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Lecture E-commerce (7/e): Chapter 10 - Kenneth C. Laudon, Carol Guercio Traver

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E­commerce   

business. technology. society.

seventh edition

Kenneth C.
Laudon
Carol Guercio
Traver
 Copyright © 2011 
Pearson Education, Inc.
Copyright © 2011 Pearson Education, Inc.


Chapter 10
Online Content and Media

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Pearson Education, Inc.
Copyright © 2010 Pearson Education, Inc.
Copyright © 2011 Pearson Education, Inc.

Slide 10­2


Information Wants to Be Expensive
Class Discussion

Why did the Wall Street Journal succeed with a
subscription model?


 Would you pay to read a daily newspaper
online? Why or why not? Would you pay for
access to online archives of newspapers and/or
magazines?
 Do you think newspapers can make the
transition from “print on paper” to “news onscreen?”
 What do you think about the New York Times’
 Copyright © 2011 
Pearson Education, Inc.
plan for a subscription-based model?
Slide 10­3



Trends in Online Content, 2010­2011


Increased media consumption



Internet media revenues fastest growing



Growth of Internet audience outpaces other
media




User-generated content growing, inverting
traditional production/business models



Entertainment moves to mobile devices



Internet advertising revenues expanding rapidly

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Pearson Education, Inc.

Slide 10­4


Trends in Online Content (cont’d)


Content owners adapt mixture of advertising,
subscription, ala carte payment for business
model



Paid content and free content coexist




Convergence



Newspapers in transition to online models



Web becomes entertainment powerhouse

Consumers increasingly support time-shifting,
space-shifting in media consumption
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Pearson Education, Inc.

Slide 10­5


Content Audience and Market
 Average

American adult spends
3,900 hrs/yr consuming various
media

 2010

media revenues: $973 billion


 TV,

radio, Internet: Account for over
80% of the hours spent consuming
media

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 20 - 30% substituting
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online

Slide 10­6


Media Utilization

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Figure 10.1, Page 651
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SOURCE: Based on data from U.S. Census
Bureau, 2010

Slide 10­7


Internet and Traditional Media



Cannibalization vs. complementarity



Time spent on Internet reduces time available
for other media


Books, newspapers, magazines, phone, radio



Conversely, Internet users consume more media
of all types than non-Internet users



Internet users also often “multitask” with media
consumption

Multimedia – reduces cannibalization impact for
some visual, aural media
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Pearson Education, Inc.

Slide 10­8



Media Revenues by Channel

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Pearson Education, Inc.

Figure 10.2, Page 652

SOURCE: Based on data from U.S. Census
Bureau, 2010

Slide 10­9


Relative Size of the Content Market, Based on 
Per­Person Spending

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Figure 10.3 Page 653
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SOURCE: Based on data from U.S. Census
Bureau, 2010

Slide 10­10


Digital Content Delivery Models
 Three


commercial content business
models
 Paid
 Free

with advertiser support
 Freemium

 Free

content can drive users to paid
content
 User-generated content
 Over

89 million users have created, 124 million have
viewed
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 Typically free, advertising supported
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Slide 10­11


Free or Fee?
 Early

years: Internet audience expected
free content but willing to accept
advertising
 Early


content was low-quality

 With

advent of high-quality content, fee
models successful
 iTunes
 29

million buy from legal music sites
 Newspapers charging for premium content
 YouTube cooperating with Hollywood production
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studios
Slide 10­12


Media Industry Structure
 Pre-1990,

smaller independent
corporations in separate industries

 Today,

three separate segments:

 Publishing,


newspapers, entertainment

 Each

segment dominated by a few key
players

 Larger

media ecosystem includes
millions
of
individuals,
entrepreneurs
 Copyright © 2011 
(blogs, YouTube, independent music
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Slide 10­13


Media Convergence
 Technological convergence:
 Hybrid devices combining functionality of
existing media platforms, e.g. PDAs
 Content

convergence:


 Three

aspects: Design, production,
distribution
 New tools for digital editing and processing

 Industry
 Merger

convergence:

of media enterprises into firms that
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create and cross-market content on different
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Slide 10­14


Convergence and the Transformation 
of Content: Books

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Figure 10.5, Page 659

Slide 10­15


Online Content Revenue Models and 

Business Processes
 Marketing
 Free content drives offline revenues
 Advertising
 Fee content paid for by advertising
 Pay-per-view/pay-for-download
 Charge for premium content
 Subscription
 Monthly charges for services
 Mixed

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Pearson Education, Inc.

Slide 10­16


Making a Profit with Online Content
 25%

users will pay for some content

 Four

factors required to charge for
online content
1.
2.
3.
4.


Focused market
Specialized content
Sole source monopoly
High perceived net value
 Portion

of perceived customer value that can be
attributed to fact that content is available on the
 Copyright © 2011 
Internet
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Slide 10­17


Revenue and Content Characteristics

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Figure 10.6, Page 664

Slide 10­18


Key Challenges Facing Content Producers 
and Owners
 Technology
 Bandwidth


issues for high definition video, CD-quality

music

 Cost
 Internet

distribution more costly than anticipated, for
migrating, repackaging, and redesigning content

 Distribution

channels and cannibalization
 Digital rights management (DRM)
 Use

of technology to circumvent DRM
 Interests of content creators versus technology
companies that profit from illegal downloads
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Slide 10­19


Insight on Business

Who Owns Your Files?
Class Discussion




Why does digital content need any more protection than
analog content stored on records and tapes?



What is DRM software? Have you ever encountered
digital content that is protected with DRM?



Why did Apple abandon its DRM software? Is DRM
working for Amazon’s Kindle?



Does it matter to the consumer whether content
purchased is “owned” or “licensed”?

How does DRM potentially interfere with “fair use” of
copyrighted material?
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Pearson Education, Inc.
Slide 10­20



Online Newspapers
 Most


troubled segment of publishing
industry

 However,

online readership growing at

15%
 Online

newspapers one of most
successful forms of online content to date
 Few

have reached break-even

 Aggregators

have used Web to take away
 Copyright © 2011 
part of newspapers’ content/business –
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Slide 10­21


Monthly Unique Visitors at Top 10 Online 
Newspapers


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Figure 10.7, Page
672

SOURCES: Based on data from comScore, 2010;
eMarketer, 2010

Slide 10­22


Newspaper Business Models


Initially fee-based, then free, and now beginning
a return to fee-based



Newspaper headlines are primary content on
Google News, Yahoo News



Newspapers have sought industry-wide
alliances, e.g. CareerBuilder




Other strategies
 Revenue

sharing with Internet titans

 New

reader devices
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Slide 10­23


Convergence in Newspaper Industry
 Technology:
 Slow

move to Internet; beginning to incorporate video,
RSS etc.

 Content:
 Four

content changes

Premium archived content
 Fine-grained searching
 Videos reporting
 RSS feeds



 Timeliness

allows competition with TV/radio

 Industry

structure: Has not seen much
convergence due to limited returns

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Pearson Education, Inc.

Slide 10­24


Challenges: Disruptive Technologies
 Classic

case of disruptive
technology?
 Industry still in flux
 Newspapers

have significant assets:

 Content
 Readership
 Local


advertising
 Audience
 Wealthier,

older, better educated

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 Online audience will continue to grow in
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Slide 10­25


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