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Sandy petersens cthulhu mythos 346

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IX Mythos Bestiary


Ghast, Mythos

CR 3

XP 800
CN Medium monstrous humanoid
Init +2; Senses darkvision 60 ft., low-light vision; Perception
+8
DEFENSE

AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 34 (4d10+12)
Fort +6, Ref +6, Will +7
Defensive Abilities undeath affinity; Immune disease,
nausea, poison
Weaknesses susceptible to sunlight
OFFENSE

Speed 40 ft.
Melee bite +5 (1d6+1), 2 claws +5 (1d4+1), hoof +0 (1d3)
Special Attacks rend (2 claws, 1d4+1)
S TAT I S T I C S

Str 13, Dex 15, Con 17, Int 4, Wis 16, Cha 12
Base Atk +4; CMB +5; CMD 17
Feats Great Fortitude, Stealthy
Skills Escape Artist +5, Perception +8, Stealth +8
Languages Ghoul (cannot speak)


ECO LO GY

Environment any underground
Organization solitary, pair, or pack (3–12)
Treasure incidental
SPECIAL ABILITIES

Beast of Burden: Though a Medium-sized creature, a
Mythos ghast's strength and bulk allow it to serve as a
mount for a Medium-sized or smaller rider.
Susceptible to Sunlight (Ex) A Mythos ghast is sickened
when it is exposed to sunlight, taking 1 point of
Constitution damage after every hour it remains exposed
to sunlight.
Undeath Affinity (Ex) Mythos ghasts are not themselves
undead, but they have a strong affinity to undeath,
perhaps as a result of countless generations spent
feasting on necromantic leavings. Mindless undead like
skeletons and zombies do not perceive Mythos ghasts as
living and do not attack them unless directed to do so or
in self-defense. They are harmed by positive energy and
healed by negative energy as if they were undead.

The Mythos ghast is an underground-dweller and a
scavenger and eater of the dead. They may share an
ancestor with humanity, but they are significantly larger
than humans, with overgrown hooved hind legs and
clawed hands. They are tailless and their warped faces
bear some resemblance to those of humans, though
they have neither noses nor much forehead to speak


What You See
This vaguely humanoid creature
is almost as big as a pony. It has
long hooved legs on which it hops,
clawed hands, and a hideous
noseless head with oversized teeth.
The reek of the grave surrounds it,
turning the stomach as the creature
lurches forward.
of, and their mouths are filled with grinding, cutting
teeth. They can walk upright but prefer to move on all
fours until they attack. The typical Mythos ghast is the
size of a small horse: about 600 pounds, and stands just
shy of 8 feet tall.
Mythos ghasts are omnivores, but the lack of
plants underground means that most are functionally
carnivorous. They possess limited intelligence—
enough to work together like baboons or wolves, mostly
to take down a prey creature. They are smart enough
to make and use rudimentary tools when necessary
and even excavate crude homes and villages in which
to dwell.
Their greatest weakness is their vulnerability to
light. While Mythos ghasts can survive in dim light
for many hours, eventually they need to return to pitch
blackness and recover. Full sunlight will kill them if
they are exposed for a prolonged period.
Mythos ghasts can be tamed and numerous
underground races have done so, keeping the disgusting

beasts for their own uses. While vile and aggressive,
they are not innately evil (simply loathsome) and can
be trained to serve as mounts or war animals, much
like griffons.

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