giáo viên trường THPT Hà trung

TT
1.

Tên đề tài SKKN
Đề tài “ Kinh nghiệm dạy

Kết quả
Cấp đánh
đánh giá
giá xếp loại
xếp loại
(Phòng, Sở,
(A, B,
Tỉnh...)
hoặc C)
Cấp Tỉnh
A

Năm học
đánh giá xếp
loại
2001 - 2002


Document chương trình 12 hệ
2.

3 năm ”.
Đề tài “Một số phương pháp

Cấp Tỉnh

B

2011- 2012

Cấp Tỉnh

C

2014- 2015

dạy kỹ năng Nghe có hiệu
3.

quả cho học sinh THPT ”
Đề tài " Teaching reading
comprehenshion by group
discussions"

17


EDUCATION AND TRAINING DEPARTMENT OF THANH HOA

HA TRUNG HIGH SCHOOL

INITIATIVE EXPERIENCE
“SOLUTIONS TO IMPROVE THE QUALITY OF TEACHING
ENGLISH THROUGH GAMES DESIGNED IN POWER POINT IN
THE GRADE 10, 11 AT HA TRUNH HIGH SCHOOL”

Full name : Mai Thị Xuan
Position : Teacher
Subject : English.

THANH HOA, 2017

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