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Lecture Consumer behaviour: Chapter 9 - Cathy Neal, Pascale Quester, Del Hawkins

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Chapter 9 Learning and Memory
• How we (and consumers) learn
• Types of learning
• Main characteristics of learning
• Using learning in marketing strategies
• Importance of brand image and product positioning

 Copyright ª 2004 McGraw­Hill Australia Pty Ltd 

9–1


Learning
• Learning refers to any change in the content or

organisation of long-term memory
• Consumer behaviour is largely learned behaviour

 Copyright ª 2004 McGraw­Hill Australia Pty Ltd 

9–2


Learning as a Key to Consumer Behaviour

9–3


Learning Results from Information
Processing and Causes Changes in
Memory



9–4


Involvement and Learning
• Learning under high-involvement conditions


consumer has a high motivation to learn

• Learning under low-involvement conditions


most consumer learning is in a low-involvement context

 Copyright ª 2004 McGraw­Hill Australia Pty Ltd 

9–5


Learning Theories in High- and LowInvolvement Situations

9–6


Types of Learning
• Conditioning




classical conditioning
operant conditioning

• Cognitive learning




iconic rote learning
vicarious learning/modelling
reasoning

 Copyright ª 2004 McGraw­Hill Australia Pty Ltd 

9–7


Conditioning
Conditioning is based on the association of a stimulus
(information) with a response (behaviour or feeling)

 Copyright ª 2004 McGraw­Hill Australia Pty Ltd 

9–8


Classical Conditioning
• Establishing a relationship between stimulus and

response to bring about the learning of the same

response to a different stimulus
• Most common in low-involvement situations
• Learning is more often a feeling or emotion than
information

 Copyright ª 2004 McGraw­Hill Australia Pty Ltd 

9–9


Consumer Learning through Classical Conditioning

9–10


How Affective Response Leads
to Learning

9–11


Operant Conditioning


Trial precedes liking
– reverse is often true for classical conditioning
– product sampling is an example of this type of learning

9–12



The Process of Shaping in Purchase Behaviour

9–13


An Advertisement Designed to Induce Trial

9–14


Cognitive Learning
• Iconic rote learning


association between two or more concepts in the absence
of conditioning




a substantial amount of low-involvement learning involves
iconic rote learning
achieved by repeated advertising messages

 Copyright ª 2004 McGraw­Hill Australia Pty Ltd 

9–15



Cognitive Learning (cont.)
• Vicarious learning/modelling


observe others' behaviour and adjust their own
accordingly


common in both high-involvement and low- involvement
situations

• Reasoning


most complex form of cognitive learning


most high-involvement decisions generate some reasoning

 Copyright ª 2004 McGraw­Hill Australia Pty Ltd 

9–16


An Advertisement Using Reasoning

9–17


General Characteristics of Learning

• The strength of learning is influenced by:


importance








separates high- and low-involvement learning situations

involvement
mood
reinforcement
stimulus repetitions (practice sessions)
imagery

 Copyright ª 2004 McGraw­Hill Australia Pty Ltd 

9–18


General Characteristics of Learning
(cont.)
• Extinction



forgetting occurs when reinforcement for learning is
withdrawn

• Stimulus generalisation



brand equity
brand leverage

 Copyright ª 2004 McGraw­Hill Australia Pty Ltd 

9–19


Spontaneous Awareness: Brand A

9–20


Spontaneous Awareness: Brand B

9–21


General Characteristics of Learning
(cont.)
• Stimulus discrimination



why your brand is different

• Response environment



strength of original learning
similarity of original learning environment to the retrieval
environment

 Copyright ª 2004 McGraw­Hill Australia Pty Ltd 

9–22


The Response Environment
• Strength of original learning affects ability to

retrieve relevant information
• Similarity of the original learning and the type of
learning is important
• Marketers aim to replicate these situations

 Copyright ª 2004 McGraw­Hill Australia Pty Ltd 

9–23


Example of Stimulus Generalisation to Launch a
New Product


9–24


Memory
• Memory is the total accumulation of

prior learning experiences
• Short-term memory



working memory
the role of images, sight, sound, smell, taste and tactile
situations

 Copyright ª 2004 McGraw­Hill Australia Pty Ltd 

9–25


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