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IX Mythos Bestiary
DEFENSE

AC 19, touch 9, flat-footed 19 (+4 armor, +1 deflection, –2
Dex, +6 natural)
hp 87 (7d8+52)
Fort +10, Ref +2, Will +11
Immune pressure damage; Resist cold 5
OFFENSE

Speed 20 ft., swim 40 ft.
Melee bite +9 (1d6+4), 2 claws +9 (1d4+4)
Special Attacks channel negative energy 5/day (DC 15,
4d6),
Cleric Spell-Like Abilities (CL 7th; concentration +13)
9/day—touch of chaos, vision of madness
Cleric Spells Prepared (CL 7th; concentration +13)
4th—confusionD (DC 20), divine power, unholy blight
(DC 20),
3rd—blindness/deafness (DC 19), cure serious wounds,
dispel magic, rageD
2nd—bull's strength, cure moderate wounds (2), hold
person (DC 18), spiritual weapon, touch of idiocyD
1st—command (DC 17), cure light wounds (2), divine
favor, protection from lawD, sanctuary (DC 17), shield
of faith
0 (at will)—bleed (DC 16), detect magic, mending,
read magic
D domain spell; Domains Chaos, Madness
S TAT I S T I C S


Str 18, Dex 6, Con 20, Int 14, Wis 22, Cha 15
Base Atk +5; CMB +9; CMD 18
Feats Combat Casting, Deep One Legacy (overwhelming
bite)B, Improved Initiative, Lightning Reflexes, Selective
Channeling, Toughness
Skills Knowledge (local) +9, Knowledge (religion) +12,
Perception +13, Spellcraft +12, Swim +30, Use Magic
Device +12; Racial Modifiers +8 Swim
Languages Common, Deep One
SQ fecund nature, immortal, item use
ECO LO GY

Environment any coastal
Organization solitary, pair, or cult (3–8)
Treasure NPC gear (+1 studded leather armor, amulet of
natural armor +1, ring of protection +1, other treasure)

When a deep one hybrid finally undergoes the change,

Creating a Deep One Scion
“Deep One Scion” is an acquired template that can be
added to any deep one hybrid (referred to hereafter as
the base creature).
Challenge Rating: Same as the base creature +1.
Type: The creature gains the aquatic and deep
one subtypes, and gains all deep one traits, as detailed
above. If the base creature was a humanoid, it loses all
subtypes it possessed as a humanoid, retaining only
the aquatic and deep one subtypes it gains from this
template (it retains all abilities granted by its previous

type, such as a human’s bonus feat and skill ranks).
Senses: A deep one scion has darkvision 60 feet and
low-light vision.
Armor Class: A deep one scion gains a +5 natural
armor bonus; this does not stack with any natural
armor bonus the base creature may have. If the base
creature’s natural armor bonus is higher, it retains that
bonus instead.
Defensive Abilities: A deep one scion is unharmed
by the negative effects of cold temperatures and has
cold resistance 5. It also gains the following defensive
ability.
Deep Dweller (Ex): Deep one scions are immune to
damage from water pressure; their bodies are capable of
instantly adjusting to different water depths or even the
surface with ease.
Weaknesses: A deep one scion loses the sea longing
weakness it possessed as a deep one hybrid.
Speed: A deep one scion gains a swim speed of
40 feet.

it transforms in a painful but mercifully swift series

Attacks: A deep one scion retains the base creature’s

of mutations into a deep one scion. Humanoids who

natural attacks, and gains two claw attacks if it didn’t

undergo this change are usually indistinguishable from


already possess them. These claw attacks inflict damage

full-blooded deep ones, but other creatures that become

as normal for a creature of the deep one scion’s size (1d4

deep one scions can take a wide range of unpleasant

for Medium creatures).

and disturbing forms.

Ability Scores: Strength +4, Constitution +4,
Intelligence +2, Wisdom +4. A deep one scion loses

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