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Sandy petersens cthulhu mythos 336

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IX Mythos Bestiary


CR 10

XP 9,600
CE Large aberration
Init +9; Senses darkvision 60 ft., low-light vision;
Perception +20
DEFENSE

AC 25, touch 15, flat-footed 19 (+4 armor, +5 Dex, +1 dodge,
+6 natural, –1 size)
hp 126 (12d8+72); fast healing 5
Fort +10, Ref +9, Will +15
Defensive Abilities resurrection link, share health;
Immune disease, mind-affecting effects, poison; Resist
acid 10, electricity 10; SR 21
OFFENSE

Speed 40 ft., fly 70 ft. (average)
Melee bite +18 (2d6+10 plus grab), 2 claws +18 (1d8+10)
Space 10 ft.; Reach 10 ft.
Special Attacks consume
S TAT I S T I C S

Str 26, Dex 21, Con 22, Int 9, Wis 20, Cha 17
Base Atk +9; CMB +18 (+22 grapple); CMD 34
Feats Dodge, Improved Initiative, Iron Will, Mobility, Power
Attack, Vital Strike
Skills Fly +18, Knowledge (arcana) +14, Perception +20


Languages Aklo, Common; symbiotic telepathy
SQ symbiotic link
ECO LO GY

Environment any
Organization solitary
Treasure none
SPECIAL ABILITIES

Consume (Ex) If an eremite symbiont begins its turn
grappling a foe, it can make a bite attack against that
foe as a swift action and applies 1.5 times its Strength
modifier to damage inflicted with a successful bite.
Resurrection Link (Su) If an eremite symbiont or its
bonded wizard is slain, the slain creature is immediately
restored to life. This causes the living member of the
bond to transfer half its current hit points to the creature
that was restored to life. (For example, if a symbiont is
slain while its attached wizard still has 50 hit points, the
symbiont is restored to life with 25 hit points and the
wizard’s hit point total is reduced to 25 hit points.) If the
hit point total is not an even number, the donor retains
the additional hit point when they are halved. If both
symbiont and wizard are slain simultaneously by a single
source of damage, then both die. If a symbiont or wizard
is slain when the other half possesses only one hit point,
both die.
Share Health (Su) As an immediate action, an eremite
symbiont or its linked wizard can transfer up to half its
current hit points to the other creature.


Eremite Symbiont
What You See
A horrific melding, the creature
looks at first glance like a human
riding a great winged monster, but
the two parts are attached by a
grotesque fleshy tube. The monster
has a gigantic gaping mouth but
no head, curved wings, and only a
rudimentary body, tapering off into
a thick prehensile tail.
Symbiotic Link (Ex) An eremite symbiont can be attached
to a wizard via a symbiotic link. The ritual to bond an
eremite symbiont to a wizard is long, complex, and vile,
and once completed cannot be reversed save for on the
death of both symbiont and wizard. The wizard must be
of a size category at least one step lower than the eremite
symbiont (Medium or smaller for the typical symbiont).
Once attached, the wizard is considered to share the
eremite symbiont’s space, as if the wizard were mounted
on the symbiont, yet it cannot be removed or forced
apart from the symbiont save for by killing both creatures.
The wizard loses all movement speeds when it becomes
symbiotically attached. When an eremite symbiont is
attached to an 11th- or higher-level wizard, it gains fast
healing 5, a +4 armor bonus to its armor class (this is a
force effect) and a +2 enhancement bonus to attack rolls
and damage rolls with its natural attacks. The wizard to
which it is attached gains a +4 armor bonus to his AC

(this is a force effect), immunity to disease and poison,
and spell resistance equal to the eremite symbiont’s spell
resistance. Both symbiont and wizard gain the benefits
of the resurrection link and share health abilities. The
symbiont and wizard can communicate telepathically.
Any spell effect that targets a either the wizard or the
symbiont automatically targets both creatures in this
symbiotic link. If a spell effect allows a saving throw
to resist or negate the effect, both the wizard and the
symbiont can attempt a saving throw—only one need
make the save successfully to resist or negate the effect.
An effect that must penetrate spell resistance must
penetrate the spell resistance of both the symbiont

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