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Meier
Written by an Android authority, this up-to-date resource shows you
how to leverage the features of Android 2 to enhance existing
products or create innovative new ones. Serving as a hands-on guide
to building mobile apps using Android, the book walks you through
a series of sample projects that introduces you to Android’s new features
and techniques. Using the explanations and examples included in
these pages, you’ll acquire the foundation needed to write compelling
mobile applications that use Android, along with the flexibility to
quickly adapt to future enhancements.
Professional Android 2 Application Development:
• Reviews Android as a development platform and best practices
for mobile development
• Details creating layouts and Views to produce compelling resolution
independent user interfaces
• Examines Intents and Content Providers for sharing data
• Introduces techniques for creating map-based applications and using
location-based services such as GPS
• Looks at how to create and use background Services, Notifications,
and Alarms
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• Demonstrates how to create interactive homescreen components
Reto Meier is a software developer who has been involved in Android since the
initial release in 2007. He is an Android Developer Advocate at Google.
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to meet the real-world needs of programmers, developers, and IT professionals.
Focused and relevant, they address the issues technology professionals face every
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ISBN: 9780470500972
Learning to develop iPhone applications doesn’t need to be an overwhelming undertaking. This book provides an easy-to-follow,
example-driven introduction to the fundamentals of the Apple iPhone SDK and offers you a clear understanding of how things
are done when programming iPhone applications with Objective-C. When you reach the end of the book, you will be prepared to
confidently tackle your next iPhone programming challenge.
Ivor Horton’s Beginning Java 2: JDK 5 Edition
ISBN: 978-0-7645-6874-9
This comprehensive introduction to Java programming — written by the leading author of computer programming language
tutorials — shows readers how to build real-world Java applications using the Java SDK (software development kit).
Safari and WebKit Development for iPhone OS 3.0
ISBN: 9780470549667
With the unparalleled success of iPhone and iPod touch, iPhone OS 3.0 has emerged as a compelling platform for which vast
numbers of web developers are designing and building web-based mobile applications. This book explores the Safari and WebKit
development platform that is built into iPhone OS 3.0 and takes you through the process of creating an iPhone web application
from the ground up. You’ll learn how to use existing open source frameworks to speed up your development time, imitate qualities
of built-in Apple apps, cache data locally and even run in offline mode, and more. Whether you’re eager to build new web applications
for iPhone OS 3.0 or optimize existing web sites for this platform, you have everything you need to do so within this book.
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PROFESSIONAL
ANDROID™ 2 APPLICATION DEVELOPMENT
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xxvii
CHAPTER 1
Hello, Android . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
CHAPTER 2
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
CHAPTER 3
Creating Applications and Activities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
CHAPTER 4
Creating User Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
CHAPTER 5
Intents, Broadcast Receivers, Adapters,
and the Internet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
CHAPTER 6
Files, Saving State, and Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
CHAPTER 7
Databases and Content Providers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
CHAPTER 8
Maps, Geocoding, and Location-Based Services . . . . . . . . . . . . . . . . . 245
CHAPTER 9
Working in the Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
CHAPTER 10
Invading the Phone-Top . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
CHAPTER 11
Audio, Video, and Using the Camera . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
CHAPTER 12
Telephony and SMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
CHAPTER 13
Bluetooth, Networks, and Wi-Fi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
CHAPTER 14
Sensors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
CHAPTER 15
Advanced Android Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 477
INDEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 529
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PROFESSIONAL
Android™ 2 Application Development
Reto Meier
Wiley Publishing, Inc.
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Professional Android™ 2 Application Development
Published by
Wiley Publishing, Inc.
10475 Crosspoint Boulevard
Indianapolis, IN 46256
www.wiley.com
Copyright © 2010 by Wiley Publishing, Inc., Indianapolis, Indiana
ISBN: 978-0-470-56552-0
Manufactured in the United States of America
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No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means,
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John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at
/>Limit of Liability/Disclaimer of Warranty: The publisher and the author make no representations or warranties with respect to
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Library of Congress Control Number: 2009943638
Trademarks: Wiley, the Wiley logo, Wrox, the Wrox logo, Wrox Programmer to Programmer, and related trade dress are
trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affiliates, in the United States and other countries,
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To Kristy
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ABOUT THE AUTHOR
RETO MEIER is originally from Perth, Western Australia, but now lives in London.
He currently works as an Android Developer Advocate at Google, helping Android app developers create the best applications possible. Reto is an experienced software developer with more than
10 years of experience in GUI application development. Before Google, he worked in various industries, including offshore oil and gas and finance.
Always interested in emerging technologies, Reto has been involved in Android since the initial
release in 2007. In his spare time, he tinkers with a wide range of development platforms, including
Google’s plethora of developer tools.
You can check out Reto’s web site, The Radioactive Yak, at or
follow him on twitter at />
ABOUT THE TECHNICAL EDITOR
MILAN NARENDRA SHAH graduated with a BSc Computer Science degree from the University of
Southampton. He has been working as a software engineer for more than seven years, with
experiences in C#, C/C++, and Java. He is married and lives in Buckinghamshire, United Kingdom.
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CREDITS
ACQUISITIONS EDITOR
Scott Meyers
VICE PRESIDENT AND EXECUTIVE GROUP
PUBLISHER
Richard Swadley
PROJECT EDITOR
William Bridges
VICE PRESIDENT AND EXECUTIVE PUBLISHER
Barry Pruett
TECHNICAL EDITOR
Milan Narendra Shah
ASSOCIATE PUBLISHER
Jim Minatel
PRODUCTION EDITOR
Rebecca Anderson
PROJECT COORDINATOR, COVER
Lynsey Stanford
COPY EDITOR
Sadie Kleinman
PROOFREADER
Kyle Schlesinger, Word One
EDITORIAL DIRECTOR
Robyn B. Siesky
INDEXER
Robert Swanson
EDITORIAL MANAGER
Mary Beth Wakefield
COVER IMAGE
© Linda Bucklin/istockphoto
ASSOCIATE DIRECTOR OF MARKETING
David Mayhew
COVER DESIGNER
Michael E. Trent
PRODUCTION MANAGER
Tim Tate
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ACKNOWLEDGMENTS
Most importantly I’d like to thank Kristy. Your support makes everything I do possible, and your
generous help ensured that this book was the best it could be. Without you it would never have
happened.
A big thank-you goes to Google and the Android team, particularly the Android engineers and my
colleagues in developer relations. The pace at which Android has grown and developed in the past
year is nothing short of phenomenal.
I also thank Scott Meyers for giving me the chance to bring this book up to date; and Bill Bridges,
Milan Shah, Sadie Kleinman, and the Wrox team for helping get it done.
Special thanks go out to the Android developer community. Your hard work and exciting applications have helped make Android a great success.
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CONTENTS
INTRODUCTION
CHAPTER 1: HELLO, ANDROID
A Little Background
The Not-So-Distant Past
The Future
What It Isn’t
Android: An Open Platform for Mobile Development
Native Android Applications
Android SDK Features
Access to Hardware, Including Camera, GPS, and Accelerometer
Native Google Maps, Geocoding, and Location-Based Services
Background Services
SQLite Database for Data Storage and Retrieval
Shared Data and Interapplication Communication
Using Widgets, Live Folders, and Live Wallpaper to Enhance the
Home Screen
Extensive Media Support and 2D/3D Graphics
Optimized Memory and Process Management
Introducing the Open Handset Alliance
What Does Android Run On?
Why Develop for Mobile?
Why Develop for Android?
What Has and Will Continue to Drive Android Adoption?
What Does It Have That Others Don’t?
Changing the Mobile Development Landscape
xxvii
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Introducing the Development Framework
12
What Comes in the Box
Understanding the Android Software Stack
The Dalvik Virtual Machine
Android Application Architecture
Android Libraries
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16
Summary
16
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CONTENTS
CHAPTER 2: GETTING STARTED
Developing for Android
What You Need to Begin
Downloading and Installing the SDK
Developing with Eclipse
Using the Eclipse Plug-In
Creating Your First Android Application
Starting a New Android Project
Creating a Launch Configuration
Running and Debugging Your Android Applications
Understanding Hello World
Types of Android Applications
Foreground Applications
Background Services and Intent Receivers
Intermittent Applications
Widgets
Developing for Mobile Devices
Hardware-Imposed Design Considerations
Be Efficient
Expect Limited Capacity
Design for Small Screens
Expect Low Speeds, High Latency
At What Cost?
Considering the Users’ Environment
Developing for Android
Being Fast and Efficient
Being Responsive
Developing Secure Applications
Ensuring a Seamless User Experience
To-Do List Example
Android Development Tools
The Android Virtual Device and SDK Manager
Android Virtual Devices
SDK Manager
The Android Emulator
Dalvik Debug Monitor Service (DDMS)
The Android Debug Bridge (ADB)
Summary
xiv
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CONTENTS
CHAPTER 3: CREATING APPLICATIONS AND ACTIVITIES
What Makes an Android Application?
Introducing the Application Manifest
Using the Manifest Editor
The Android Application Life Cycle
Understanding Application Priority and Process States
Externalizing Resources
Creating Resources
Creating Simple Values
Styles and Themes
Drawables
Layouts
Animations
Menus
Using Resources
Using Resources in Code
Referencing Resources within Resources
Using System Resources
Referring to Styles in the Current Theme
To-Do List Resources Example
Creating Resources for Different Languages and Hardware
Runtime Configuration Changes
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Introducing the Android Application Class
74
Extending and Using the Application Class
Overriding the Application Life Cycle Events
74
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A Closer Look at Android Activities
Creating an Activity
The Activity Life Cycle
Activity Stacks
Activity States
Monitoring State Changes
Understanding Activity Lifetimes
Android Activity Classes
Summary
CHAPTER 4: CREATING USER INTERFACES
Fundamental Android UI Design
Introducing Views
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CONTENTS
Creating Activity User Interfaces with Views
The Android Widget Toolbox
Introducing Layouts
89
Using Layouts
Optimizing Layouts
89
91
Creating New Views
Modifying Existing Views
Customizing Your To-Do List
Creating Compound Controls
Creating Custom Views
Creating a New Visual Interface
Handling User Interaction Events
Creating a Compass View Example
Using Custom Controls
Drawable Resources
Shapes, Colors, and Gradients
Color Drawable
Shape Drawable
Gradient Drawable
Composite Drawables
Transformative Drawables
Layer Drawable
State List Drawables
Level List Drawables
NinePatch Drawable
Resolution and Density Independence
The Resource Framework and Resolution Independence
Resource Qualifiers for Screen Size and Pixel Density
Specifying Supported Screen Sizes
Best Practices for Resolution Independence
Relative Layouts and Density-Independent Pixels
Using Scalable Graphics Assets
Provide Optimized Resources for Different Screens
Testing, Testing, Testing
Emulator Skins
Testing for Custom Resolutions and Screen Sizes
Creating and Using Menus
Introducing the Android Menu System
Defining an Activity Menu
Menu Item Options
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CONTENTS
Dynamically Updating Menu Items
Handling Menu Selections
Submenus and Context Menus
Creating Submenus
Using Context Menus
Defining Menus in XML
To-Do List Example Continued
Summary
CHAPTER 5: INTENTS, BROADCAST RECEIVERS, ADAPTERS,
AND THE INTERNET
Introducing Intents
Using Intents to Launch Activities
Explicitly Starting New Activities
Implicit Intents and Late Runtime Binding
Returning Results from Activities
Native Android Actions
Using Intent Filters to Service Implicit Intents
How Android Resolves Intent Filters
Finding and Using the Launch Intent Within an Activity
Passing on Responsibility
Select a Contact Example
Using Intent Filters for Plug-Ins and Extensibility
Supplying Anonymous Actions to Applications
Incorporating Anonymous Actions in Your Activity’s Menu
Introducing Linkify
The Native Linkify Link Types
Creating Custom Link Strings
Using the Match Filter
Using the Transform Filter
Using Intents to Broadcast Events
Broadcasting Events with Intents
Listening for Broadcasts with Broadcast Receivers
Broadcasting Sticky and Ordered Intents
Native Android Broadcast Actions
Introducing Pending Intents
Introducing Adapters
Introducing Some Native Adapters
Customizing the Array Adapter
Using Adapters for Data Binding
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CONTENTS
Customizing the To-Do List Array Adapter
Using the Simple Cursor Adapter
Using Internet Resources
Connecting to an Internet Resource
Using Internet Resources
Introducing Dialogs
Introducing the Dialog Classes
The Alert Dialog Class
Specialist Input Dialogs
Using Activities as Dialogs
Managing and Displaying Dialogs
Creating an Earthquake Viewer
Summary
CHAPTER 6: FILES, SAVING STATE, AND PREFERENCES
Saving Simple Application Data
Creating and Saving Preferences
Retrieving Shared Preferences
Creating a Settings Activity for the Earthquake Viewer
Introducing the Preference Activity and Preferences Framework
Defining a Preference Screen Layout in XML
Native Preference Controls
Using Intents to Import System Preference Screens
Introducing the Preference Activity
Finding and Using Preference Screen Shared Preferences
Introducing Shared Preference Change Listeners
Creating a Standard Preference Activity for the Earthquake Viewer
Saving Activity State
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Saving and Restoring Instance State
Saving the To-Do List Activity State
203
205
Saving and Loading Files
Including Static Files as Resources
File Management Tools
Summary
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CHAPTER 7: DATABASES AND CONTENT PROVIDERS
xviii
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Introducing Android Databases
209
Introducing SQLite Databases
Introducing Content Providers
210
210
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CONTENTS
Introducing SQLite
Cursors and Content Values
Working with SQLite Databases
Introducing the SQLiteOpenHelper
Opening and Creating Databases without SQLiteHelper
Android Database Design Considerations
Querying a Database
Extracting Results from a Cursor
Adding, Updating, and Removing Rows
Inserting New Rows
Updating a Row
Deleting Rows
Saving Your To-Do List
Creating a New Content Provider
Exposing Access to the Data Source
Registering Your Provider
Using Content Providers
Introducing Content Resolvers
Querying for Content
Adding, Updating, and Deleting Content
Inserts
Deletes
Updates
Accessing Files in Content Providers
Creating and Using an Earthquake Content Provider
Creating the Content Provider
Using the Provider
Native Android Content Providers
Using the Media Store Provider
Using the Contacts Provider
Introducing the Contacts Contract Content Provider
Reading Contact Details
Modifying and Augmenting Contact Details
Summary
CHAPTER 8: MAPS, GEOCODING, AND LOCATION-BASED SERVICES
Using Location-Based Services
Configuring the Emulator to Test Location-Based Services
Updating Locations in Emulator Location Providers
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CONTENTS
Selecting a Location Provider
Finding the Available Providers
Finding Location Providers Using Criteria
Finding Your Location
‘Where Am I?’ Example
Tracking Movement
Updating Your Location in ‘Where Am I?’
Using Proximity Alerts
Using the Geocoder
Reverse Geocoding
Forward Geocoding
Geocoding ‘Where Am I?’
Creating Map-Based Activities
Introducing Map View and Map Activity
Getting Your Maps API Key
Getting Your Development/Debugging MD5 Fingerprint
Getting your Production/Release MD5 Fingerprint
Creating a Map-Based Activity
Configuring and Using Map Views
Using the Map Controller
Mapping ‘Where Am I?’
Creating and Using Overlays
Creating New Overlays
Introducing Projections
Drawing on the Overlay Canvas
Handling Map Tap Events
Adding and Removing Overlays
Annotating ‘Where Am I?’
Introducing My Location Overlay
Introducing Itemized Overlays and Overlay Items
Pinning Views to the Map and Map Positions
Mapping Earthquakes Example
Summary
CHAPTER 9: WORKING IN THE BACKGROUND
Introducing Services
Creating and Controlling Services
Creating a Service
Registering a Service in the Manifest
Self-Terminating a Service
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CONTENTS
Starting, Controlling, and Interacting with a Service
An Earthquake Monitoring Service Example
Binding Activities to Services
Prioritizing Background Services
Using Background Threads
Using AsyncTask to Run Asynchronous Tasks
Creating a New Asynchronous Task
Running an Asynchronous Task
Moving the Earthquake Service to a Background Thread Using AsyncTask
Manual Thread Creation and GUI Thread Synchronization
Creating a New Thread
Using the Handler for Performing GUI Operations
Let’s Make a Toast
Customizing Toasts
Using Toasts in Worker Threads
Introducing Notifications
Introducing the Notification Manager
Creating Notifications
Creating a Notification and Configuring the Status Bar Icon
Configuring the Extended Status Notification Display
Triggering Notifications
Adding Notifications and Toasts to the Earthquake Monitor
Advanced Notification Techniques
Using the Defaults
Making Sounds
Vibrating the Phone
Flashing the Lights
Ongoing and Insistent Notifications
Using Alarms
Setting Repeating Alarms
Using Repeating Alarms to Update Earthquakes
Summary
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CHAPTER 10: INVADING THE PHONE-TOP
327
Introducing Home-Screen Widgets
Creating App Widgets
328
328
Creating the Widget Layout
Widget Design Guidelines
Supported Widget Views and Layouts
Defining Your Widget Settings
329
329
330
331
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CONTENTS
Creating Your Widget Intent Receiver and Adding It to the
Application Manifest
Introducing Remote Views and the App Widget Manager
Creating Remote Views and Using the App Widget Manager
to Apply Them
Using a Remote View within the App Widget Provider’s
onUpdate Handler
Using Remote Views to Modify UI
Making Your Widgets Interactive
Refreshing Your Widgets
Using the Minimum Update Rate
Listening for Intents
Using Alarms
Creating and Using a Widget Configuration Activity
Creating an Earthquake Widget
Introducing Live Folders
Creating Live Folders
Live Folder Content Providers
Live Folder Activity
Creating an Earthquake Live Folder
Adding Search to Your Applications and the Quick Search Box
Adding Search to Your Application
Creating a Search Activity
Responding to Search Queries from a Content Provider
Surfacing Search Results to the Quick Search Box
Adding Search to the Earthquake Example
Creating Live Wallpaper
Creating a Live Wallpaper Definition Resource
Creating a Wallpaper Service
Creating a Wallpaper Service Engine
Summary
CHAPTER 11: AUDIO, VIDEO, AND USING THE CAMERA
Playing Audio and Video
Introducing the Media Player
Preparing Audio for Playback
Packaging Audio as an Application Resource
Initializing Audio Content for Playback
Preparing for Video Playback
Playing Video Using the Video View
xxii
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CONTENTS
Setting up a Surface for Video Playback
Initializing Video Content for Playback
Controlling Playback
Managing Media Playback Output
Recording Audio and Video
Using Intents to Record Video
Using the Media Recorder
Configuring and Controlling Video Recording
Previewing Video Recording
Using the Camera and Taking Pictures
Using Intents to Take Pictures
Controlling the Camera and Taking Pictures
Controlling and Monitoring Camera Settings and Image Options
Monitoring Auto Focus
Using the Camera Preview
Taking a Picture
Reading and Writing JPEG EXIF Image Details
Adding New Media to the Media Store
Using the Media Scanner
Inserting Media into the Media Store
Raw Audio Manipulation
Recording Sound with Audio Record
Playing Sound with Audio Track
Speech Recognition
Summary
CHAPTER 12: TELEPHONY AND SMS
Telephony
Launching the Dialer to Initiate Phone Calls
Replacing the Native Dialer
Accessing Phone and Network Properties and Status
Reading Phone Device Details
Reading Data Connection and Transfer State
Reading Network Details
Reading SIM Details
Monitoring Changes in Phone State, Phone Activity, and
Data Connections
Monitoring Incoming Phone Calls
Tracking Cell Location Changes
Tracking Service Changes
Monitoring Data Connectivity and Activity
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