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Sandy petersens cthulhu mythos 329

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Dhole Hatchling
What You See
This creature has a three-pronged
mouth and a huge limbless body with
gill-like slits along the sides.


CR 19

XP 204,800
CN Huge magical beast
Init +5; Senses tremorsense 600 ft.; Perception +32
DEFENSE

AC 34, touch 9, flat-footed 33 (+1 Dex, +25 natural, –2 size)
hp 333 (23d10+207)
Fort +24, Ref +16, Will +15
Defensive Abilities blind, compression; DR 5/—;
Immune acid, cold, fire, gaze weapons, magical control,
paralysis, poison, sleep, stun, vision-based attacks; SR 30
OFFENSE

Speed 80 ft., burrow 80 ft.
Melee bite +33 (6d6+18/19–20 plus grab), slam +33
(6d8+18/19–20 plus grab)
Space 30 ft.; Reach 90 ft.
Special Attacks breath weapon, overwhelming strength,
constrict (6d6+18), swallow whole (12d6 bludgeoning
damage and 10d6 acid damage, AC 22, 33 hp), trample
(6d8, DC 33)
S TAT I S T I C S



Str 34, Dex 12, Con 28, Int 3, Wis 23, Cha 21
Base Atk +23; CMB +37 (+39 bull rush, +39 sunder); CMD
48 (50 vs. bull rush, 50 vs. sunder, can’t be tripped)
Feats Awesome Blow, Critical Focus, Great Fortitude,
Improved Bull Rush, Improved Critical (bite), Improved
Critical (slam), Improved Initiative, Improved Sunder, Iron
Will, Lightning Reflexes, Power Attack, Vital Strike
Skills Perception +32
Languages Aklo (rarely speaks)
ECO LO GY

Environment any underground
Organization solitary
Treasure incidental
SPECIAL ABILITIES

Blind (Ex) A dhole hatchling is blind, and senses through
its tremorsense ability and its incredible blindsense
(although it generally only needs to use the latter to

322

target its breath weapon). It is invulnerable to all sightbased effects and attacks, including gaze attacks.
Breath Weapon (Su) Once every minute, a dhole
hatchling can expel a prodigious amount of thick acidic
slime from its gullet. This breath weapon has a range of
360 feet, and creates a 10-foot-diameter spread of slime
in its targeted area. A creature within this area must make
a successful DC 38 Reflex save or take 20d6 points of

acid damage. In addition, a creature within this area must
succeed at a DC 30 Fortitude save or be stunned for 1
round. The slime transforms the area it coats into difficult
terrain. Furthermore, all creatures in the area of effect or
creatures that attempt to enter the area must succeed
at a DC 30 Reflex save or be entangled by the slime.
The slime’s acid weakens considerably after the initial
strike: each round a creature remains entangled by dhole
hatchling slime, or ends its turn within the area of difficult
terrain created by the slime, the creature takes only 1d6
points of acid damage. Dhole hatchling slime persists for
1 hour and hatchling lairs are typically pre-caked with
the stuff. A dhole hatchling can move through this slime
without penalty. The save DC is Constitution-based.
Immune to Magical Control (Ex) A dhole hatchling is
immune to nearly all forms of mind control, including
all charm monster, suggestion, and dominate monster
spells. It is similarly immune to magic jar and possession
attempts. Confusion and other mind-affecting effects
that don’t allow another creature to control a dhole
hatchling directly work normally. Rare effects that allow
a creature to manipulate the exact effects of confusion
on a creature provide one of the few ways to magically
control a dhole hatchling, essentially pushing it in a
particular direction. Other methods, particularly those
tied to strange and powerful artifacts, may work normally
(GM’s discretion).
Overwhelming Strength (Ex) A dhole hatchling always
applies 1-1/2 times its Strength modifier on all natural
weapon attacks.


When a world is newly-attacked by dholes, the starting
infestation consists necessarily of mere hatchings, so
if these can be exterminated, the world can be saved.
Once the dholes reach maturity, removing them
becomes a much more difficult process.
Due to their comparatively small size, dhole
hatchlings can sometimes be summoned by arcane
rites, though this is dangerous, as no one wants dholes
to burrow through their world. The hatchlings are only
“comparatively” small: they are still 50 feet long (or
more, as they grow) and weigh dozens of tons.



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