Wendigo, Ravenous
What You See
This bestial man is covered with
matted hair, his face indistinct save
for a wide set of jaws. The creature’s
belly is fleshless and glistening with
exposed entrails that pulse and seethe.
CR 2
XP 600
CE Large monstrous humanoid
Init +5; Senses scent, see in darkness; Perception +8
DEFENSE
AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, –1 size)
hp 19 (3d10+3); regeneration 5 (critical hit, fire)
Fort +2, Ref +4, Will +5
Immune cold
Weaknesses susceptible to critical hits, vulnerable to fire
OFFENSE
Speed 50 ft., air walk
Melee 2 claws +4 (1d6+2 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks devour, feed, wendigo psychosis
Spell-Like Abilities (CL 3rd; concentration +0)
Constant—air walk
1/day—wind walk
S TAT I S T I C S
Str 15, Dex 12, Con 12, Int 7, Wis 14, Cha 5
Base Atk +3; CMB +6; CMD 17
Feats Improved Initiative, Skill Focus (Stealth)
Skills Perception +8, Stealth +6, Survival +2 (+10 tracking
humanoids); Racial Modifier +8 Survival when
tracking humanoids
Languages Aklo, Auran
ECO LO GY
Environment any cold
Organization solitary
Treasure incidental
SPECIAL ABILITIES
396
Devour (Su) If a wendigo successfully grabs a humanoid
target, it can immediately make a bite attack against the
target. This bite has a +4 bonus on its attack roll, inflicts
1d4+2 points of damage on a hit, and has a critical threat
range of 18–20. A creature that takes any damage from
a wendigo’s bite is exposed to wendigo psychosis (see
below).
Feed (Su) If a wendigo delivers a coup de grace on a
humanoid, it bites for 2d4+4 points of damage as it
swiftly feeds on the body. If this coup de grace slays
the humanoid, the wendigo gains 1 growth point.
Growth points fade after 1 month, but if a wendigo ever
accumulates 20 growth points, it immediately transforms
into a windwalker wendigo (see page 398).
Susceptible to Critical Hits (Ex) A wendigo’s entrails
are exposed, and as a result, a threatened critical hit
automatically confirms against a wendigo. When a
wendigo suffers a critical hit, it loses 1d4 growth points
and its regeneration is suppressed for the following
round.
Wendigo Psychosis (Su) A creature that suffers damage
from a wendigo’s bite as a result of its devour or feed
attack is exposed to wendigo psychosis, and can
resist the effects with a successful DC 12 Will save.
This is a mind-affecting disease effect. The save DC is
Constitution-based.
Wendigo Psychosis: Injury—devour or feed; save Will DC
12; onset 1 day; frequency 1/day; effect 1d4 Charisma
damage; cure 3 consecutive saves. A humanoid
suffering from wendigo psychosis becomes nauseated
for 24 hours if it eats anything other than raw flesh
of a creature of its own type and subtype. As soon as
a creature commits an act of cannibalism, all future
saving throws to resist the effects of this disease suffer
a –4 penalty. A creature whose Charisma damage
ever exceeds its actual Charisma score immediately
transforms into a ravenous wendigo, losing all aspects
of its former race, personality, and class levels. Restoring
the victim at this point requires the wendigo’s death,
followed by true resurrection. A miracle or wish can
restore a transformed victim to humanity as well.
Rarely, when a humanoid is forced to commit acts of
cannibalism in the frozen reaches of the world, its soul
suffers damage as a result and it contracts wendigo
psychosis. Ravenous wendigos indirectly serve Ithaqua,
albeit in a mindless, instinctual way. Only when they
transcend to a full-fledged wind walker, gaining in
intellect and power, do they serve Ithaqua knowingly
and directly.
Wendigos are comparable in size to humans, which
indeed are what they originally derive from. Some
wendigos grow slightly after their transformation but
remain close to human size.