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Campaign guide plight of the tuatha (1) 24

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Chapter One: The Lands of Aeliode
time of year when other cultures typically begin to harvest
their crops is known, and market days in fomoire villages
are determined by the return of their raiding vessels.

Arts
Fomoire art is virtually nonexistent. What art exists is typically taken from the people a fomoire clan has recently pillaged.
There is a moderately strong oral storytelling tradition
that passes tales of glory and bravery down through the
generations, but such tales are more base entertainment
and few fomoire put much work into crafting these tales.
Some painting can be found in a fomoire village if one
looks hard enough. These paintings are monochromatic,
uninspired, simple forms left upon rocks, boulders, or cave
walls. Typically a painting lasts no more than a season or
two before they are washed away by the elements.

History
According to Ostmen sagas, Fomoire are kith and kin to
dwarves. Before the humans or the elves came to inhabit the
land known as Tir Ydrial, many dwarven settlements could
be found across the land. Most of these dwarves began to
feel their work in the region was done and traveled north
past great mountains and icy tundra. Many dwarves stayed
however and began to celebrate their accomplishments.
Their revels are said to have become more crazed as
the god Balar began to awaken. Balar’s presence set fire to
these ancient dwarves’ blood-transforming and molding
them anew until, one sunrise, no more dwarves remained
and only fomoire stood upon the land.
The fomoire continued their bloody revels hunting


and killing animals and beasts from the spirit world. No
force stopped them until a new type of being found its way
to the fertile plains and vast forests of the fomoire. These
newcomers, who called themselves Sidhe, claimed the land
for themselves calling it Tir Ydrail. Battle raged between the
fomoire and the sidhe for thousands of years.
The constant war killed many and forever changed the
face of the fomoire homeland, but they were beginning
to win as Sidhe numbers dwindled. Then came the day
when all the sidhe vanished from the land. Had the fomoire
bloodlust not been so great it might have been their victory.
However the fomoire, lost in their need for battle, turned
upon themselves. And with this shift in the ancient war,
Balar grew weary, and soon fell to sleep once more.
Without their god and their enemy, the fomoire were
lost. They took to the seas in search of their one time kin
the dwarves. As blood calls to blood, they found them
building a new land up from the northern waters and it is
upon these islands that the fomoire have since lived.

Additional Class Details
Barbarian: Barbarians from the Ostmen Islands are an elite
fighting force that has earned the respect of most Ostmen.
Those who choose the path of the barbarian class engage in
rituals that include the use of hallucinogenics in order to
take the power of various beasts within them. They believe
that these animals inhabit their bodies when they fight.
A barbarian will typically wear the fur of the beast they
wish to draw in. Barbarians believe that they are a type
of lycanthrope and that their rage occurs when they have

transformed. Most who have fought against an Ostmen
barbarian tend to agree.

The Others
While the previous cultures cover the major players in this
region of the world, they do not represent all those who can
be found there. Wars, natural disasters, and the intervention of gods have seen the rise and fall of dozens if not
hundreds of nations and cultures. Below is a small sampling
of a few of the other cultures and races that either wander
the ever winding roads or have tucked themselves away in
a remote landscape of Aeliode.

Half Orc
Muscles move under the mottled grey skin like an avalanche slamming down the side of a mountain. The cold
eyes contain the countenance of a beast that has driven
hundreds before them in dread. And the roar… The roar
of the half orc contains the fury of the bitter north wind
and it will echo in your ears far after one loses the strength
to hold their shield aloft. It is said that orcs and half
orcs are the anger of the mountain for the pillaging of
its precious ores, that the half orc has been thrown upon
the plains to gather up the mountain’s lost horde. The
mountain must be very angry indeed.
Physiology
Half orcs are massive. Males average between 6 ft. to 6 ft.
7 in. in height, with females averaging an inch taller that
the males. Their skin is thick and grey or putty green with
darker mottled patches covering portions of their body. A
heavy brow, rounded face, and slight tusks protruding from
their lower jaw gives the orc an animalistic appearance that

is further accentuated by their gravelly voices and intermittent grunts and growls.

Society
Half orc society is harsh and unrelenting. Living in the
cold and barren landscape of the Stadji Mountains offer few

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