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  CYAN
  MAGENTA

  YELLOW
  BLACK
  PANTONE 123 C

  SPOT MATTE

BOOKS FOR PROFESSIONALS BY PROFESSIONALS®

Companion

eBook

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Phone games are hot! Just look at the numbers. Over 25% of apps are games,
there are 40% more games than any other app category, and 70% of the most
popular apps are games. Surprised? Of course not! We’ve all filled our iPhones
(and don’t forget the iPod touch!) with games, and which of us isn’t hoping to
develop the next best selling, most talked about, hottest game?
What you’ll learn:

How to use efficient methods for drawing in 2D and 3D to the iPhone
• screen

How to do networking right, including two-player games over BlueTooth
• and
multiplayer games over WiFi


You’ve probably already read and mastered Beginning iPhone 3 Development;
Exploring the iPhone SDK 3, the best-selling, second edition of Apress highlyacclaimed introduction for iPhone and iPod touch developers by Dave Mark
and Mark LaMarche. Beginning iPhone Games Development is the game-specific
equivalent, with the same easy-to-follow, step-by-step approach, deep technical insights, and friendly approach. After all, we’re talking about games!
At the same time, games are serious business. You may have written games before, even your first iPhone game, but now you’re going to immerse yourself in:

• Game graphics and animation with UIKit, Quartz, Core Animation, and
OpenGL ES

• Game audio with OpenAL, MediaPlayer Framework, AVFoundations,
and AudioSession

• Game networking with GameKit, Bonjour, and Internet Sharing
You’re going to want to roll up your sleeves and be prepared to get your hands
dirty with some hardcore coding.



COMPANION eBOOK

SEE LAST PAGE FOR DETAILS ON $10 eBOOK VERSION

ISBN 978-1-4302-2599-7
5 39 9 9

iPhone Games
Development

Cabrera


• Numerous ways to add music to enhance the gaming experience
• How to give your users access to their iPhone libraries from within games
The tools and techniques of 3D audio for creating even more realistic
• gaming
experiences

Essential Guide for all iPhone
and iPod touch Game Developers

iPhone Games Development

• Game-specific animation techniques with Core Animation
To use OpenGL ES for more complex and realistic gaming backgrounds
• and
action

Beginning

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Peter Bakhirev  |  PJ Cabrera  |  Ian Marsh  |  Scott Penberthy
Ben Britten Smith  |  Eric Wing

Beginning

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SOURCE CODE ONLINE

www.apress.com

User level:
Intermediate

9 781430 225997

this print for content only—size & color not accurate

Trim: 7.5 x 9.25 spine = 1.375" 728 page count



Beginning iPhone
Games Development

■■■
Peter Bakhirev
PJ Cabrera
Ian Marsh
Scott Penberthy
Ben Britten Smith
Eric Wing

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Beginning iPhone Games Development
Copyright © 2010 by Peter Bakhirev, PJ Cabrera, Ian Marsh, Scott Penberthy, Ben Britten Smith
and Eric Wing
All rights reserved. No part of this work may be reproduced or transmitted in any form or by any
means, electronic or mechanical, including photocopying, recording, or by any information
storage or retrieval system, without the prior written permission of the copyright owner and the
publisher.
ISBN-13 (pbk): 978-1-4302-2599-7
ISBN-13 (electronic): 978-1-4302-2600-0
Printed and bound in the United States of America 9 8 7 6 5 4 3 2 1
Trademarked names may appear in this book. Rather than use a trademark symbol with every
occurrence of a trademarked name, we use the names only in an editorial fashion and to the
benefit of the trademark owner, with no intention of infringement of the trademark.
Publisher and President: Paul Manning
Lead Editor: Clay Andres
Developmental Editor: Jeffrey Pepper
Technical Reviewer: Peter Bakhirev, Eric Wing and Ben Britten Smith
Editorial Board: Clay Andres, Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell,
Jonathan Gennick, Jonathan Hassell, Michelle Lowman, Matthew Moodie, Duncan
Parkes, Jeffrey Pepper, Frank Pohlmann, Douglas Pundick, Ben Renow-Clarke, Dominic
Shakeshaft, Matt Wade, Tom Welsh
Coordinating Editor: Kelly Moritz
Copy Editor: Marilyn Smith
Compositor: MacPS, LLC
Indexer: Potomac Indexers
Artist: April Milne
Cover Designer: Anna Ishchenko
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Download from Wow! eBook <www.wowebook.com>


To the dearest people, my family: Mom, Dad, Olya, Mike and Lena
– Peter Bakhirev
To my family, for always being supportive of my dreams.
– PJ Cabrera
To my loving wife Gina, who puts up with my addiction to iPhone game development.
– Ian Marsh
To my lovely wife Leonie.
– Ben Britten Smith
With great love, to my mother, who lost her fight to GIST cancer shortly before this book came to
press. Her courage and determination will always be an inspiration to me.
– Eric Wing

Download from Wow! eBook <www.wowebook.com>


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