Tải bản đầy đủ (.pdf) (1 trang)

Campaign guide plight of the tuatha (1) 7

Bạn đang xem bản rút gọn của tài liệu. Xem và tải ngay bản đầy đủ của tài liệu tại đây (740.51 KB, 1 trang )

Campaign Guide
Introduction
The world of Aeliode…
Wars and conflict have held this region of Aeliode for hundreds of years. Most conflict finds its roots in the imperial designs
of the Avitian Empire. Numerous wars of acquisition were instigated by the Avitian Emperors while rebellious political factions instigated many occurrences of civil unrest. For all of the Avitian’s desire to bring the light of their civilization to all the
peoples of the world, there are times when even the land itself seems to fight against their conquest. Snow peaked mountains
that rise so high they almost touch the sky, great desert and salt plains span past the horizon, and the depths and turmoil of
the Tulmolic Ocean all wait to test perspective travelers.
This is the world in which the Imperiums Campaign Setting takes place, a land that has seen its fair share glorious triumphs
as well tragic catastrophe. While the world and its history spans far deeper than this text explores, this campaign guide can
be used by both players and game masters. Players will find many new options for character creation. Game masters can use
the detailed regional information to bring depth to the world in which the Plight of the Tuatha adventure path takes place.
Chapter One outlines the four major cultural groups in which the story told in the Plight of the Tuatha series occurs. Maps
are included for each culture and subcultures locating them upon the face of Aeliode. Here you will find general descriptions
of the land and races located within the region as well as some of the common equipment and character classes found there.
Chapter Two takes a look a few of the major pantheons of Aeliode. Here you will find details on the different ways religion
is viewed and handled in the world. Detailed descriptions of some of the gods contained within the various pantheons can be
located here. While this list is not exhaustive, it will give players a number of options to choose from during character creation.
Chapter Three provides some examples of the vast amount of lore held as true by the seers and scholars of Aeliode.
Included is one account of the creation of the world as well as a partial account of the dark days of elven diaspora.
Chapter Four focuses on player options. Variations of classic elf, dwarf, and gnome races which are particular to the
Imperiums setting are presented here, as well as a new race; the fomoire. Players can also find new traits, feats, spells and the
Interrogate skill to help tie their characters to the setting’s unique features and history. While these classes and races are tied
closely to the setting, they are sure to find a place in any game.
Chapter Five focuses on information that a gamemaster will find useful while they run their game. You will find information on Emergences that you will see make an appearance in the Plight of the Tuatha series. Rules for religious characters who
are not divine casting classes are presented to give a mechanical benefit for worship. The Renown mechanic is also laid out in
this chapter allowing characters to gain social benefits. Several NPCs are also found in this chapter to help round out those
found in the adventure path.
Finally, Chapter Six answers the question “What does the meal I just ordered at the local inn taste like?” Most of these
recipes have found their way to my gaming table, and now they have a home within the world.
For your convenience, the back of the book includes a redesigned character booklet as well as a War of Words worksheet.


The character booklet includes areas for all the new rules players may use from the Imperiums Campaign Setting. It is designed
to be folded in half (I like to staple the “spine”) so that the pages form a compact and well-organized booklet. The War of
Words worksheet was designed to be used whenever this ruleset comes into play in a session. It not only has a shorthand
reminder of the phase order and what happens in each phase, it also lays out all the potential tactics that can be used so players
can review their options as they plan their debate. Areas to keep track of Resolve Points, Wit Points and player’s Intent have
also been included to help the War of Words run smoothly.
While this book contains much information about the world of Aeliode and the Imperiums Campaign Setting, this is
only a quick introduction. Combined with the four volumes in the Plight of the Tuatha adventure path and the imagination
of your gaming group, a rich world filled with opportunities for adventure is at your fingertips.

William Moomaw

6



×