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luyện thi ietls pie chart 2

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18.Kiều Nhi
A glance at the three pie charts provided reveals the variations of the
popularity of electronic games in different players’ age, gender as well as the
proportion of many kinds of best-selling games in south Korea during 2003.
It is evident from the first chart that electronic game players who averaged
18-35 years old had the highest percentage, at 42%. This is followed by groups
aged under 18 and over 35, accounting for 35% and 23% respectively.
As for the second chart, it is apparent from the information supplied that the
proportion of male and female electronic game players, men outnumbered women
18 to 7. Some 72% of all players are men, while the remainder are female.
The third chart shows that of these electronic games, action games were the
most famous and tops the list in the year, at 42% in 2003. Next come sports and
racing games witnessed approximately 21% and 17% respectively. The remaining
6% of the sales, meanwhile, had the lowest level and went to other types of games.



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