Introduction to the Mythos Bestiary
The Fungi from Yuggoth (an adventure): The
“In an instant every moving entity
dread fungi have carried off every teenage girl from a
was electrified; and forming at once
village for some loathsome ceremony at the circle of
into a ceremonial procession, the
stones atop a haunted mountain. This adventure takes
nightmare horde slithered away in
place in two parts. First, most obviously, the players
quest of the sound—goat, satyr, and
must climb to the circle of stones and rescue the girls.
aegipan, incubus, succubae, and
But then they must retreat back down the mountain,
lemur, twisted toad and shapeless
accompanied by the awkward and helpless girls, while
elemental, dog-faced howler and
being raided and harassed by the flying fungi and their
silent strutter in darkness—all
minions. The second half of the adventure is even more
led by the abominable naked
challenging and exciting than the first half because the
phosphorescent thing that had
players must not only defeat their foes but protect the
squatted on the carved golden throne.”
girls, which is far more difficult than a simple seek and
—H.P. Lovecraft,
The Horror at Red Hook
destroy mission! And perhaps they arrived too late for
some of the girls, who now owe more loyalty to the
fungi than to humanity…
Against the Gugs (a long-term enemy): Gugs are
an intelligent species with organized plans. Perhaps
The entities of the Cthulhu Mythos are many and
varied. Some are powerful and lethal monstrosities
from the distant past. Others come from outer space
or parallel dimensions beyond our own. Still others
are reflections of our own dark selves. They share
little in common beyond their terrifying nature and
indifference to mortal life and reality.
The Elder Beings see us mortals in different ways.
Some see us only as prey while to others, we are pawns
in their titanic clashes with their real enemies. Others
seek to exploit us and a few can even be exploited by
us. All such beings can be exciting additions to any
roleplaying campaign. They are easy to use as enemies
for a single battle, an adventure, or even an entire
campaign.
Consider the following hooks:
a gug was in that room the players just cleared for a
reason? It’s not hard to extrapolate that after the party
slays a monstrous gug in a dungeon crawl for his loot
his fellow gugs might find the corpse, and—thirsting
for vengeance—track down the party. All of a sudden,
perhaps when hotly engaged in another fight, a group
of gugs emerges silently from the darkness and joins
in the fight against the players, then disappear just
as quickly when the fight turns against them. You’ve
pursued the main course of your campaign but added a
recurring antagonistic force with personality and story.
After all, even if the players manage to drive away
or kill the pursuing party of gugs, this doesn’t mean
they’re done with them—they might be hunted by
increasingly mighty bands of gugs for the foreseeable
future. The only way to stop the horrors following
them would be to fulfill the original gug’s nefarious
purpose.
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