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IX Mythos Bestiary
DEATHLESS SORCERER

Undead, Mythos

CR 12

XP 19,200
Male old human Mythos undead sorcerer 12
CE Medium undead (augmented humanoid)
Init +6; Senses darkvision 60 ft.; Perception +15
DEFENSE

AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)
hp 164 (12d6+120)
Fort +12, Ref +6, Will +13
Defensive Abilities channel resistance +4, rejuvenation,
unusual anatomy (25%); DR 10/—; Immune undead traits
OFFENSE

Speed 30 ft.
Melee rod of withering +7/+2 touch (1d4 Str and 1d4 Con)
Special Attacks long limbs (+10 ft.)
Sorcerer Spell-Like Abilities (CL 12th; concentration +20)
11/day—acid ray (1d6+6 acid)
Sorcerer Spells Known (CL 12th; concentration +20)
6th (4/day)—mass suggestion (DC 24)
5th (6/day)—dominate person (DC 23), feeblemind (DC
23), magic jar (DC 23)
4th (8/day)—black tentacles, confusion (DC 22),
dimension door, enervation


3rd (8/day)—dispel magic, hold person (DC 21),
suggestion (DC 21), tongues, vampiric touch
2nd (8/day)—alter self, detect thoughts (DC 20),
invisibility, mirror image, see invisibility, web (DC 20)
1st (8/day)—enlarge person (DC 19), hypnotism (DC 19),
mage armor, obscuring mist, ray of enfeeblement (DC
19), shield
0 (at will)—acid splash, detect magic, ghost sound
(DC 18), light, mage hand, mending, open/close,
prestidigitation (DC 18), touch of fatigue (DC 18)
Bloodline aberrant
S TAT I S T I C S

Str 11, Dex 14, Con —, Int 12, Wis 16, Cha 26
Base Atk +6; CMB +6; CMD 19
Feats Arcane Strike, Combat Casting, Craft Rod, Dodge,
Eschew Materials, Extend Spell, Improved Initiative, Iron
WillB, Quicken Spell, Silent Spell, ToughnessB
Skills Perception +15, Profession (Yog-Sothothery
philosopher) +14, Spellcraft +16, Use Magic Device +23
Languages Aklo, Common
SQ bloodline arcana (+50% duration on polymorphs)
ECO LO GY

Environment any
Organization solitary
Treasure NPC gear (rod of withering)

Mythos undead resemble generic undead in many
ways—mindless or fully intelligent, weak or powerful—


What You See
This withered corpse stands in
once-beautiful robes that barely
hold together. Its flesh is strangely
discolored and it has a writhing
tentacle in place of one arm.
but all share in common their domination by a Great
Old One (usually the King in Yellow, but others may
be involved). They usually take the form of a bloated
or withered corpse, typically wrapped in stained
bandages or wrappings, exhibiting odd discolorations
and mutations. It is common for a Mythos undead to
have one of its limbs transformed into a tentacle (which
still functions as an arm), their tongue or other organ
extended to great length, or other similar distortions.
Each Mythos undead creature is a unique
manifestation of undeath, defined primarily by its
abilities and nature when it lived. Most Mythos undead
are, to one degree or another, insane—and this insanity
continues to drive them in their unlife, preventing
purposeful altruism or all but the most unlikely acts of
kindness. The vast majority of Mythos undead who do
not directly serve the Great Old Ones are chaotic evil
or chaotic neutral, while those who serve the Great Old
Ones themselves tend to share their patron’s alignment
exactly.

Creating a Mythos Undead
“Mythos undead” is an acquired template that can

be added to any living, corporeal creature. A Mythos
undead has the base creature’s statistics and special
abilities except as noted here.
Challenge Rating: Base creature’s CR +1.

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