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Dimensional Shambler


CR 13

XP 25,600
NE Large outsider (evil, extraplanar)
Init +10; Senses darkvision 60 ft.; Perception +25
DEFENSE

AC 28, touch 16, flat-footed 21 (+6 Dex, +1 dodge, +12
natural, –1 size)
hp 195 (17d10+102); regeneration 10 (special)
Fort +16, Ref +11, Will +15
Defensive Abilities impossible language; DR 5/
slashing; Immune language-dependent effects, mindaffecting effects; SR 24
OFFENSE

Speed 20 ft., air walk
Melee 2 claws +23 (2d4+7/19–20 plus grab), bite +23
(2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks dimensional travel, tenacious grappler
Spell-Like Abilities (CL 12th; concentration +17)
Constant—air walk
At will—dimension door (self only), dimensional travel
(DC 26)
S TAT I S T I C S

Str 24, Dex 23, Con 22, Int 13, Wis 20, Cha 21


Base Atk +17; CMB +25 (+29 grapple); CMD 42
Feats Combat Casting, Combat Reflexes, Dodge, Greater
Vital Strike, Improved Critical (claws), Improved Initiative,
Improved Vital Strike, Mobility, Vital Strike
Skills Knowledge (arcana) +21, Knowledge (planes) +29,
Perception +25, Sense Motive +25, Spellcraft +21, Stealth
+22, Use Magic Device +25; Racial Modifiers +8
Knowledge (planes)
Languages Dimensional Shambler
ECO LO GY

Environment any
Organization solitary
Treasure none
SPECIAL ABILITIES

Dimensional Travel (Sp) A dimensional shambler can
shift back and forth between the planes at will as a
standard action, as if using plane shift. When it travels
in this manner, it always arrives precisely at the location
it wishes, provided it has been to that location before;
otherwise it arrives on the new plane as if via plane shift.
A dimensional shambler normally only transports itself
with this ability, but it can also shift a single creature of
its size or smaller that it has successfully pinned via a
grapple. The creature it is attempting to bring along on
the shift can resist being dimensionally shifted by making
a successful DC 21 Will save. On a success, neither it nor
the dimensional shambler travel, but the shambler is free
to attempt again in succeeding rounds. Treat this ability

as a 6th-level spell.
Impossible Language (Ex) Dimensional shamblers speak
their own impossible language. No other creature can
learn this language. Dimensional shamblers are immune
to language-dependent effects. If a creature attempts
to use tongues or similar magic to communicate with
a dimensional shambler, the attempt to communicate
automatically fails and the creature must make a
successful DC 23 Will saving throw to avoid being
confused for 1d4 rounds. This is a mind-affecting
confusion effect. The save DC is Charisma-based.
Regeneration (Ex) A dimensional shambler’s regeneration
is suppressed when it is unable to use teleport effects,
such as when under the effects of dimensional lock or in
the area of a forbiddance or antimagic field.
Tenacious Grappler (Ex) A dimensional shambler never
gains the grappled condition when it successfully
grapples a foe, and it gains a +4 bonus on all attempts to
pin a foe that it is grappling.

The multiverse is made up of millions of planes of
existence, all of which co-exist at all times. Between the
planes, beyond even the astral plane, is the Nothing: a
true emptiness. The interstices are simply barren—a

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