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Campaign guide plight of the tuatha (1) 31

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Campaign Guide
First are the Gods of the Watchful Storm. These three
gods are the dominant force on the Issian Peninsula. They
are cruel and demand tributes from their worshipers lest
they release their anger. Though they are evil many of their
worshipers are not. Most of the people of the Issian Peninsula worship these deities out of fear and offer homage as a
form of placation. Most clerics and priests on the peninsula
worship these gods openly.
Second are the Gods of Final Vale. These three gods are
amoral and focus their attention upon the mortal realm.
While the other gods have interests that include all the
realms and planes of existence, these three are almost solely
concerned with the nature of mortals and the land they
inhabit. The most of the temples erected to these gods
are in disrepair and their clerics are few in number. While
worship of these gods is not illegal or looked down upon,
they are deemed less important as the gods do not threaten
existence as the Gods of the Watchful Storm do.
Third are the Gods of Sorrow, so named because of
their current imprisonment within the great Hall of Sorrow
by the Gods of the Watchful Storm. Worship of these overthrown gods is dangerous on the Issian Peninsula and the
practice is illegal. Many worshipers of these gods are rooted
out by their own communities due to an overwhelming
fear of incurring the wrath of the Gods of the Watchful
Storm. Most of the temples to the Gods of Sorrow have
been destroyed and few relics are still in existence.

Gods of Sorrow
Mahte
Titles: The Dreamer of Forms, The Tome of All, The
Stiller of Waters


Portfolio: speech and writing, cities, peace, self-sacrifice
Typical Worshipers: sages; diplomats; those who martyr
themselves for the good of all
Typical Worshiper Alignment: NG
Domains: Community, Good, Healing, Knowledge,
Magic, Nobility, Protection, Rune
Subdomains: Defense, Divine, Language, Leadership,
Martyr, Memory, Thought
Favored Weapon: Shield (Heavy or light)
Minor Ritual: Inscribing a prayer onto a piece of paper
and then burning it.
Sample Blessing: “Thy deeds are inscribed in the Tome
of All, the Dreamer does not forget the faithful”

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Symbol of Mahte
Mahte is the goddess of knowledge, healing, and peace. She
is also the wife of the god Paladrus. Along with Paladrus
and her ally Myn, Mahte has watched over all existence
since its creation.
When appearing to mortals, Mahte manifests in one
of two forms. The first is a red-haired woman dressed in
iridescent orange robes, a halo of soft light surrounding her
head. She holds a large heater style shield with the runes
for “City,” “Peace,” and “Knowledge” emblazed upon its
face in front of her. The second form is that of a thick
book opened to reveal pages of etched white marble. The
cover of the tome appears to be composed of brilliant silver
with sigils of inlaid grey crystal. The edges of the tome are

covered in gold.
Since her imprisonment in the Hall of Sorrows, additional accoutrements have appeared on her avatars. Her
humanoid form will appear with fine golden manacles on
her wrists. The manacles themselves have a golden chain
connecting them to the ground below. Her tome avatar is
now closed and locked with a finely etched golden clasp.
Though imprisoned, Mahte’s concern for all the denizens
of every plane remains strong. As the holder of all knowledge, Mahte still strives to pass wisdom and awareness on
to those mortals deemed ready to accept it.
Priests: Due to Mahte’s imprisonment, her priests are very
rare. In fact, her priests are granted divine power due to
a degree of luck. Once every few years, a drop of Mahte’s
blood will fall from her crucified form within the Hall of
Sorrow. Occasionally one of these drops will pass from
the Hall of Sorrow, descend through the varying planes of



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