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Game Developer Lộ trình học từ cơ bản đến nâng cao

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Find the detailed version of this roadmap

Special Thanks!

Along with resources and more roadmaps

Original roadmap was made by Chris Ohk.
You can find him using the links below:



Game Developer

GitHub Profile + Twitter Profile

Important Note / Click here

Linear Algebra

Server Side

Client Side

( Coming soon )

Vector
Matrix
Geometry

Game Mathematics


Game Physics

Dynamics

Linear Transformation

Center of Mass

Moment of Inertia

A!ne Space

Acceleration

Joints

A!ne Transformation

Force

Restitution

Angular Velocity

Buoyancy

Linear Velocity

Friction


Curve

Orientation

Spline

Projection

Hermite

Quaternion

Bezier

Euler Angle

Catmull-Rom

Godot

Perspective
Orthogonal

Collision Detection

Narrow Phase

Unreal Engine

CCD


Broad Phase

Game Engine
Native

Unity 3D

Intersection

Pick one from here

SAT

Bounding Volume

GJK

AABB

OBB

EPA
C / C++

C#

Spatial Partitioning
Programming Languages


Assembly
Rust

Sort and Sweep

Convexity
Convex

Concave

Convex Hull

Convex Decomposition

Python

BVH

DBVT

Getting Deeper

Computer Graphics

Lighting and Shadow

Ray Tracing

Shadow Map


Computer Animation
Rasterization

2D

Color
Graphics Pipeline

Cube

Light Source

Occluder

Culling

Clipping

Directional Light

Fog

Frustum

Polygon

Point Light

Light


Polyhedron

Spot Light

Shadow

Cascaded

Visual Perception

Visibility and Occlusion

Sampling
Tone Reproduction
Stencil Shadow

Shader
Rendering Equation

Texture

Di"use
Reflection
Specular

Infinite Light

Game AI

Graphics API


Bump

Mapping
Parallax

DirectX

OpenGL

WebGL

Decision Making

Horizon

HLSL

GLSL

OpenGL ES

Decision Tree

Vulkan
Decision Learning

SPIR-V

Deep Learning


Naive Bayes Classifier

Metal

Behavior Tree
Fuzzy Logic

Artificial Neutral Network

Decision Tree Learning

State Machine

Markov System

Reinforcements Learning

Goal Oriented Behavior

Maximise your skills

Learning

Game AI

DirectX Ray Tracing
Real-Time Ray Tracing

Vulcan Ray Tracing

OptiX

Advanced Rendering

Physically-Based Rendering

Translucency and Transparency
Conservation of Energy
Metallicity
Microsurface Scattering

Keep Learning

Movement
Board Game
Minimax
AB Pruning
MCTS



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