Alchemical Items
ABHOTH SLIME
Weight 1 lb.; Price 6,000 gp; Craft (alchemy) DC 26
Table: Alchemical Items
Item
This strange slime is harvested straight from Abhoth's
pool. It must be kept tightly corked at all times to
retain its powers. When a flask of Abhoth slime is
Price
Weight
6,000 gp
1 lb.
900 gp
1 lb.
Atlach-Nacha venom
1,650 gp
—
Gorgondy
7,500 gp
2 lbs.
360 gp
—
Metamorphic venom,
strike and escape
1,500 gp
—
AC, CMD, and on all attack rolls, saving throws, skill
Milk of Shub-Niggurath
6,800 gp
1 lb.
symbol of Abhoth can command it with a successful
Residue of formless
spawn
2,500 gp
1/2 lb.
Handle Animal check against DC 26. Otherwise, it
Space mead (1
serving brewed)
1,200 gp
1/2 lb.
Space mead (1
serving preserved)
2,400 gp
1/2 lb.
Tcho-Tcho oculus,
fish eye
20 gp
—
Tcho-Tcho oculus,
bird eye
80 gp
—
Tcho-Tcho oculus,
humanoid eye
180 gp
—
31,000 gp
1/2 lb.
157,000 gp
1/2 lb.
1,000 gp
1/2 lb.
Abhoth slime
Assassin’s teapot
Metamorphic
venom, ignition
Twsha, proto-shoggoth
Twsha, shoggoth
Wine of Pnoth
poured onto the ground or thrown as a splash weapon,
it turns into a proto-shoggoth (see page 377) with one
randomly-chosen ability from the Abhoth filth table on
page 210. Its separation from Abhoth weakens it, and
its ability scores are each reduced by 4 to a minimum
of 3. (It loses 30 hit points and takes a –2 penalty to
checks, and ability checks.) Anyone holding the holy
attacks the creature that dealt the most damage to it
last round, or the nearest creature if no creature dealt
damage to it last round. It does not attack creatures
displaying the holy symbol of Abhoth. It dissolves into
a puddle of lifeless slime after 11 rounds.
ASSASSIN'S TEAPOT
Weight 1 lb.; Price 900 gp; Craft (alchemy) DC 29
This Tcho-Tcho item resembles an ordinary teapot in
an elaborate style borrowed from other nearby cultures
(often jade or porcelain with elegant designs). Inside
lives a Tcho-Tcho creation, a sessile creature composed
of a simple system of sphincters and bladders.
The creature’s main bladder is filled by pouring water,
The following alchemical items are created by Mythos
researchers, cultists, and advanced species to gain
advantages over foes or serve the interests of the Great
Old Ones and Outer Gods. The chart below lists the
alchemical items in this section alphabetically.
tea, milk, or any desired liquid into the top of the
teapot. To use the assassin’s teapot, pour whatever is
in the main bladder from the spout into the victim’s
cup. While pouring, the user can signal the creature to
release a liquid from one of its other bladders to taint
the tea. This is usually a poison but not always. It could
also be a hallucinogen, a potion, or even something
helpful. The creature does not consume or expose itself
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