Ecommerce
business. technology. society.
seventh edition
Kenneth C.
Laudon
Carol Guercio
Traver
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Pearson Education, Inc.
Copyright © 2011 Pearson Education, Inc.
Chapter 10
Online Content and Media
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Copyright © 2010 Pearson Education, Inc.
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Slide 102
Information Wants to Be Expensive
Class Discussion
Why did the Wall Street Journal succeed with a
subscription model?
Would you pay to read a daily newspaper
online? Why or why not? Would you pay for
access to online archives of newspapers and/or
magazines?
Do you think newspapers can make the
transition from “print on paper” to “news onscreen?”
What do you think about the New York Times’
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plan for a subscription-based model?
Slide 103
Trends in Online Content, 20102011
Increased media consumption
Internet media revenues fastest growing
Growth of Internet audience outpaces other
media
User-generated content growing, inverting
traditional production/business models
Entertainment moves to mobile devices
Internet advertising revenues expanding rapidly
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Slide 104
Trends in Online Content (cont’d)
Content owners adapt mixture of advertising,
subscription, ala carte payment for business
model
Paid content and free content coexist
Convergence
Newspapers in transition to online models
Web becomes entertainment powerhouse
Consumers increasingly support time-shifting,
space-shifting in media consumption
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Slide 105
Content Audience and Market
Average
American adult spends
3,900 hrs/yr consuming various
media
2010
media revenues: $973 billion
TV,
radio, Internet: Account for over
80% of the hours spent consuming
media
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20 - 30% substituting
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online
Slide 106
Media Utilization
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Figure 10.1, Page 651
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SOURCE: Based on data from U.S. Census
Bureau, 2010
Slide 107
Internet and Traditional Media
Cannibalization vs. complementarity
Time spent on Internet reduces time available
for other media
Books, newspapers, magazines, phone, radio
Conversely, Internet users consume more media
of all types than non-Internet users
Internet users also often “multitask” with media
consumption
Multimedia – reduces cannibalization impact for
some visual, aural media
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Slide 108
Media Revenues by Channel
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Figure 10.2, Page 652
SOURCE: Based on data from U.S. Census
Bureau, 2010
Slide 109
Relative Size of the Content Market, Based on
PerPerson Spending
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Figure 10.3 Page 653
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SOURCE: Based on data from U.S. Census
Bureau, 2010
Slide 1010
Digital Content Delivery Models
Three
commercial content business
models
Paid
Free
with advertiser support
Freemium
Free
content can drive users to paid
content
User-generated content
Over
89 million users have created, 124 million have
viewed
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Typically free, advertising supported
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Slide 1011
Free or Fee?
Early
years: Internet audience expected
free content but willing to accept
advertising
Early
content was low-quality
With
advent of high-quality content, fee
models successful
iTunes
29
million buy from legal music sites
Newspapers charging for premium content
YouTube cooperating with Hollywood production
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studios
Slide 1012
Media Industry Structure
Pre-1990,
smaller independent
corporations in separate industries
Today,
three separate segments:
Publishing,
newspapers, entertainment
Each
segment dominated by a few key
players
Larger
media ecosystem includes
millions
of
individuals,
entrepreneurs
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(blogs, YouTube, independent music
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Slide 1013
Media Convergence
Technological convergence:
Hybrid devices combining functionality of
existing media platforms, e.g. PDAs
Content
convergence:
Three
aspects: Design, production,
distribution
New tools for digital editing and processing
Industry
Merger
convergence:
of media enterprises into firms that
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create and cross-market content on different
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Slide 1014
Convergence and the Transformation
of Content: Books
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Figure 10.5, Page 659
Slide 1015
Online Content Revenue Models and
Business Processes
Marketing
Free content drives offline revenues
Advertising
Fee content paid for by advertising
Pay-per-view/pay-for-download
Charge for premium content
Subscription
Monthly charges for services
Mixed
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Slide 1016
Making a Profit with Online Content
25%
users will pay for some content
Four
factors required to charge for
online content
1.
2.
3.
4.
Focused market
Specialized content
Sole source monopoly
High perceived net value
Portion
of perceived customer value that can be
attributed to fact that content is available on the
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Slide 1017
Revenue and Content Characteristics
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Figure 10.6, Page 664
Slide 1018
Key Challenges Facing Content Producers
and Owners
Technology
Bandwidth
issues for high definition video, CD-quality
music
Cost
Internet
distribution more costly than anticipated, for
migrating, repackaging, and redesigning content
Distribution
channels and cannibalization
Digital rights management (DRM)
Use
of technology to circumvent DRM
Interests of content creators versus technology
companies that profit from illegal downloads
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Slide 1019
Insight on Business
Who Owns Your Files?
Class Discussion
Why does digital content need any more protection than
analog content stored on records and tapes?
What is DRM software? Have you ever encountered
digital content that is protected with DRM?
Why did Apple abandon its DRM software? Is DRM
working for Amazon’s Kindle?
Does it matter to the consumer whether content
purchased is “owned” or “licensed”?
How does DRM potentially interfere with “fair use” of
copyrighted material?
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Slide 1020
Online Newspapers
Most
troubled segment of publishing
industry
However,
online readership growing at
15%
Online
newspapers one of most
successful forms of online content to date
Few
have reached break-even
Aggregators
have used Web to take away
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part of newspapers’ content/business –
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Slide 1021
Monthly Unique Visitors at Top 10 Online
Newspapers
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Figure 10.7, Page
672
SOURCES: Based on data from comScore, 2010;
eMarketer, 2010
Slide 1022
Newspaper Business Models
Initially fee-based, then free, and now beginning
a return to fee-based
Newspaper headlines are primary content on
Google News, Yahoo News
Newspapers have sought industry-wide
alliances, e.g. CareerBuilder
Other strategies
Revenue
sharing with Internet titans
New
reader devices
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Slide 1023
Convergence in Newspaper Industry
Technology:
Slow
move to Internet; beginning to incorporate video,
RSS etc.
Content:
Four
content changes
Premium archived content
Fine-grained searching
Videos reporting
RSS feeds
Timeliness
allows competition with TV/radio
Industry
structure: Has not seen much
convergence due to limited returns
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Slide 1024
Challenges: Disruptive Technologies
Classic
case of disruptive
technology?
Industry still in flux
Newspapers
have significant assets:
Content
Readership
Local
advertising
Audience
Wealthier,
older, better educated
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Online audience will continue to grow in
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Slide 1025