Chapter 9 Learning and Memory
• How we (and consumers) learn
• Types of learning
• Main characteristics of learning
• Using learning in marketing strategies
• Importance of brand image and product positioning
Copyright ª 2004 McGrawHill Australia Pty Ltd
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Learning
• Learning refers to any change in the content or
organisation of long-term memory
• Consumer behaviour is largely learned behaviour
Copyright ª 2004 McGrawHill Australia Pty Ltd
9–2
Learning as a Key to Consumer Behaviour
9–3
Learning Results from Information
Processing and Causes Changes in
Memory
9–4
Involvement and Learning
• Learning under high-involvement conditions
–
consumer has a high motivation to learn
• Learning under low-involvement conditions
–
most consumer learning is in a low-involvement context
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Learning Theories in High- and LowInvolvement Situations
9–6
Types of Learning
• Conditioning
–
–
classical conditioning
operant conditioning
• Cognitive learning
–
–
–
iconic rote learning
vicarious learning/modelling
reasoning
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Conditioning
Conditioning is based on the association of a stimulus
(information) with a response (behaviour or feeling)
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Classical Conditioning
• Establishing a relationship between stimulus and
response to bring about the learning of the same
response to a different stimulus
• Most common in low-involvement situations
• Learning is more often a feeling or emotion than
information
Copyright ª 2004 McGrawHill Australia Pty Ltd
9–9
Consumer Learning through Classical Conditioning
9–10
How Affective Response Leads
to Learning
9–11
Operant Conditioning
•
Trial precedes liking
– reverse is often true for classical conditioning
– product sampling is an example of this type of learning
9–12
The Process of Shaping in Purchase Behaviour
9–13
An Advertisement Designed to Induce Trial
9–14
Cognitive Learning
• Iconic rote learning
–
association between two or more concepts in the absence
of conditioning
a substantial amount of low-involvement learning involves
iconic rote learning
achieved by repeated advertising messages
Copyright ª 2004 McGrawHill Australia Pty Ltd
9–15
Cognitive Learning (cont.)
• Vicarious learning/modelling
–
observe others' behaviour and adjust their own
accordingly
common in both high-involvement and low- involvement
situations
• Reasoning
–
most complex form of cognitive learning
most high-involvement decisions generate some reasoning
Copyright ª 2004 McGrawHill Australia Pty Ltd
9–16
An Advertisement Using Reasoning
9–17
General Characteristics of Learning
• The strength of learning is influenced by:
–
importance
–
–
–
–
–
separates high- and low-involvement learning situations
involvement
mood
reinforcement
stimulus repetitions (practice sessions)
imagery
Copyright ª 2004 McGrawHill Australia Pty Ltd
9–18
General Characteristics of Learning
(cont.)
• Extinction
–
forgetting occurs when reinforcement for learning is
withdrawn
• Stimulus generalisation
–
–
brand equity
brand leverage
Copyright ª 2004 McGrawHill Australia Pty Ltd
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Spontaneous Awareness: Brand A
9–20
Spontaneous Awareness: Brand B
9–21
General Characteristics of Learning
(cont.)
• Stimulus discrimination
–
why your brand is different
• Response environment
–
–
strength of original learning
similarity of original learning environment to the retrieval
environment
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9–22
The Response Environment
• Strength of original learning affects ability to
retrieve relevant information
• Similarity of the original learning and the type of
learning is important
• Marketers aim to replicate these situations
Copyright ª 2004 McGrawHill Australia Pty Ltd
9–23
Example of Stimulus Generalisation to Launch a
New Product
9–24
Memory
• Memory is the total accumulation of
prior learning experiences
• Short-term memory
–
–
working memory
the role of images, sight, sound, smell, taste and tactile
situations
Copyright ª 2004 McGrawHill Australia Pty Ltd
9–25