Develop high performance, fun iOS games using
Unity 3D
Robert Wiebe
BIRMINGHAM - MUMBAI
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Unity iOS Essentials
Unity iOS Essentials
Copyright © 2011 Packt Publishing
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First published: December 2011
Production Reference: 1011211
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-84969-182-6
www.packtpub.com
Cover Image by Parag Kadam ()
Credits
Author
Robert Wiebe
Reviewers
Fabio Ferrara
Copy Editor
Leonard D'Silva
Project Coordinator
Joel Goveya
Karl Henkel
Marcin Kamiński
Clifford Peters
Alejandro Martínez Pomès
Acquisition Editors
Steven Wilding
Robin De Jongh
Development Editor
Susmita Panda
Technical Editors
Ankita Shashi
Llewellyn Rosario
Sakina Kaydawala
Proofreader
Mario Cecere
Indexers
Monica Ajmera Mehta
Tejal Daruwale
Graphics
Valentina D'Silva
Production Coordinator
Aparna Bhagat
Cover Work
Aparna Bhagat
About the Author
Born in 1961, Robert Wiebe has more than 30 years experience in designing,
implementing, and testing software. He wrote his first game in 1979, as a high school
student, using the 6502 assembler code on an Ohio Scientific C2-4P computer with 8k
RAM. More recently, he has focused on developing games and utilities for Mac OS X.
His interests include collecting vintage computers, which include many pre-IBM PC
era microcomputers, Apple Macintosh computers starting with the SE/30, running
Mac OS 7 through to the Macbook Pro running Mac OS X that he uses today,
and both 2D and 3D game engines including Cocos2D, Torque, Cube 2, Dim 3,
GameSalad, and Unity.
In addition to writing games, he has experience developing software in a number
of industries, including mining, finance, and communications. He has worked for a
number of employers, including Motorola as a Senior Systems Architect developing
2-way wireless data systems, and Infowave Software as the Software Development
Manager for their Imaging Division. After working for other people's companies, he
founded his own companies, Mireth Technology and Burningthumb Software, which
are his primary interests today. This is his first book.
I would like to thank my son, Abram, who not only inspired me
to pursue writing, but also has been instrumental in researching,
reviewing, and revising the content of this book. I would also like
to thank my wife, Donna, for not only encouraging me, but also for
making it possible for me to pursue the things I want to do. And
finally, I would like to thank my daughter, Amanda, who keeps me
focused on the things that really matter in life.
iOS 5 Essentials
ISBN: 978-1-84969-226-7
Paperback: 300 pages
Harness iOS 5’s new powerful features to create
stunning applications
1.
Integrate iCloud, Twitter and AirPlay into your
applications.
2.
Lots of step-by-step examples, images and
diagrams to get you up to speed in no time
with helpful hints along the way.
3.
Each chapter explains iOS 5’s new features
in-depth, whilst providing you with enough
practical examples to help incorporate these
features in your apps
4.
From the author of Xcode 4 iOS development.
iPhone Applications Tune-Up
ISBN: 978-1-84969-034-8
Paperback: 256 pages
High performance tuning guide for real-world iOS
projects
1.
Tune up every aspect of your iOS application
for greater levels of stability and performance
2.
Improve the users' experience by boosting the
performance of your app
3.
Learn to use Xcode's powerful native features
to increase productivity
4.
Profile and measure every operation of your
application for performance
5.
Integrate powerful unit-testing directly into
your development workflow
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