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Sandy petersens cthulhu mythos 153

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‘‘ Second Stage (red): 1d6 fire damage

Sandy’s Notes
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USING METAMORPHIC VENOM:
STRIKE AND ESCAPE
First application: This weakens and deadens
the target’s vision, so he cannot easily track
or see the user.
Second application: This acid can weaken
the target’s armor or other protection.
Third application: This poison makes other
poisons more dangerous.
Fourth application: This poison weakens the
target now that she cannot easily resist.
Fifth application: The third venom is applied
in case the third application was resisted or
ineffective or just to add more toxin to the
victim to end the fight faster.
Sixth application: This produces a cloud
of black smoke for the user to hide or flee
behind.
Seventh application: This healing salve is


supposed to be applied to the wounds the
user has received in the fight. An uninjured
poisoner can use it on an ally.

and victim catches on fire
‘‘ Third Stage (non-poison; blue):
douses burning on contact
M E TA M O R P H I C V E N O M : S T R I K E A N D E S C A P E

Price 1,500 gp; Type poison, contact; Save Fortitude DC 15

Poison Frequency 1/round for 4 rounds
‘‘ First Stage (brown): cumulative –1 penalty
to attacks and Perception checks for 1 hour
‘‘ Second Stage (gray): 1d6 acid damage;
also affects worn armor and is not
halved or reduced by hardness
‘‘ Third Stage (yellow): 1d2 Con damage
‘‘ Fourth Stage (green): 1d2 Str damage
‘‘ Fifth Stage (blue): 1d2 Dex damage
‘‘ Sixth Stage (non-poison; black):
produces 10-ft. cube of smoke around
object touched, as the spell fog cloud
‘‘ Seventh Stage (non-poison; white): heals
1d8+1 points of damage and grants a +10
bonus on saves against exposure to prior
stages of strike and escape for 4 rounds

MILK OF SHUB-NIGGURATH
Weight 1 lb.; Price 6,800gp; Craft (alchemy) DC 33


This purple liquid cures the drinker of all nonmagical
diseases and physical ability damage and penalties,
and begins the drinker’s mutation into a monstrous
hybrid creature. The drinker gains a +4 enhancement
bonus to Strength and Constitution for 1d4 weeks.
Unless the drinker succeeds at a DC 20 Fortitude
saving throw, it transforms into an insane outer
mutant at the end of that time (see the outer mutant
template on page 359). A second dose of this milk
accelerates the process, causing the drinker's mutations
to become more prominent and stranger and doubling
the speed of the transformation. By the third drink,
the drinker goes insane, and becomes a monster on

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