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IX Mythos Bestiary
cold damage or is subjected to water or any blast of wind
of severe strength or greater (such as that created by a
gust of wind). It is also destroyed if it travels farther than
120 feet from its creator. Creating a fire mote or directing
its movement or attack does not cause an invisible fire
vampire to become visible.
Susceptible to Water (Ex) Water damages a fire vampire
in a manner similar to how acid damages a human’s flesh:
a single vial of any sort of water inflicts 1d6 points of
damage to a fire vampire, while total immersion inflicts
10d6 points per round.
Vampiric Flame (Su) Whenever a fire vampire inflicts fire
damage on a creature via its slam, burn, or fire motes,
the creature must make a successful DC 20 Will save
or take 1d4 points of damage to a mental ability score
(Intelligence, Wisdom, or Charisma). The score damaged
depends on the creature’s abilities. For a spellcasting
creature, this damage applies to whatever ability score
governs its spellcasting ability: if a creature uses multiple
mental ability scores for spellcasting, the damage applies
to one of its spellcasting ability scores chosen at random.
A non-spellcasting creature suffers damage to its
Charisma. Each time this occurs, the fire vampire heals 5
hit points of damage. This is a mind-affecting effect. The
save DC Is Charisma-based.
What You See
This huge flaming form is always
burning and falling apart, yet never
consumed. A face-like structure