Tải bản đầy đủ (.pdf) (1 trang)

Campaign guide plight of the tuatha (1) 21

Bạn đang xem bản rút gọn của tài liệu. Xem và tải ngay bản đầy đủ của tài liệu tại đây (1022.1 KB, 1 trang )

Campaign Guide
their own. Taking the skills of language, natural magic,
and metalworking taught to them by their guardians, they
built a strong and successful civilization in their own right.
That was until the year 11973 AE when the Avitian
Empire made great enough advances in seafaring to be able
to cross the Tulmolic Ocean in safety. Once the Avitians
landed they began claiming great swaths of Tir Ydrail as
their own.
For the last nearly 200 years, the invaders conquered
or killed many of the tribes of Triufir. Though well trained
in battle, the Avatians came in such great numbers and
with professional soldiers. If the Triufir would have banded
together it is possible that the Avitians would have determined the land too difficult to take and given up, but as
the clans and cantreavs of the Triufir fought amongst each
other weakening themselves as the Avitian legions marched
forward.
For 130 years the Avitians slowly took over more and
more of Triufiri land till even the great numbers of Avitians could not take anymore. In the year 12142AE, the
Avitians began construction on the massive Pliniusi Wall,
completing it in 12157AE. This wall was to mark the edge
of Avitian influence in the land.
The Triufir now reside mainly beyond the wall, occupying only a quarter of the land that was once theirs.

The Ostmen
Classes: Barbarian, Bard, Cleric, Fighter, Oracle, Ranger,
Rogue, Sorcerer
Common Races: Dwarf, Fomoire, Human
Common Human Languages: Avitian Standard, Fomoire,
Ostyr
The Islands of the Ostmen are cold and rough, much like


the people who call them home. These seafaring people
have carved a life upon the rocky shores and frigid oceans
of the far north of the world. Some live honestly by farming
what they can in what poor soil that is available, herding
cattle upon the few grass plains, or fishing the dark waters,
but many supplement these honest labors by gathering on
large ships and raiding villages and towns to the south. It is
said that the god Volsung Who Is Balar chose these islands
for his home and his people will do what is necessary in
order to live near their god.
Three races (dwarves, fomoire, and humans) live on
these islands which have devoted themselves to one of the
two paths set forth by the dual god Volsung/Balar.

Additional Class Details
Barbarian: Triufir who are drawn towards a martial calling
tend towards the role of a barbarian. As the Triufir believe
that single combat is the most preferable form of fighting,
and due to the limited amount of heavy armor to be found
in the land of Tir Ydrail, the high hit points that come with
this class helps them become a formidable combatant.
Bard: Bards are seen as some of the most important individuals in the land of Tir Ydrail. As keepers of the lore of
the Triufir, bards are often deferred to in the dispensing of
justice as well as sought after for advice. Bards are given
free room and board by any of Triufir decent, though they
are expected to make rulings on local issues. Most people,
including clan leaders, will try to stay on a bard’s good side.
Druid: Druids are the priests within Triufir society. They are
responsible for conducting rituals, give spiritual advice, and
pass judgments in local legal matters for any village they pass

through. Their position is considered equal to any major
clan and above the heads of most population centers of
village or smaller in size. Many druids claim an area of land
overseeing several villages or cities which they regularly visit.

20

Ostmen Islands



×