Ghouls Raised
by Others
ghoul spends 1d4 minutes feeding on an older corpse
that has at least some amount of flesh on its bones (even
dried flesh, as in the case of a mummy, is acceptable),
it absorbs a portion of knowledge once possessed by
As children, Mythos ghouls can be mistaken for
other Medium humanoids. Some take advantage
of this fact by kidnapping and replacing a child
of another race or by putting a ghoul child in a
position to be adopted unwittingly by members
of other races. Typically, ghouls only place their
children in highly organized races of Medium
size. Ghouls raised in this manner sometimes
replace some of their racial traits using the
following alternate racial trait.
Cultural Adaptation: Ghouls raised as
changelings in another society maintain the
cultural training they received when growing up
in that race’s culture. They learn the language
of their adoptive parents instead of Ghoul. The
following are racial traits gleaned from a few
common races. Other races retain racial traits
at the discretion of the GM, generally ones
costing 2 or 3 RP using the race builder rules
from Pathfinder Roleplaying Game: Advanced Race
Guide. This racial trait replaces death scent and
warren digger.
Dwarves: Any three of defensive training, greed,
hatred, and stonecunning.
Elves: Elven magic or weapon familiarity.
Half-orcs: Weapon familiarity.
Humans and Half-elves: Skill Focus as a bonus feat.
the creature. This grants the ghoul a +2 insight bonus
to a skill of its choice, so long as the skill in question
was a class skill of the creature the ghoul feasted upon.
A ghoul can obtain only one +2 insight bonus per
corpse fed upon. At the GM’s discretion, there may
be exceptions to this rule for ancient corpses. A ghoul
can maintain a number of separate insight bonuses
to skills in this way equal to its Intelligence modifier
(minimum of 1). If a ghoul uses this ability when it has
already reached the maximum number of +2 insight
bonuses afforded by its Intelligence modifier, it must
forget one of the current +2 insight bonuses in order
to replace it with the new one. A ghoul can take the
Erudite Feaster feat (as well as its associated feats)
to enhance this ability.
Immune to Disease (Ex): Ghouls are immune to
all nonmagical diseases, and gain a +4 racial bonus to
resist the effects of supernatural diseases.
Natural Attacks (Ex): Ghouls have a bite attack
that inflicts 1d4 points of bludgeoning, piercing, and
slashing damage on a hit.
Ripping Talons: Ghouls gain two claw primary
not have the broken condition. In addition, ghouls
natural attacks. Each claw attack inflicts 1d4 points of
gain a +4 racial bonus on Perception checks made to
slashing damage on a hit.
discover objects that are lost in rubble or undergrowth,
buried, or otherwise hidden from view.
armor bonus.
Feed on Flesh (Su): When a ghoul feeds upon
Warren Digger (Ex): Ghouls have a burrow speed
the corpse of a humanoid creature, it absorbs some of
of 10 feet, but can only burrow through soil and dirt,
the lingering traces of memory and knowledge that
not stone.
creature possessed in life. Strangely, the older a corpse
Languages: Ghouls speak their own language and
is, the more potent those memories become. Feeding
Common. A ghoul with a high Intelligence score can
on a corpse that is less than 24 hours old typically
choose any non-secret language as a bonus language.
provides no benefit to a ghoul but nourishment. If a
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Thick Hide (Ex): Ghouls have a +1 natural